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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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Done, but MediaFire is being slow at uploading it :C It's going to be released 1 minute after midnight, but I MADE IT WOOOOOOOOOOOOOOOOOOOOOOOOOOO EDIT: Okay, a few minutes after midnight. BUT IT WILL BE RELEASED. Moar edit: You shouldn't even be here anymore, but here's the completed thread for all who lost their way: http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=14645
Done, but MediaFire is being slow at uploading it :C It's going to be released 1 minute after midnight, but I MADE IT WOOOOOOOOOOOOOOOOOOOOOOOOOOO
EDIT: Okay, a few minutes after midnight. BUT IT WILL BE RELEASED.
Moar edit: You shouldn't even be here anymore, but here's the completed thread for all who lost their way: [url]http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=14645[/url]
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Posted: Sun Apr 01, 2012 2:34 am |
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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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The story sounds very interesting and it's great to see you are trying out some untraditional approaches, like second person narration. I can hardly wait for the release. Quote: No 100% happy endings for you! You meanie. 
The story sounds very interesting and it's great to see you are trying out some untraditional approaches, like second person narration.
I can hardly wait for the release.
[quote]No 100% happy endings for you![/quote] You meanie. :wink:
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Posted: Mon Mar 26, 2012 9:18 pm |
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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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Forgive the double post, but the script is basically done. What it amounts to? Code: The game contains 392 screens of dialogue. These screens contain a total of 5,083 words, for an average of 13.0 words per screen. The game contains 21 menus. There are a few things I want to add in and change, but I can really release the script as is and hope it's solid. Other parts? Art: Backgrounds were covered for a long time ago and got pretty screens for the parts you'll look at. Sprites? Haven't heard from Omni in ages :C If push comes to shove, I'll have to draw expressions on Aiikasu myself... something I really would rather not do Q_Q Music: Dollywitch sent me two new songs here, we're totes covered on this part :3 Programming: Everything leads where it's supposed to lead, though I might have to re-check the variables again just to be sure. But it works, and that's what matters. Ayup.
Forgive the double post, but the script is basically done. What it amounts to? [code]The game contains 392 screens of dialogue. These screens contain a total of 5,083 words, for an average of 13.0 words per screen. The game contains 21 menus.[/code]There are a few things I want to add in and change, but I can really release the script as is and hope it's solid. Other parts?
[b]Art:[/b] Backgrounds were covered for a long time ago and got pretty screens for the parts you'll look at. Sprites? Haven't heard from Omni in ages :C If push comes to shove, I'll have to draw expressions on Aiikasu myself... something I really would rather not do Q_Q
[b]Music:[/b] Dollywitch sent me two new songs here, we're totes covered on this part :3
[b]Programming:[/b] Everything leads where it's supposed to lead, though I might have to re-check the variables again just to be sure. But it works, and that's what matters.
Ayup.
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Posted: Mon Mar 26, 2012 1:22 am |
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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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Off-topic: Is there any logical reason to deny a pre-order of a class ring when the designs are the same every year? Those special year specific ones? Ugly, no one buys them anyway. And when 50 minutes has been wasted trying to get the damn printer to spit out the order form, doesn't it seem like a waste to wait to order next year, when they'll have the same designs?
On-topic: Rage led me to write a very angry letter just now for the normal (more of neutral or apathy, now that I think about it) ending, it's about 360 words-ish. Sent part of it to DarkSpartan for feedback, he says it's sound reasoning for what happens. I'll write more for the ending tomorrow.
Off-topic: Is there any logical reason to deny a pre-order of a class ring when the designs are the same [i]every year[/i]? Those special year specific ones? Ugly, no one buys them anyway. And when 50 minutes has been wasted trying to get the damn printer to spit out the order form, doesn't it seem like a waste to wait to order [i]next year[/i], when they'll have the [i]same designs[/i]?
On-topic: Rage led me to write a very angry letter just now for the normal (more of neutral or apathy, now that I think about it) ending, it's about 360 words-ish. Sent part of it to DarkSpartan for feedback, he says it's sound reasoning for what happens. I'll write more for the ending tomorrow.
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Posted: Wed Mar 21, 2012 2:12 am |
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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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OOOOOOOOOOOOOOOOH I can't wait! 83
OOOOOOOOOOOOOOOOH I can't wait! 83
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Posted: Wed Mar 21, 2012 12:27 am |
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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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Bane Reiko wrote: OOOOH I like this menu screen! It looks very nice, and I like where this is going! How can you be so sure Thanks C: misamane wrote: Aiikasu is KAWAAAAAAII~ c: Omni's great at drawing yandere moeblobs cute girls, so you can thank him :3 Progress report: Got past the general grind of making sure the flags lead where they're supposed to go. I actually hit this major coding block where when I was testing the game, an error would appear for apparently no reason. Sent it to Funnyguts, she diagnosed the problem as a non-existent variable in that certain path of choices ._. It's all better now, but it sure did make me rage. That aside, I fixed up the Music Room to look a bit better. Instead of looking like... Attachment:
What kind of screen is this.png [ 169.12 KiB | Viewed 486 times ]
It looks like... Attachment:
That's much better.png [ 300.31 KiB | Viewed 486 times ]
I feel bad for pestering Hig so much :C As for a solid Lint report... Code: Statistics:
The game contains 341 screens of dialogue. These screens contain a total of 3,917 words, for an average of 11.5 words per screen. The game contains 19 menus. Not super long, but give an AP student a break, will ya? And I never said this was going to be a long game -.- On Day 5, writing the lead up to each of the endings. I have the bulk of the yandere ending written out, will work on "normal" and "good" endings soon. And when I say normal and good, it's for lack of a better term. I repeat: this is not a happy game.
[quote="Bane Reiko"]OOOOH I like this menu screen! It looks very nice, and I like where this is going![/quote][s]How can you be so sure[/s] Thanks C:
[quote="misamane"]Aiikasu is KAWAAAAAAII~ c:[/quote]Omni's great at drawing [s]yandere moeblobs[/s] cute girls, so you can thank him :3
Progress report: Got past the general grind of making sure the flags lead where they're supposed to go. I actually hit this major coding block where when I was testing the game, an error would appear for apparently no reason. Sent it to Funnyguts, she diagnosed the problem as a non-existent variable in that certain path of choices ._. It's all better now, but it sure did make me rage. That aside, I fixed up the Music Room to look a bit better. Instead of looking like... [attachment=1]What kind of screen is this.png[/attachment] It looks like... [attachment=0]That's much better.png[/attachment]I feel bad for pestering Hig so much :C
As for a solid Lint report... [code]Statistics:
The game contains 341 screens of dialogue. These screens contain a total of 3,917 words, for an average of 11.5 words per screen. The game contains 19 menus.[/code] Not super long, but give an AP student a break, will ya? And I never said this was going to be a long game -.- On Day 5, writing the lead up to each of the endings. I have the bulk of the yandere ending written out, will work on "normal" and "good" endings soon. And when I say normal and good, it's for lack of a better term. I repeat: this is [b]not[/b] a happy game.
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Posted: Tue Mar 20, 2012 12:22 am |
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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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Aiikasu is KAWAAAAAAII~ c:
Aiikasu is KAWAAAAAAII~ c:
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Posted: Sun Mar 18, 2012 10:11 pm |
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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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OOOOH I like this menu screen! It looks very nice, and I like where this is going!
OOOOH I like this menu screen! It looks very nice, and I like where this is going!
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Posted: Sat Mar 17, 2012 4:20 am |
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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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Updates: HigurashiKira made a menu screen because I tried and failed and I cried lots ;-; and it looks pretty nice :3 Also, Dollywitch has given me a couple songs on her SoundCloud for use here, so hurrah for original music! She might also compose some more songs if she has the time. Scripting is also coming along, so no worries.
Updates: HigurashiKira made a menu screen [s]because I tried and failed and I cried lots ;-;[/s] and it looks pretty nice :3 [center][img]https://twinturtlegames.files.wordpress.com/2012/03/mybeautifulaimenu.png[/img][/center]
Also, Dollywitch has given me a couple songs on her SoundCloud for use here, so hurrah for original music! She might also compose some more songs if she has the time.
Scripting is also coming along, so no worries.
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Posted: Fri Mar 16, 2012 10:11 pm |
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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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Ah, if only things didn't end so badly. She's so cute. :/
Ah, if only [spoiler]things didn't end so badly.[/spoiler]
She's so cute. :/
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Posted: Tue Mar 13, 2012 1:44 am |
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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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Sup. 
Sup.
[img]http://i428.photobucket.com/albums/qq3/MusketeerSage/yandereAItansmilewhalo.png[/img]
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Posted: Tue Mar 13, 2012 1:19 am |
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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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Eeeee I look forward to hearing more about this, definitely sounds good so far! c:
Eeeee I look forward to hearing more about this, definitely sounds good so far! c:
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Posted: Sat Mar 10, 2012 2:29 pm |
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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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I really like the computer screens Higurashi did *U* I think the font is good. The only thing that I think would be more awesome is if the error version looked a bit more chaotic?? But that's just me, plus NaNoRenO has its time constraints :B Anticipation!!!
I really like the computer screens Higurashi did *U* I think the font is good. The only thing that I think would be more awesome is if the error version looked a bit more chaotic?? But that's just me, plus NaNoRenO has its time constraints :B Anticipation!!!
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Posted: Sat Mar 10, 2012 12:59 am |
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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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Hey guys, I come bearing progress! :'D Omni's been MIA for a while, truth be told, and I was hoping to update with some sprites instead of sketches :/ Have no idea when he'll stop ignoring start trolling making excuses contacting me again. Therefore, here's that sketch of his! I'm going to program Aiikasu's halo to at least spin around for her sprite, still looking for a way to make it possibly bob up and down. ATL, why I no understand you?!!? As for BGs, SvenTheViking's been making steady progress on a hallway I asked him to do. Here's a WIP of it: Attachment:
File comment: Oh man, look at the turtles @_@
CitadelStation.jpg [ 216.45 KiB | Viewed 1482 times ]
And HigurashiKira altered the main computer screen as per my request. Take a look C: Attachment:
File comment: Because yandere, that's why.
When systems aren't so fine and dandy.png [ 286.56 KiB | Viewed 1482 times ]
Hig gave me the font he used in the background, so now it's the same for both the script text and BG. This satisfy everyone? Programming-wise, DragoonHP was kind enough to do some fancy Python coding and made a neat little PyGame thing for me  I've also got all the script in there, coded with values and all that jazz. I've been investing more time into trying to understand ATL, so script wordcount is... meh. Under 1k as of now, don't kill me.Finally for music, I asked Dollywitch if she was interested in composing 3 more songs, and she said she'd do it. Nothing from her yet, as she's busy with her LemmaTV module. That's all for now, folks. Aren't large updates more exciting?
Hey guys, I come bearing progress! :'D
Omni's been MIA for a while, truth be told, and I was hoping to update with some sprites instead of sketches :/ Have no idea when he'll [s]stop ignoring[/s] start [s]trolling[/s] [s]making excuses[/s] contacting me again. Therefore, [url=http://i428.photobucket.com/albums/qq3/MusketeerSage/yandereAI-tan.jpg]here's that sketch of his[/url]! I'm going to program Aiikasu's halo to at least spin around for her sprite, still looking for a way to make it possibly bob up and down. ATL, why I no understand you?!!?
As for BGs, SvenTheViking's been making steady progress on a hallway I asked him to do. Here's a WIP of it: [attachment=0]CitadelStation.jpg[/attachment] And HigurashiKira altered the main computer screen as per my request. Take a look C: [attachment=1]When systems aren't so fine and dandy.png[/attachment] Hig gave me the font he used in the background, so now it's the same for both the script text and BG. This satisfy everyone?
Programming-wise, DragoonHP was kind enough to do some fancy Python coding and made a neat little PyGame thing for me :D I've also got all the script in there, coded with values and all that jazz. I've been investing more time into trying to understand ATL, so script wordcount is... meh. [size=50]Under 1k as of now, don't kill me.[/size]
Finally for music, I asked Dollywitch if she was interested in composing 3 more songs, and she said she'd do it. Nothing from her yet, as she's busy with her LemmaTV module.
That's all for now, folks. Aren't large updates more exciting?
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Posted: Thu Mar 08, 2012 11:16 pm |
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Re: My Beautiful AI [SciFi+Romance(?)] [2012] |
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CheeryMoya wrote: @awesomeautumn: Yeah, the top could use a little more ypadding. Also tried a different font. Attachment: screenshot0001.png @clua: Do you mean the random strings of text on the corners of the screen ("All systems functioning within normal parameters.") or the font being used for the game script? For the former it's probably too much trouble to change it now, but for the latter I can't find one I like :/ Tell me how the new one looks, and if you aren't satisfied with it, I'll ask Hig for the one he used for the BG. sorry! I wasnt clear enough...Yes, What I ment was using the font of "All systems functioning within normal parameters." instead of your main font, because It looks cleaner and less old school like the one you are using right now But meh, its my impression!I know searching for a fitting font is a pain...And If you found one, it lacks of some sign..orz I look up in font squirrel and found some: http://www.fontsquirrel.com/fonts/list/style/MonospacedDAfont sometimes its too fancy..Hope you find someone you like!
[quote="CheeryMoya"]@awesomeautumn: Yeah, the top could use a little more ypadding. Also tried a different font. [center][attachment=0]screenshot0001.png[/attachment][/center]
@clua: Do you mean the random strings of text on the corners of the screen ("All systems functioning within normal parameters.") or the font being used for the game script? For the former it's probably too much trouble to change it now, but for the latter I can't find one I like :/ Tell me how the new one looks, and if you aren't satisfied with it, I'll ask Hig for the one he used for the BG.[/quote]
sorry! I wasnt clear enough...Yes, What I ment was using the font of "All systems functioning within normal parameters." instead of your main font, because It looks cleaner and less old school like the one you are using right now
But meh, its my impression!I know searching for a fitting font is a pain...And If you found one, it lacks of some sign..orz I look up in font squirrel and found some:
http://www.fontsquirrel.com/fonts/list/style/Monospaced DAfont sometimes its too fancy..Hope you find someone you like!
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Posted: Sun Mar 04, 2012 2:36 pm |
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