Lemma Soft Forums

Supporting creators of visual novels and story-based games since 2003.


Visit our new games list, blog aggregator, IRC, and wiki.
Activation problem? Email [email protected]
It is currently Sun May 19, 2013 7:08 pm

All times are UTC - 5 hours [ DST ]




Post a reply
Username:
Subject:
Message body:
 

Smilies
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen:
Font size:
Font colour
Your message will be seen by thousands of people. Please take some time to proofread it and to ensure that it advances the discussion. If your post is short consider elaborating - explaining WHAT you like, or WHY you hold your position. Before you click submit, ask yourself "Is this worth the time of all those readers?"
Options:
BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON
Disable BBCode
Disable smilies
Do not automatically parse URLs
Question
What does the V in VN stand for? (6 letters):
This question is a means of preventing automated form submissions by spambots.

   

Topic review - Nanolife [2012] [FINISHED~!]
Author Message
  Post subject:  Re: Nanolife [2012] [FINISHED~!]  Reply with quote
Anna wrote:
ah nope, I just wrote that wrong. I meant it slowed me down and just wanted to link to the completed games topic haha (I'm too dead to think, which results in this, sorry).

But here you go, if you were curious: http://pegasi-dev.blogspot.com/2012/04/ ... eased.html


*runs off to play the game *_*
Post Posted: Sun Apr 01, 2012 7:28 pm
  Post subject:  Re: Nanolife [2012] [FINISHED~!]  Reply with quote
ah nope, I just wrote that wrong. I meant it slowed me down and just wanted to link to the completed games topic haha (I'm too dead to think, which results in this, sorry).

But here you go, if you were curious: http://pegasi-dev.blogspot.com/2012/04/ ... eased.html
Post Posted: Sun Apr 01, 2012 7:26 pm
  Post subject:  Re: Nanolife [2012]  Reply with quote
Anna wrote:
I took ages writing the post on our blog, oops ahaha XD but DONE! DOOOONE~

here: viewtopic.php?f=11&p=190536#p190536

And sleep, sleeeeep~~~


i think you put up the wrong link 'o'
Post Posted: Sun Apr 01, 2012 7:21 pm
  Post subject:  Re: Nanolife [2012]  Reply with quote
I took ages writing the post on our blog, oops ahaha XD but DONE! DOOOONE~

here: viewtopic.php?f=11&p=190536#p190536

And sleep, sleeeeep~~~
Post Posted: Sun Apr 01, 2012 7:09 pm
  Post subject:  Re: Nanolife [2012]  Reply with quote
Definitely the first game I'm playing on 1st April! XD
Post Posted: Sat Mar 31, 2012 2:00 am
  Post subject:  Re: Nanolife [2012]  Reply with quote
looks so cool 8D
the BG, gui and characters all look so cool *_*
Post Posted: Sat Mar 31, 2012 1:56 am
  Post subject:  Re: Nanolife [2012]  Reply with quote
Anna wrote:
Thanks! I'm happy you like the backgrounds too! Though as an artist who likes drawing backgrounds this is killing me, because I think they look very messy but I have to rush things ^^;. I'm really sorry if some seem sloppy.


asdfgh; ;v; i think the backgrounds look polished and beautiful. i think many of others here think so too ovo
Post Posted: Fri Mar 30, 2012 2:38 pm
  Post subject:  Re: Nanolife [2012]  Reply with quote
Thanks! I'm happy you like the backgrounds too! Though as an artist who likes drawing backgrounds this is killing me, because I think they look very messy but I have to rush things ^^;. I'm really sorry if some seem sloppy.
Post Posted: Fri Mar 30, 2012 12:09 pm
  Post subject:  Re: Nanolife [2012]  Reply with quote
the characters look so adorable, the bgs looks polished too 'o'
Post Posted: Thu Mar 29, 2012 10:29 pm
  Post subject:  Re: Nanolife [2012]  Reply with quote
Wow, that interface is gorgeous! It's such a unique style for the text box, and the pop-up menus sound nifty.

Also, I love how bright and colorful the whole game is. You folks did an awesome job of using a lot of colors but still making it all go together well.
Post Posted: Thu Mar 29, 2012 4:24 pm
  Post subject:  Re: Nanolife [2012]  Reply with quote
Oops, while we were working our asses off, we forgot to update this haha. So let me make up for that.

Current Status:

sprites - finally done ($%^&^7* poses!)
script - done
music - nothing (the last thing on my to do list, I'm going to die ;_;)
GUI - done
BGs - half of them done
coding - K-chan's currently cursing me for delivering the sprites so late and trying to finish all of the code while praying no big bugs will get her <:D... I'm sorryyyy ;_;

And there are a ton of other images which are used for tiny animations, attacks, minimap, titlescreen etc. which are also done. To give you a better idea, here's a screeny:

Image

All buttons you see are click-able and bring up pop-up menus about said item/skill/class etc.

And now we'll return to working our asses off! /o/
Post Posted: Thu Mar 29, 2012 2:50 pm
  Post subject:  Re: Nanolife [2012]  Reply with quote
The art is absolutely adorable~

I think this is quite a unique take on the 'being sucked into another world' concept and seems really interesting. Plus, I have a thing for false RPG settings :3 I really look forward to play it when it finsihes.
Post Posted: Mon Mar 26, 2012 1:21 am
  Post subject:  Re: Nanolife [2012]  Reply with quote
Nellie wrote:
Cute. So cute. Too cute! I really really can't wait for this! I know this isn't really a constructive comment... But it's so cute, it made me speechless...


Haha, your comment is fine, it made me very happy :')!

sciencewarrior wrote:
Wow, 1920x1080 is huge. Have you tried running it in a tiny 1024x600 netbook to see if it scales well?


The engine we use can switch between pre-scaled image sets according to your resolution, so a netbook of that size shouldn't be a problem :).

sciencewarrior wrote:
I love the idea of making each silhouette be replaced by the character's image after the player finishes a route, it really makes players want to "catch'em all." Great job, there.

As for the chibi, it is cute enough to make a grown man squeal. :)


That was my coder's idea, I was really happy with it too haha. And thanks! I'm glad not even grown men are immune to the chibi. We're considering making the game icon a toothbrush.
Post Posted: Sun Mar 18, 2012 8:19 am
  Post subject:  Re: Nanolife [2012]  Reply with quote
Wow, 1920x1080 is huge. Have you tried running it in a tiny 1024x600 netbook to see if it scales well?

I love the idea of making each silhouette be replaced by the character's image after the player finishes a route, it really makes players want to "catch'em all." Great job, there.

As for the chibi, it is cute enough to make a grown man squeal. :)
Post Posted: Sat Mar 17, 2012 11:23 am
  Post subject:  Re: Nanolife [2012]  Reply with quote
Cute. So cute. Too cute! I really really can't wait for this! I know this isn't really a constructive comment... But it's so cute, it made me speechless...
Post Posted: Sat Mar 17, 2012 11:07 am

All times are UTC - 5 hours [ DST ]


Protected by Anti-Spam ACP
Powered by phpBB® Forum Software © phpBB Group