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Re: Nanolife [2012] [FINISHED~!] |
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Anna wrote: ah nope, I just wrote that wrong. I meant it slowed me down and just wanted to link to the completed games topic haha (I'm too dead to think, which results in this, sorry). But here you go, if you were curious: http://pegasi-dev.blogspot.com/2012/04/ ... eased.html*runs off to play the game *_*
[quote="Anna"]ah nope, I just wrote that wrong. I meant it slowed me down and just wanted to link to the completed games topic haha (I'm too dead to think, which results in this, sorry).
But here you go, if you were curious: http://pegasi-dev.blogspot.com/2012/04/nanolife-released.html[/quote]
*runs off to play the game *_*
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Posted: Sun Apr 01, 2012 7:28 pm |
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Re: Nanolife [2012] [FINISHED~!] |
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ah nope, I just wrote that wrong. I meant it slowed me down and just wanted to link to the completed games topic haha (I'm too dead to think, which results in this, sorry). But here you go, if you were curious: http://pegasi-dev.blogspot.com/2012/04/ ... eased.html
ah nope, I just wrote that wrong. I meant it slowed me down and just wanted to link to the completed games topic haha (I'm too dead to think, which results in this, sorry).
But here you go, if you were curious: http://pegasi-dev.blogspot.com/2012/04/nanolife-released.html
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Posted: Sun Apr 01, 2012 7:26 pm |
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Re: Nanolife [2012] |
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Anna wrote: I took ages writing the post on our blog, oops ahaha XD but DONE! DOOOONE~ here: viewtopic.php?f=11&p=190536#p190536And sleep, sleeeeep~~~ i think you put up the wrong link 'o'
[quote="Anna"]I took ages writing the post on our blog, oops ahaha XD but DONE! DOOOONE~
here: http://lemmasoft.renai.us/forums/viewtopic.php?f=11&p=190536#p190536
And sleep, sleeeeep~~~[/quote]
i think you put up the wrong link 'o'
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Posted: Sun Apr 01, 2012 7:21 pm |
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Re: Nanolife [2012] |
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I took ages writing the post on our blog, oops ahaha XD but DONE! DOOOONE~ here: viewtopic.php?f=11&p=190536#p190536And sleep, sleeeeep~~~
I took ages writing the post on our blog, oops ahaha XD but DONE! DOOOONE~
here: http://lemmasoft.renai.us/forums/viewtopic.php?f=11&p=190536#p190536
And sleep, sleeeeep~~~
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Posted: Sun Apr 01, 2012 7:09 pm |
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Re: Nanolife [2012] |
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Definitely the first game I'm playing on 1st April! XD
Definitely the first game I'm playing on 1st April! XD
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Posted: Sat Mar 31, 2012 2:00 am |
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Re: Nanolife [2012] |
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looks so cool 8D the BG, gui and characters all look so cool *_*
looks so cool 8D the BG, gui and characters all look so cool *_*
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Posted: Sat Mar 31, 2012 1:56 am |
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Re: Nanolife [2012] |
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Anna wrote: Thanks! I'm happy you like the backgrounds too! Though as an artist who likes drawing backgrounds this is killing me, because I think they look very messy but I have to rush things ^^;. I'm really sorry if some seem sloppy. asdfgh; ;v; i think the backgrounds look polished and beautiful. i think many of others here think so too ovo
[quote="Anna"]Thanks! I'm happy you like the backgrounds too! Though as an artist who likes drawing backgrounds this is killing me, because I think they look very messy but I have to rush things ^^;. I'm really sorry if some seem sloppy.[/quote]
asdfgh; ;v; i think the backgrounds look polished and beautiful. i think many of others here think so too ovo
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Posted: Fri Mar 30, 2012 2:38 pm |
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Re: Nanolife [2012] |
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Thanks! I'm happy you like the backgrounds too! Though as an artist who likes drawing backgrounds this is killing me, because I think they look very messy but I have to rush things ^^;. I'm really sorry if some seem sloppy.
Thanks! I'm happy you like the backgrounds too! Though as an artist who likes drawing backgrounds this is killing me, because I think they look very messy but I have to rush things ^^;. I'm really sorry if some seem sloppy.
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Posted: Fri Mar 30, 2012 12:09 pm |
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Re: Nanolife [2012] |
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the characters look so adorable, the bgs looks polished too 'o'
the characters look so adorable, the bgs looks polished too 'o'
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Posted: Thu Mar 29, 2012 10:29 pm |
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Re: Nanolife [2012] |
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Wow, that interface is gorgeous! It's such a unique style for the text box, and the pop-up menus sound nifty.
Also, I love how bright and colorful the whole game is. You folks did an awesome job of using a lot of colors but still making it all go together well.
Wow, that interface is gorgeous! It's such a unique style for the text box, and the pop-up menus sound nifty.
Also, I love how bright and colorful the whole game is. You folks did an awesome job of using a lot of colors but still making it all go together well.
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Posted: Thu Mar 29, 2012 4:24 pm |
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Re: Nanolife [2012] |
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Oops, while we were working our asses off, we forgot to update this haha. So let me make up for that. Current Status:sprites - finally done ($%^&^7* poses!) script - done music - nothing (the last thing on my to do list, I'm going to die ;_;) GUI - done BGs - half of them done coding - K-chan's currently cursing me for delivering the sprites so late and trying to finish all of the code while praying no big bugs will get her <:D... I'm sorryyyy ;_;And there are a ton of other images which are used for tiny animations, attacks, minimap, titlescreen etc. which are also done. To give you a better idea, here's a screeny:  All buttons you see are click-able and bring up pop-up menus about said item/skill/class etc. And now we'll return to working our asses off! /o/
Oops, while we were working our asses off, we forgot to update this haha. So let me make up for that.
[b]Current Status:[/b]
sprites - finally done ($%^&^7* poses!) script - done music - nothing (the last thing on my to do list, I'm going to die ;_;) GUI - done BGs - half of them done coding - K-chan's currently cursing me for delivering the sprites so late and trying to finish all of the code while praying no big bugs will get her <:D... [s]I'm sorryyyy ;_;[/s]
And there are a ton of other images which are used for tiny animations, attacks, minimap, titlescreen etc. which are also done. To give you a better idea, here's a screeny:
[img]http://i43.tinypic.com/2n865n5.png[/img]
All buttons you see are click-able and bring up pop-up menus about said item/skill/class etc.
And now we'll return to working our asses off! /o/
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Posted: Thu Mar 29, 2012 2:50 pm |
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Re: Nanolife [2012] |
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The art is absolutely adorable~
I think this is quite a unique take on the 'being sucked into another world' concept and seems really interesting. Plus, I have a thing for false RPG settings :3 I really look forward to play it when it finsihes.
The art is absolutely adorable~
I think this is quite a unique take on the 'being sucked into another world' concept and seems really interesting. Plus, I have a thing for false RPG settings :3 I really look forward to play it when it finsihes.
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Posted: Mon Mar 26, 2012 1:21 am |
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Re: Nanolife [2012] |
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Nellie wrote: Cute. So cute. Too cute! I really really can't wait for this! I know this isn't really a constructive comment... But it's so cute, it made me speechless... Haha, your comment is fine, it made me very happy :')! sciencewarrior wrote: Wow, 1920x1080 is huge. Have you tried running it in a tiny 1024x600 netbook to see if it scales well? The engine we use can switch between pre-scaled image sets according to your resolution, so a netbook of that size shouldn't be a problem  . sciencewarrior wrote: I love the idea of making each silhouette be replaced by the character's image after the player finishes a route, it really makes players want to "catch'em all." Great job, there. As for the chibi, it is cute enough to make a grown man squeal.  That was my coder's idea, I was really happy with it too haha. And thanks! I'm glad not even grown men are immune to the chibi. We're considering making the game icon a toothbrush.
[quote="Nellie"]Cute. So cute. Too cute! I really really can't wait for this! I know this isn't really a constructive comment... But it's so cute, it made me speechless...[/quote]
Haha, your comment is fine, it made me very happy :')!
[quote="sciencewarrior"]Wow, 1920x1080 is [b]huge[/b]. Have you tried running it in a tiny 1024x600 netbook to see if it scales well?[/quote]
The engine we use can switch between pre-scaled image sets according to your resolution, so a netbook of that size shouldn't be a problem :).
[quote="sciencewarrior"] I love the idea of making each silhouette be replaced by the character's image after the player finishes a route, it really makes players want to "catch'em all." Great job, there.
As for the chibi, it is cute enough to make a grown man squeal. :)[/quote]
That was my coder's idea, I was really happy with it too haha. And thanks! I'm glad not even grown men are immune to the chibi. [s]We're considering making the game icon a toothbrush.[/s]
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Posted: Sun Mar 18, 2012 8:19 am |
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Re: Nanolife [2012] |
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Wow, 1920x1080 is huge. Have you tried running it in a tiny 1024x600 netbook to see if it scales well? I love the idea of making each silhouette be replaced by the character's image after the player finishes a route, it really makes players want to "catch'em all." Great job, there. As for the chibi, it is cute enough to make a grown man squeal. 
Wow, 1920x1080 is [b]huge[/b]. Have you tried running it in a tiny 1024x600 netbook to see if it scales well?
I love the idea of making each silhouette be replaced by the character's image after the player finishes a route, it really makes players want to "catch'em all." Great job, there.
As for the chibi, it is cute enough to make a grown man squeal. :)
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Posted: Sat Mar 17, 2012 11:23 am |
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Re: Nanolife [2012] |
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Cute. So cute. Too cute! I really really can't wait for this! I know this isn't really a constructive comment... But it's so cute, it made me speechless...
Cute. So cute. Too cute! I really really can't wait for this! I know this isn't really a constructive comment... But it's so cute, it made me speechless...
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Posted: Sat Mar 17, 2012 11:07 am |
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