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Re: Ristorante Amore [2012] |
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I'm doooooooooone *runs around in an excited circle*
I got an art block right near the end, something I haven't had for yeeeeeeears. I fixed it by drawing chibis :3 My promo art is all done now. you can see a part of it as my avatar hohohoho~ I've only had 3 hours sleep, so I'm going to have to go have... a nap or something.
Camille is finishing of the sprite coding, and then no doubt she will want a nap too XD
I'm doooooooooone *runs around in an excited circle*
I got an art block right near the end, something I haven't had for yeeeeeeears. I fixed it by drawing chibis :3 My promo art is all done now. you can see a part of it as my avatar hohohoho~ I've only had 3 hours sleep, so I'm going to have to go have... a nap or something.
Camille is finishing of the sprite coding, and then no doubt she will want a nap too XD
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Posted: Sun Apr 01, 2012 1:01 am |
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Re: Ristorante Amore [2012] |
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0_0
You deserve a very, very-very-VERY long nap when all of this is finsihed.
((PS: I often see CG cited as meaning Computer Graphics. *shrug*))
0_0
You deserve a very, very-very-VERY long nap when all of this is finsihed.
((PS: I often see CG cited as meaning Computer Graphics. *shrug*))
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Posted: Fri Mar 30, 2012 12:36 pm |
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Re: Ristorante Amore [2012] |
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Anna wrote: You're being scary and it must cost your health or something o_o;... The script would've already been done if I didn't have a few tests this month to study for. XD;; Neuroscience is nothing to shake a stick at... But yeah I don't think I've gotten more than 4 hours of sleep at all this month. Mostly I've been staying up and powernapping during the day. My blood must be at least 50% espresso by now... MAN that was off-topic. Anyway Auro's working on bonus content right now, and I'm doing GUIs before writing. So we're both busily working even now. XD My schedule is one thing, but Auro's got a day job and still comes home and works on RisAmo, so I feel like I can't let her (or other people waiting for the game) down, that's all. There will be plenty of time for sleep after RisAmo is released. XD
[quote="Anna"]You're being scary and it must cost your health or something o_o;...[/quote] The script would've already been done if I didn't have a few tests this month to study for. XD;; Neuroscience is nothing to shake a stick at... But yeah I don't think I've gotten more than 4 hours of sleep at all this month. Mostly I've been staying up and powernapping during the day. My blood must be at least 50% espresso by now...
MAN that was off-topic. Anyway Auro's working on bonus content right now, and I'm doing GUIs before writing. So we're both busily working even now. XD My schedule is one thing, but Auro's got a day job and still comes home and works on RisAmo, so I feel like I can't let her (or other people waiting for the game) down, that's all. There will be plenty of time for sleep after RisAmo is released. XD
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Posted: Fri Mar 30, 2012 12:29 pm |
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Re: Ristorante Amore [2012] |
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Camille, please take a well deserved vacation once you're done as well. You're being scary and it must cost your health or something o_o;...
But good luck on finishing as well! Almost there~
Camille, please take a well deserved vacation once you're done as well. You're being scary and it must cost your health or something o_o;...
But good luck on finishing as well! Almost there~
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Posted: Fri Mar 30, 2012 12:05 pm |
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@Bane Reiko: Thanks for your support, as always! ;_; @Obscura: Aww thank you, haha. I don't think anybody really knows what CG stands for... We had a debate about it here on LSF once and I don't remember what we decided. It's just how the Japanese refer to it, so we went with their convention, I think. But again, thanks! I hope you enjoy the game once it's finished. I've finally fixed the save/load screen to have nicer-looking text:  A non-art update: Quote: Ren'Py 6.13.11.1715 lint report, generated at: Fri Mar 30 10:15:35 2012 Statistics: The game contains 3,514 screens of dialogue. These screens contain a total of 54,123 words, for an average of 15.4 words per screen. The game contains 34 menus. No, the script is not done yet and yes, I do realize I don't have much time left. XD;; Also yes, I realize 54k words is probably a ridiculous amount for a NaNoRenO game. I'm amazed, proud, and a little horrified at myself all at once. Still not done yet, though. The game should be sitting right around 60,000 words once it's done. *knocks on wood* I have one route left to write and then I have to write a normal ending and the bonus scene. (Ethan won/is winning the poll, by the way) After THAT, I have to do all the sprite coding and all that other fun stuff... So I still have quite a bit to do, but we're definitely finishing on time! The game will definitely be out on Sunday.  So tl;dr, that's ~7 scenes I have to write (and code) and then I have a little bit more GUI stuff to do... Auro's sending me all the CGs/art stuff right now for me to compile into a gallery, so I'll probably work on that first so it's done and out of the way. I hope everyone else's NaNo projects are going well. I'm so sorry I haven't had the time to comment much on other projects, but I'll definitely play a bunch of the finished games and try to give my comments on them~ 
[b]@Bane Reiko:[/b] Thanks for your support, as always! ;_;
[b]@Obscura:[/b] Aww thank you, haha. I don't think anybody really knows what CG stands for... We had a debate about it here on LSF once and I don't remember what we decided. It's just how the Japanese refer to it, so we went with their convention, I think. But again, thanks! I hope you enjoy the game once it's finished.
I've finally fixed the save/load screen to have nicer-looking text:
[img]http://cl.ly/222t3R3S0L0R0j150A46/screenshot0017.png[/img]
A non-art update:
[quote]Ren'Py 6.13.11.1715 lint report, generated at: Fri Mar 30 10:15:35 2012 Statistics: The game contains 3,514 screens of dialogue. These screens contain a total of 54,123 words, for an average of 15.4 words per screen. The game contains 34 menus.[/quote] No, the script is not done yet and yes, I do realize I don't have much time left. XD;; Also yes, I realize 54k words is probably a ridiculous amount for a NaNoRenO game. I'm amazed, proud, and a little horrified at myself all at once. Still not done yet, though. The game should be sitting right around 60,000 words once it's done. *knocks on wood*
I have one route left to write and then I have to write a normal ending and the bonus scene. (Ethan won/is winning the poll, by the way) After THAT, I have to do all the sprite coding and all that other fun stuff... So I still have quite a bit to do, but we're definitely finishing on time! The game will definitely be out on Sunday. :D
So tl;dr, that's ~7 scenes I have to write (and code) and then I have a little bit more GUI stuff to do... Auro's sending me all the CGs/art stuff right now for me to compile into a gallery, so I'll probably work on that first so it's done and out of the way.
I hope everyone else's NaNo projects are going well. I'm so sorry I haven't had the time to comment much on other projects, but I'll definitely play a bunch of the finished games and try to give my comments on them~ :D
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Posted: Fri Mar 30, 2012 11:42 am |
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HNG I can't stand the anticipation!
HNG I can't stand the anticipation!
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Posted: Fri Mar 30, 2012 9:12 am |
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Oh my...whatever CG is (computer graphics scenes???--I'm still new to the lingo here), it looks mighty awesome. You guys are total professionals.
It looks beautiful--I really like your sense of style.
Oh my...whatever CG is (computer graphics scenes???--I'm still new to the lingo here), it looks mighty awesome. You guys are total professionals.
It looks beautiful--I really like your sense of style.
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Posted: Thu Mar 29, 2012 4:06 pm |
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4th CG is doooooone~  Those are sheets :B I really want to line up this Nanoreno's work with my last year one's to see how I have improved XD Yay for personal growth!
4th CG is doooooone~
[img]http://i1259.photobucket.com/albums/ii552/Auro-Cyanide/screen2-2.jpg[/img] Those are sheets :B
I really want to line up this Nanoreno's work with my last year one's to see how I have improved XD Yay for personal growth!
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Posted: Thu Mar 29, 2012 11:22 am |
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@CheeryMoya, Maybe, maybe  I can say they are loosely based on a certain art meme though, which has been fun. I wouldn't mind not being human if it would mean I didn't have to sleep XP@Bane Reiko, Only a couple days now! I'm really excited and nervous about it )ouo( @Clua, It was obviously a really good choice to make him a megane than XD He was the most popular too~ @Takanashi, Thanks. It's good this way because I'm not totally reliant on the photos be good ones. Actually I'm pretty sure it actually helps if the photo is blurry o.o I still fully intend to do a little walk through once Nano is done  I am half way through the 4th CG (it's inked and partially blocked) and I'll have that finished tonight. One more after that and other bits and pieces, but I should have no trouble finishing in time ^_^ I'm so looking forward to this since it will be our first finished game *u*
@CheeryMoya, Maybe, maybe :D I can say they are loosely based on a certain art meme though, which has been fun.
[size=50]I wouldn't mind not being human if it would mean I didn't have to sleep XP[/size]
@Bane Reiko, Only a couple days now! I'm really excited and nervous about it )ouo(
@Clua, It was obviously a really good choice to make him a megane than XD He was the most popular too~
@Takanashi, Thanks. It's good this way because I'm not totally reliant on the photos be good ones. Actually I'm pretty sure it actually [i]helps[/i] if the photo is blurry o.o I still fully intend to do a little walk through once Nano is done :)
I am half way through the 4th CG (it's inked and partially blocked) and I'll have that finished tonight. One more after that and other bits and pieces, but I should have no trouble finishing in time ^_^ I'm so looking forward to this since it will be our first finished game *u*
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Posted: Wed Mar 28, 2012 11:00 pm |
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Re: Ristorante Amore [2012] |
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Great BGM choice. It blends so well with the environment and really "feels" like a restaurant.
I had no idea the backgrounds where that different from the original photos, impressive!
Great BGM choice. It blends so well with the environment and really "feels" like a restaurant.
I had no idea the backgrounds where that different from the original photos, impressive!
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Posted: Mon Mar 26, 2012 3:02 pm |
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Re: Ristorante Amore [2012] |
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ah that interface allways brings a tear on my eye(the left one) its too beautiful...
also the cg scenes hnng I wish I could see more than that haha
I think I might go after Ethan(like that manga of Shintaro Kago:"And then, God created the megane.."..what are we going to do without them!)
ah that interface allways brings a tear on my eye(the left one) its too beautiful...
also the cg scenes hnng I wish I could see more than that haha
I think I might go after Ethan(like that manga of Shintaro Kago:"And then, God created the megane.."..what are we going to do without them!)
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Posted: Mon Mar 26, 2012 9:44 am |
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Oh, every update and teaser you post makes me more and excited to see this final result!
Oh, every update and teaser you post makes me more and excited to see this final result!
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Posted: Sun Mar 25, 2012 11:50 pm |
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Please be sloppy make-out CGs please be sloppy make-out CGs please be sloppy make-out CGs please be sloppy make-out CGs Oooh, pretty pictures :3 These do look nice as is, and I would totes have these as wallpapers. Keep up the good work!
I still think you guys aren't human though @_@
[s]Please be sloppy make-out CGs please be sloppy make-out CGs please be sloppy make-out CGs please be sloppy make-out CGs[/s] Oooh, pretty pictures :3 These do look nice as is, and I would totes have these as wallpapers. Keep up the good work!
[size=50]I still think you guys aren't human though @_@[/size]
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Posted: Sun Mar 25, 2012 11:48 am |
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Aww, thanks guys ;_; I am nearly done with the third CG. I need to get them all done by Friday so I have enough time to do the other things. I think I should make it okay. Here are tiny sections of the CGs, about as much as I can show without spoiling stuff. These are just the flat versions, the finals are shaded, but I do really like the aesthetics of the flats. I'm very much inclined to do something with them when we finish, like make wallpapers or something. 
Aww, thanks guys ;_;
I am nearly done with the third CG. I need to get them all done by Friday so I have enough time to do the other things. I think I should make it okay. Here are tiny sections of the CGs, about as much as I can show without spoiling stuff. These are just the flat versions, the finals are shaded, but I do really like the aesthetics of the flats. I'm very much inclined to do something with them when we finish, like make wallpapers or something.
[img]http://i1259.photobucket.com/albums/ii552/Auro-Cyanide/Example.jpg[/img]
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Posted: Sun Mar 25, 2012 11:06 am |
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Awesome art... Really intriguing characters... High Quality and well-polished GUI. This... This game is just so amazingly beautiful! *o* I should really start strangling myself for not noticing this project, I just usually skim through here because of my really slow net connection.
Anyway, just posted here to show my excitement for the release of this game! ^_^
Awesome art... Really intriguing characters... High Quality and well-polished GUI. This... This game is just so amazingly beautiful! *o* I should really start strangling myself for not noticing this project, I just usually skim through here because of my really slow net connection.
Anyway, just posted here to show my excitement for the release of this game! ^_^
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Posted: Sun Mar 25, 2012 8:09 am |
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