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Topic review - Ristorante Amore [2012] - COMPLETE
Author Message
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
I'm doooooooooone *runs around in an excited circle*

I got an art block right near the end, something I haven't had for yeeeeeeears. I fixed it by drawing chibis :3 My promo art is all done now. you can see a part of it as my avatar hohohoho~ I've only had 3 hours sleep, so I'm going to have to go have... a nap or something.

Camille is finishing of the sprite coding, and then no doubt she will want a nap too XD
Post Posted: Sun Apr 01, 2012 1:01 am
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
0_0

You deserve a very, very-very-VERY long nap when all of this is finsihed.

((PS: I often see CG cited as meaning Computer Graphics. *shrug*))
Post Posted: Fri Mar 30, 2012 12:36 pm
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
Anna wrote:
You're being scary and it must cost your health or something o_o;...

The script would've already been done if I didn't have a few tests this month to study for. XD;; Neuroscience is nothing to shake a stick at... But yeah I don't think I've gotten more than 4 hours of sleep at all this month. Mostly I've been staying up and powernapping during the day. My blood must be at least 50% espresso by now...

MAN that was off-topic. Anyway Auro's working on bonus content right now, and I'm doing GUIs before writing. So we're both busily working even now. XD My schedule is one thing, but Auro's got a day job and still comes home and works on RisAmo, so I feel like I can't let her (or other people waiting for the game) down, that's all. There will be plenty of time for sleep after RisAmo is released. XD
Post Posted: Fri Mar 30, 2012 12:29 pm
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
Camille, please take a well deserved vacation once you're done as well. You're being scary and it must cost your health or something o_o;...

But good luck on finishing as well! Almost there~
Post Posted: Fri Mar 30, 2012 12:05 pm
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
@Bane Reiko: Thanks for your support, as always! ;_;

@Obscura: Aww thank you, haha. I don't think anybody really knows what CG stands for... We had a debate about it here on LSF once and I don't remember what we decided. It's just how the Japanese refer to it, so we went with their convention, I think. But again, thanks! I hope you enjoy the game once it's finished.

I've finally fixed the save/load screen to have nicer-looking text:

Image

A non-art update:

Quote:
Ren'Py 6.13.11.1715 lint report, generated at: Fri Mar 30 10:15:35 2012
Statistics: The game contains 3,514 screens of dialogue.
These screens contain a total of 54,123 words,
for an average of 15.4 words per screen.
The game contains 34 menus.

No, the script is not done yet and yes, I do realize I don't have much time left. XD;; Also yes, I realize 54k words is probably a ridiculous amount for a NaNoRenO game. I'm amazed, proud, and a little horrified at myself all at once. Still not done yet, though. The game should be sitting right around 60,000 words once it's done. *knocks on wood*

I have one route left to write and then I have to write a normal ending and the bonus scene. (Ethan won/is winning the poll, by the way) After THAT, I have to do all the sprite coding and all that other fun stuff... So I still have quite a bit to do, but we're definitely finishing on time! The game will definitely be out on Sunday. :D

So tl;dr, that's ~7 scenes I have to write (and code) and then I have a little bit more GUI stuff to do... Auro's sending me all the CGs/art stuff right now for me to compile into a gallery, so I'll probably work on that first so it's done and out of the way.

I hope everyone else's NaNo projects are going well. I'm so sorry I haven't had the time to comment much on other projects, but I'll definitely play a bunch of the finished games and try to give my comments on them~ :D
Post Posted: Fri Mar 30, 2012 11:42 am
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
HNG I can't stand the anticipation!
Post Posted: Fri Mar 30, 2012 9:12 am
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
Oh my...whatever CG is (computer graphics scenes???--I'm still new to the lingo here), it looks mighty awesome. You guys are total professionals.

It looks beautiful--I really like your sense of style.
Post Posted: Thu Mar 29, 2012 4:06 pm
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
4th CG is doooooone~

Image
Those are sheets :B

I really want to line up this Nanoreno's work with my last year one's to see how I have improved XD Yay for personal growth!
Post Posted: Thu Mar 29, 2012 11:22 am
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
@CheeryMoya, Maybe, maybe :D I can say they are loosely based on a certain art meme though, which has been fun.

I wouldn't mind not being human if it would mean I didn't have to sleep XP

@Bane Reiko, Only a couple days now! I'm really excited and nervous about it )ouo(

@Clua, It was obviously a really good choice to make him a megane than XD He was the most popular too~

@Takanashi, Thanks. It's good this way because I'm not totally reliant on the photos be good ones. Actually I'm pretty sure it actually helps if the photo is blurry o.o I still fully intend to do a little walk through once Nano is done :)

I am half way through the 4th CG (it's inked and partially blocked) and I'll have that finished tonight. One more after that and other bits and pieces, but I should have no trouble finishing in time ^_^ I'm so looking forward to this since it will be our first finished game *u*
Post Posted: Wed Mar 28, 2012 11:00 pm
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
Great BGM choice. It blends so well with the environment and really "feels" like a restaurant.

I had no idea the backgrounds where that different from the original photos, impressive!
Post Posted: Mon Mar 26, 2012 3:02 pm
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
ah that interface allways brings a tear on my eye(the left one)
its too beautiful...

also the cg scenes hnng I wish I could see more than that haha

I think I might go after Ethan(like that manga of Shintaro Kago:"And then, God created the megane.."..what are we going to do without them!)
Post Posted: Mon Mar 26, 2012 9:44 am
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
Oh, every update and teaser you post makes me more and excited to see this final result!
Post Posted: Sun Mar 25, 2012 11:50 pm
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
Please be sloppy make-out CGs please be sloppy make-out CGs please be sloppy make-out CGs please be sloppy make-out CGs Oooh, pretty pictures :3 These do look nice as is, and I would totes have these as wallpapers. Keep up the good work!

I still think you guys aren't human though @_@
Post Posted: Sun Mar 25, 2012 11:48 am
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
Aww, thanks guys ;_;

I am nearly done with the third CG. I need to get them all done by Friday so I have enough time to do the other things. I think I should make it okay. Here are tiny sections of the CGs, about as much as I can show without spoiling stuff. These are just the flat versions, the finals are shaded, but I do really like the aesthetics of the flats. I'm very much inclined to do something with them when we finish, like make wallpapers or something.

Image
Post Posted: Sun Mar 25, 2012 11:06 am
  Post subject:  Re: Ristorante Amore [2012]  Reply with quote
Awesome art... Really intriguing characters... High Quality and well-polished GUI. This... This game is just so amazingly beautiful! *o*
I should really start strangling myself for not noticing this project, I just usually skim through here because of my really slow net connection.

Anyway, just posted here to show my excitement for the release of this game! ^_^
Post Posted: Sun Mar 25, 2012 8:09 am

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