Search found 25 matches

by DerWille
Tue Feb 03, 2015 4:14 am
Forum: Ren'Py Questions and Announcements
Topic: Stylizing ViewPort Scrollbars - Is There a Style Hierarchy?
Replies: 1
Views: 394

Stylizing ViewPort Scrollbars - Is There a Style Hierarchy?

I've been working on applying styles and have kind of run into a bit of a snag when stylizing the scrollbars of a viewport. I'm thinking that there's an implicit hierarchy like the one with text buttons. I'll use some code to show what I mean with text buttons. init python: style.example = Style(sty...
by DerWille
Thu Jan 22, 2015 12:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen Language: Input and "Changed" Keyword
Replies: 3
Views: 1307

Re: Screen Language: Input and "Changed" Keyword

Thanks for the fast answer. I tried out the code in a mock project and it worked exactly like you described. That clarified what was going on and how to use the keyword.
by DerWille
Thu Jan 22, 2015 12:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen Language: Input and "Changed" Keyword
Replies: 3
Views: 1307

Screen Language: Input and "Changed" Keyword

I was looking over the Ren'Py documentation for Input in the screen language and I don't understand what the "changed" keyword does or how to use it. The documentation describes it as: changed A python function that is called with what the user has typed, when the string changes. Link to D...
by DerWille
Thu Jun 07, 2012 5:16 am
Forum: Completed Games
Topic: Long Live The Queen (sim, commercial)
Replies: 96
Views: 42110

Re: Long Live The Queen (sim, commercial)

I'd give the bonus to economics to either depressed, afraid, or cheerful because they're the weakest moods. I typically find depressed to be the worst because animal handling doesn't pop up much and only decoration of expression comes up with any regularity. Afraid has reflexes which is useful when ...
by DerWille
Wed Jun 06, 2012 3:24 am
Forum: Completed Games
Topic: Long Live The Queen (sim, commercial)
Replies: 96
Views: 42110

Re: Long Live The Queen (sim, commercial)

I picked up the demo and was impressed with what you put together. So I got the full thing. It's the first time I've seen a game like this go without a stress/fatigue system and just let the opportunity cost of X or Y be the only price of an action. The mood system really helps accentuate that. It's...
by DerWille
Mon May 07, 2012 5:40 am
Forum: Ren'Py Questions and Announcements
Topic: Problems Transitioning Out of ADV Mode
Replies: 4
Views: 705

Re: Problems Transitioning Out of ADV Mode

Heheh, despite a major reading comprehension failure, you actually did help me. The text picture of the stack made me realize that I didn't have a "main" function that the program could fall back to. It looped a little differently, gameMenu -> Calendar.runSchedule( ) ->Calendar.nextDay( ) ...
by DerWille
Thu May 03, 2012 8:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems Transitioning Out of ADV Mode
Replies: 4
Views: 705

Re: Problems Transitioning Out of ADV Mode

Thanks for replying. Can we go a bit further into Call, Show, Return and how they affect the call stack? I'll parrot back what I've got so far. The call stack is how Ren'Py decides the priority of commands. At starts with anything that calls a screen then anything that calls a function. After which ...
by DerWille
Thu May 03, 2012 6:37 am
Forum: Ren'Py Questions and Announcements
Topic: Problems Transitioning Out of ADV Mode
Replies: 4
Views: 705

Problems Transitioning Out of ADV Mode

So, I've been plugging away on my game, a stat-raising/schedule making game like Princess Maker II, and I've gotten to the point where I can start to load in some of the VN events that I've written. However, I've come across a problem. I can't get out of ADV mode and transition back to the main game...
by DerWille
Tue Apr 17, 2012 12:37 am
Forum: Ren'Py Questions and Announcements
Topic: Buttons, Actions, and Functions Problems
Replies: 5
Views: 913

Re: Buttons, Actions, and Functions Problems

I see, that's a little weird, but I think I got it. Thanks for answering that question for me.
by DerWille
Fri Apr 13, 2012 7:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Buttons, Actions, and Functions Problems
Replies: 5
Views: 913

Re: Buttons, Actions, and Functions Problems

Thank you for the replies. PyTom: Sorry if I wasn't clear on what I believed was an error. The problem is that the text button remains insensitive despite having a command for an action. It's like it was never given an action in the first place. I'm trying to get the button to run the day's schedule...
by DerWille
Fri Apr 13, 2012 5:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Buttons, Actions, and Functions Problems
Replies: 5
Views: 913

Buttons, Actions, and Functions Problems

For apart of the game I'm creating, I need the player to be able to press a "Do Schedule" button and then have the schedule they set up run. I've had issues with buttons not working with functions before and have gotten around it by making what I call a "function class". It lets ...
by DerWille
Wed Mar 21, 2012 10:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Journal System for RenPy Games (& Python in Screen Language)
Replies: 26
Views: 14100

Re: Journal System for RenPy Games (& Python in Screen Langu

No worries about the late reply. I've been called into work constantly the last few days so it's been hard to get a good amount of time to sit down and program.

It was able to get a tabbed inventory system up and running with very little effort.
by DerWille
Sun Mar 18, 2012 1:23 am
Forum: Ren'Py Questions and Announcements
Topic: Journal System for RenPy Games (& Python in Screen Language)
Replies: 26
Views: 14100

Re: Journal System for RenPy Games (& Python in Screen Langu

I think I'm stuck on the same sort of issue that you were and I want to double check that we both could use the same solution. I'll throw the problem back at you. Problem : You were trying to find a way to change what a portion of a screen displays based on whether the player presses "next"...
by DerWille
Sun Mar 04, 2012 1:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems With Conditional Actions When Using Screens [Solved
Replies: 4
Views: 2443

Re: Problems With Conditional Actions When Using Screens

Good eye. Works like a charm. Thanks for helping me.
by DerWille
Sun Mar 04, 2012 12:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems With Conditional Actions When Using Screens [Solved
Replies: 4
Views: 2443

Re: Problems With Conditional Actions When Using Screens

Thanks for the reply. I tried it out, Ren'Py doesn't run and this pops up: I'm sorry, but an uncaught exception occurred. After loading the script. KeyError: u'SetField( Protag, "Strength", Protag' I removed one of the actions from the list and ran it. Ren'Py does run, but I got this error...