Oh, wow! Almost missed the Kickstarter. I caught it just in time. Pledged.
Papillon, you always make great games. Happy to contribute.
Search found 1781 matches
- Thu Feb 28, 2019 12:43 am
- Forum: Works in Progress
- Topic: Magical Diary: Wolf Hall [Sim/RPG] [BxG/B] - Launching on Steam February 17th!
- Replies: 33
- Views: 8099
- Sat Feb 09, 2019 1:35 am
- Forum: General Discussion
- Topic: Is Lemmesoft Dying
- Replies: 50
- Views: 40702
Re: Is Lemmesoft Dying
Well - Lemmasoft isn't the be-all-end-all of English language visual novels any more like it once was. And that's a good thing. Visual Novels are everywhere now. We've made it to mainstream! :wink: I remember lurking on the forums back when it was BlueLemma using it for discussions of his games. You...
- Thu Jan 10, 2019 2:54 am
- Forum: Creator Discussion
- Topic: Marketing Right and Avoiding Toxic Pitfalls
- Replies: 5
- Views: 1385
Re: Marketing Right and Avoiding Toxic Pitfalls
Great points already made by Papillon and Kuiper, but I'd also add that just continuously talking about your games as a "VN" or Visual Novel carries certain connotations. Marketing is all about impressions and reaching the intended audience. If the majority of players attach certain expect...
- Thu Dec 13, 2018 1:38 am
- Forum: Ideas
- Topic: Towards Tomorrow [Slice of Life?] (Feedback Appreciated)
- Replies: 4
- Views: 1309
Re: Towards Tomorrow [Slice of Life?] (Feedback Appreciated)
Nice logo and a cool idea. Can't wait to see what you do with the meta-concept.
- Sun Dec 02, 2018 3:33 am
- Forum: Asset Creation: Art
- Topic: Does the art clash?
- Replies: 14
- Views: 2898
Re: Does the art clash?
Unfortunately, they do clash. It's not terrible - but it is kind of distracting. From the style of your sprites and their flat shading, plus color drop shadow outlines - not to mention your text box design, it seems you are wanting to go for a more stylized clean style. The painted backgrounds are a...
- Thu Nov 29, 2018 8:51 pm
- Forum: Creator Discussion
- Topic: Help me name my game
- Replies: 9
- Views: 1972
Re: Help me name my game
Personally, I think you should at least write your first draft before trying to come up with a name. I've got to agree. You won't know the true themes of your story until you've completed at least one draft of it first. Plus, I think that too often things like this - thinking up the perfect name fo...
- Mon Oct 15, 2018 8:08 am
- Forum: General Discussion
- Topic: Do the backgrounds seriously need a crowd of people in it?
- Replies: 5
- Views: 1289
Re: Do the backgrounds seriously need a crowd of people in it?
Well, how realistic is it to show a crowd of people that never moves or changes, whether it is day or night or two weeks later? Empty background locations are often used for their versatility. They can be used for scenes when the characters are alone, or at different times of day, without having to ...
- Fri Sep 07, 2018 12:13 am
- Forum: General Discussion
- Topic: The state of VNs on Steam
- Replies: 4
- Views: 1865
Re: The state of VNs on Steam
This is perhaps because JVNs are typically far longer than EVNs, so might be worth the time of writing a review. In my completely non-scientifically-studied opinion, JVNs get a huge amount of 'hype' reviews, people leaving a positive review immediately when the game comes out without even having pl...
- Wed Aug 22, 2018 8:53 am
- Forum: Creator Discussion
- Topic: Am I Being Paid Fairly?
- Replies: 9
- Views: 1865
Re: Am I Being Paid Fairly?
I don't know what kind of game is but to get few thousand on Patreon you need to have worked a lot! I am not even at $1k with mine and I've been making games for 10 years... :lol:). In regards to what makes the game popular? In all honestly, it's probably not the writing. But my goal is of course t...
- Wed Aug 22, 2018 12:14 am
- Forum: Creator Discussion
- Topic: Am I Being Paid Fairly?
- Replies: 9
- Views: 1865
Re: Am I Being Paid Fairly?
Most writing gigs are based on a certain amount per word. Articles on websites, submissions to magazines, etc. work this way. Playboy was pretty famous in the writing community back in the day - late 80s, early 90s - for paying way more than other magazines. They were harder to get published in, but...
- Mon Aug 20, 2018 10:46 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Poor Sound Design or No Sounds?
- Replies: 5
- Views: 8057
Re: Poor Sound Design or No Sounds?
I guess if you had to pick ONE, I would go all in with the sound design or keep it mostly silent. I will say that good sound design can be an immense improvement for a visual novel. I played two visual novels that were very similar in terms of writing and art, but one of them had excellent sound des...
- Mon Aug 20, 2018 10:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Any plans on RenPy Asset Encryption
- Replies: 5
- Views: 2741
Re: Any plans on RenPy Asset Encryption
However, even they are not "crack-proof". Nothing is, to date. ... Focus on making material worth getting, instead of attempting to control the uncontrollable and limiting who can gain from your creations. This. Not even billion-dollar game studios can keep people from cracking their game...
- Sun Aug 05, 2018 10:03 pm
- Forum: General Discussion
- Topic: How competitions exploit creatives
- Replies: 7
- Views: 2069
Re: How competitions exploit creatives
If you participate in such a competition you are only rewarding this type of behavior and you are cheapening your skills and disrespecting yourself. Please try to discourage such competitions, they can really undermine creatives. This type of behavior wouldn’t be accepted in most other areas (imagi...
- Sat Jul 28, 2018 11:34 am
- Forum: Creator Discussion
- Topic: How to keep artists committed?
- Replies: 28
- Views: 5541
Re: How to keep artists committed?
This is definitely a possibility, I'm currently trying to do this before ordering a third set, but so far no luck. Most artists don't seem to be interested in and/or comfortable trying to duplicate someone else's style (I can understand why, probably both boring and very hard). In this case all cha...
- Mon Jul 23, 2018 10:28 pm
- Forum: Creator Discussion
- Topic: How to keep artists committed?
- Replies: 28
- Views: 5541
Re: How to keep artists committed?
I read somewhere that when it comes to commissions, there are three things that people want: cheap, fast, good. You can get two, but you can’t get all three. You can get fast and good, but it won’t be cheap. You can get fast and cheap, but it won’t be good. You can get good and cheap, but it won’t ...