Search found 892 matches
- Thu Jul 04, 2013 11:54 pm
- Forum: Completed Games
- Topic: DUÆL [VN/RPG Hybrid] [SciFi/Fantasy](Now with voice acting!)
- Replies: 64
- Views: 32161
Re: DUÆL [VN/RPG Hybrid] [SciFi/Fantasy] [BxB]
Just got the normal ending and I'm so mad ugh Cadfael you melodramatic idiot don't just leave Kuruk to- damn you all. Joking aside, I can tell you put a lot of work into this. Animated OP! Blinking sprites! Moving mouths! Multiple poses! Actual falling snow!! I really liked it uwu The writing was on...
- Thu Jul 04, 2013 3:00 pm
- Forum: Works in Progress
- Topic: Princess of Ruin (Fantasy)(Otome)(Visual Novel) [Pre-Orders]
- Replies: 43
- Views: 16957
Re: Princess of Ruin (Fantasy, Otome, Visual Novel)
@CheeryMoya: Due to it being a resolution of 1280x720, the text size will appear bigger than my little screenshot. Actually, here's a larger screenshot. I took it in window form so it's in 960×540. Test it out to see if it's large enough for you. http://i1312.photobucket.com/albums/t539/venuseclips...
- Thu Jul 04, 2013 2:02 pm
- Forum: Recruitment & Services Offered
- Topic: Requirements for Recruitment threads (RULES)
- Replies: 55
- Views: 98197
Re: Requirements for Recruitment threads (RULES)
I have a vague idea of why this rule was introduced for the people looking for skills, but this means that people offering their skills can still ask to join a team, right? Either way you'll need to tweak the board description for the Recruitment area now. Note that these rules do not apply to offe...
- Thu Jul 04, 2013 12:26 pm
- Forum: Works in Progress
- Topic: That's the Way the Cookie Crumbles [GxB, BakeSim] (Hiatus)
- Replies: 70
- Views: 23422
Re: That's the Way the Cookie Crumbles [GxB, BakeSim, Slife]
I have been stalking this game for a while now, and I'm really curious in playing a VN based on baking. But seeing that it's been a while since anybody commented, I wanted to ask is the game is still in progress... Sorry for the late reply, TWCC is currently on hiatus (but certainly not scrapped) s...
- Thu Jul 04, 2013 12:03 pm
- Forum: Completed Games
- Topic: Super Moe Quest [Joke RPG]
- Replies: 17
- Views: 7545
Re: Super Moe Quest [Joke RPG]
Just played the game and had fun with it! The code is very easy to work with. I remember wanting to figure out how to implement random.choice into making a simple frame myself! (I did a mock-up version in one of my other games that had a pattern, and I literally wrote every single outcome based on ...
- Thu Jul 04, 2013 1:23 am
- Forum: Works in Progress
- Topic: Princess of Ruin (Fantasy)(Otome)(Visual Novel) [Pre-Orders]
- Replies: 43
- Views: 16957
Re: Princess of Ruin (Fantasy, Otome, Visual Novel)
calling dibs on Alexander By the time you finish, I think I'll actually be able to buy stuff online for once. Everything's looking great so far, but maybe you can increase the text size on the textbox? I doubt you'll need to fit so much dialogue/narration on each line, and small text can be a strai...
- Thu Jul 04, 2013 12:55 am
- Forum: Recruitment & Services Offered
- Topic: Requirements for Recruitment threads (RULES)
- Replies: 55
- Views: 98197
Re: Requirements for Recruitment threads (RULES)
For searching for team members or advertising your interest in joining a team. 1) An overview of the project, or a link to an overview. Recruitment threads that are not created for a specific project but generally for a company or organization of sorts ("headhunting threads") will no long...
- Tue Jul 02, 2013 11:25 pm
- Forum: Ren'Py Cookbook
- Topic: Simple RPG Framework
- Replies: 11
- Views: 11469
Simple RPG Framework
Disclaimer: This framework was programmed to be simple so it lacks a lot of bells and whistles that Jake's RPG Battle Engine or nyaatrap's Dungeon crawling RPG frame have. This was meant for games with slight/mock RPG elements (as in, maybe only 5 or so battles occur in the entire game). I'm sure t...
- Tue Jul 02, 2013 9:50 pm
- Forum: Completed Games
- Topic: The Dolls' Stories (REMOVED)
- Replies: 119
- Views: 85257
- Mon Jul 01, 2013 8:50 pm
- Forum: Completed Games
- Topic: Super Moe Quest [Joke RPG]
- Replies: 17
- Views: 7545
Re: Super Moe Quest [Joke RPG]
I'm so playing this as soon as uni lets me ((: This looks hilarious! There's no real plot, but at least the sprite expressions are gold >_> Lol oh that was super cute. I think it would have been better if the results (like the crit, miss, attack success) were randomized, though, but the code seems ...
- Mon Jul 01, 2013 7:01 pm
- Forum: Completed Games
- Topic: Super Moe Quest [Joke RPG]
- Replies: 17
- Views: 7545
Super Moe Quest [Joke RPG]
http://i.imgur.com/i9lSjvD.png http://i.imgur.com/z44cVLY.png http://i.imgur.com/cuiyB4K.png http://i.imgur.com/OanRCSt.png http://i.imgur.com/hpNqwFO.png If these screenshots haven't made you run yet, welcome to Super Moe Quest! This game is a joke so please don't take it seriously. We literally m...
- Sun Jun 30, 2013 9:42 pm
- Forum: Asset Creation: Art
- Topic: Help with character sprites!
- Replies: 6
- Views: 1272
Re: Help with character sprites!
I'm curious as to why you made this thread when you already had this one.
Work with placeholder sprites (or stick to CC ones) and when you're at least 75% done with the script, you could probably ask for help.
Work with placeholder sprites (or stick to CC ones) and when you're at least 75% done with the script, you could probably ask for help.
- Sun Jun 30, 2013 9:31 pm
- Forum: Asset Creation: Art
- Topic: Hypothetically, 640x480 good for NicoNico style game?
- Replies: 8
- Views: 1536
Re: Hypothetically, 640x480 good for NicoNico style game?
640x480 is way too tiny. Do not do that. You can still keep the game in a 4:3 resolution like 1280x960 if you insist, Wikipedia can probably explain the whole deal about display resolutions better than I can. Personally? I like widescreen resolutions like 16:9 (think 1280x720) or 16:10 (something li...
- Sun Jun 30, 2013 1:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Non-square imagemaps buttons
- Replies: 12
- Views: 4801
Re: Non-square imagemaps buttons
An imagebutton screen might be better in this case, I think. Here's an example of the quickmenu using imagebuttons: screen quick_menu: # Add an in-game quick menu. hbox: style_group "quick" xalign 1.0 yalign 1.0 imagebutton idle "GUI/Save_idle.png" hover "GUI/Save_hover.png...
- Fri Jun 28, 2013 7:25 pm
- Forum: Creator Discussion
- Topic: Puzzles?
- Replies: 10
- Views: 3366
Re: Puzzles?
There's quite a few of them: saguaro left the source code for Locked-In open and wrote this thread as well.ktalkimist wrote:Know any finished projects with a lot of animation?