Search found 86 matches
- Thu Jul 03, 2008 2:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: sside sctcf in one line question
- Replies: 8
- Views: 1338
Re: sside sctcf in one line question
I'm sorry, but errors were detected in your script. Please correct the errors listed below, and try again. On line 138 of D:\Downloads\renpy-6.6.2\Project_v1/game/script.rpy: expected statement. sside sctcf "No i w ko\u0144cu jestem." ^ You can't specify two characters in a say like that.
- Thu Jul 03, 2008 2:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Questions RE: Several Functions for a Game
- Replies: 30
- Views: 4529
Re: Questions RE: Several Functions for a Game
You want >= on those if's otherwise the player is going to 'forget' all his magic at levels 6-9, 11-14, 16-19, and so forth. Shouldn't the variables remain in the 'known' state from when they were set before? It just presumes that the player starts off below all of the levels in that quoted bit of ...
- Thu Jul 03, 2008 1:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Main menu music?
- Replies: 12
- Views: 1572
Re: Main menu music?
Too bad PyTom can't bundle timidity and close that gap. :( Actually, it would be really easy to bundle timidity. The hard part is bundling all the samples and things that timidity needs to operate properly. Freepats? It would be nice if timidity could use the directsound patches in system32 like mo...
- Wed Jul 02, 2008 11:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Questions RE: Several Functions for a Game
- Replies: 30
- Views: 4529
Re: Questions RE: Several Functions for a Game
Something similar yes. It's more like this. ##determine what elementalism spells are useable by rank if elementalism==5: ##minor damage, 10% critical, 7 MP $ fireball='known' $ frost_dagger='known' $ stone_egg='known' $ gust_of_wind='known' if elementalism==10: ##light damage, 15% critical, 15 MP $...
- Wed Jul 02, 2008 11:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is a Harvest Moon-like romance system implementable?
- Replies: 12
- Views: 1653
Re: Is a Harvest Moon-like romance system implementable?
If the goal is to have things the player can do over the course of their day (and choose again on subsequent days) look into the Dating Sim engine. Alas I can't find any documentation on the site or I'd give a link to it. The DSE comes as part of Ren'Py when you downloaded it.
- Wed Jul 02, 2008 11:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Main menu music?
- Replies: 12
- Views: 1572
Re: Main menu music?
Does it have to be an .ogg? Can it be a .mp3? It doesn't have to be an OGG. It can be an MP3, or apparently a FLAC or 'Shorten' or PCM Wave (wav) or any of "various Mod-style formats". And probably something else I forgot. In fact, the only thing I remember it can't be is a MIDI file, whi...
- Wed Jul 02, 2008 11:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having a Problem with If Statements
- Replies: 7
- Views: 998
Re: Having a Problem with If Statements
Yeah I am still new to working with languages or engines like Ren'Py and Python. Been working with them since the very day I joined this forum. Making excellent progress on my dating sim RPG. Will probably "hire" a few people for graphics when the scripting is done. -edit- Looked at the c...
- Wed Jul 02, 2008 5:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Having a Problem with If Statements
- Replies: 7
- Views: 998
Re: Having a Problem with If Statements
The error message was saying "I am looking for a : but I got the end of the line instead" (The comment is ignored). EOL is computer-speak for the end-of-line.deinarious wrote:Oh... so that's what was meant by the error message!
Thank you very much ^_^ You get a cookie!
- Mon Jun 30, 2008 10:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Traceback error, help
- Replies: 4
- Views: 838
Re: Traceback error, help
Thank you, but now it says it can't find the image show Full_Body_Kairi at left show Full_Body_Sayu show Full_Body_Tomoe at right You don't have images with those tags set up anywhere, you have: image Kairi = "Girl_Trainer_1_v2.gif" image Sayu = "Girl_Trainer_2_v2.gif" image Tom...
- Mon Jun 30, 2008 10:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: TileEngine and UnitEngine: v1.0 released!
- Replies: 41
- Views: 12286
Re: TileEngine and UnitEngine: v1.0 released!
One thing this code is not doing and it has to for saves and rollback to work is that the .visit() method needs to do something sane (see my comment about it being broken) by returning all the displayables used by the class, namely the Images objects. The values() method of the dictionary should do ...
- Mon Jun 30, 2008 10:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Traceback error, help
- Replies: 4
- Views: 838
Re: Traceback error, help
init: $ image Kairi = "Girl_Trainer_1_v2.gif" $ image Sayu = "Girl_Trainer_2_v2.gif" $ image Tomoe = "Girl_Trainer_3_v2.gif" $ image Meiko = "Boy_Trainer_1_v2.gif" $ image Hiro = "Boy_Trainer_2_v2.gif" $ image Daisuki = "Boy_Trainer_3_v2.gif&qu...
- Mon Jun 30, 2008 10:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing Variables
- Replies: 7
- Views: 879
Re: Showing Variables
Or to use the UI overlays, which I think is the recommended way to do it (and lets you turn it on and off in your script), do it like this: ... An overlay will also have the advantage of always updating between interactions so the displayed values represent the current values of the variables as th...
- Mon Jun 30, 2008 1:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: TileEngine and UnitEngine: v1.0 released!
- Replies: 41
- Views: 12286
Re: TileEngine and UnitEngine: v1.0 released!
Just out of interest, using the version from your earlier post with Ren'Py 6.6.2, the scrolling didn't work for me. Did it work for you in the earlier version? (I haven't tried the version you edited into your last post, since I didn't see it until just now.) It just stayed in the same position for...
- Mon Jun 30, 2008 1:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing Variables
- Replies: 7
- Views: 879
Re: Showing Variables
Oh, what I meant is that the variables is available for the player to see. And I want to put it at the edge of the screen... Inside a box, maybe. Can you help me out? Thanks. See my post above about putting text into dialog. To have it on the screen in something other than a dialog you want to use ...
- Sun Jun 29, 2008 1:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: TileEngine and UnitEngine: v1.0 released!
- Replies: 41
- Views: 12286
Re: TileEngine and UnitEngine: v1.0 released!
By the way you'll need the rpy for the tile engine sitting in the game dir of the test. I don't have a Struct class definition. Actually I've changed enough now to warrant uploading an edited project. TileTest.zip I switched to floating point offsets that I should have used to begin with. I also cop...