Search found 100 matches

by Icekiss
Wed Jul 27, 2005 5:10 am
Forum: Ren'Py Questions and Announcements
Topic: working on DSE
Replies: 41
Views: 8166

After a longer bug hunting session, I have just discovered some pretty weird behaviour concerning Ren'Py saving/loading: init: $ a=object() $b=object() $b.reference=a will after saving and loading result in <a> and <b.reference> pointing to perfectly identical objects, except that they don't lie at ...
by Icekiss
Wed Jul 27, 2005 1:47 am
Forum: Ren'Py Questions and Announcements
Topic: working on DSE
Replies: 41
Views: 8166

Thanks a lot for the help, as allways. :D The rest I could figure out myself. I finally removed all lambda uses from my code, I am never sure when those will, and when they won't break. Whatever... Anyway, saving (and loading) works again, and I am glad that the error wasn't on my part for once. It'...
by Icekiss
Tue Jul 26, 2005 3:59 am
Forum: Ren'Py Questions and Announcements
Topic: working on DSE
Replies: 41
Views: 8166

Well, I have again gone with the search tool through my code: I only call the "event" method from init code in the files "baseevents.rpy" and "initial_events.rpy", no surprises there. And I never assign the return value of such a method call to an object. So it should b...
by Icekiss
Mon Jul 25, 2005 7:19 am
Forum: Ren'Py Questions and Announcements
Topic: working on DSE
Replies: 41
Views: 8166

I am saying I get this with the stock file "event_dispatcher.rpy", and without instantiating or deriving <evaluate> myself. I am not sure what you mean by "getting a reference from the local variables"? I am using only methods of the class <evaluate> to use the event engine. I am...
by Icekiss
Sun Jul 24, 2005 10:35 pm
Forum: Ren'Py Questions and Announcements
Topic: working on DSE
Replies: 41
Views: 8166

First of: I resolved the tooltip problem by turning the stats into buttons. By clicking on them, you can get the information. That's accessible for keyboard-only users too. Now to my current problem: I just tried whether I can save and load properly, and got the following error message upon saving: ...
by Icekiss
Thu Jul 14, 2005 12:25 am
Forum: Completed Games
Topic: Metropolitan Blues - Released
Replies: 99
Views: 43945

Sorry to come in again once again with a technical problem. I just got ending 6 (got one other beforehand), and the game crashes for me in the ending sequence: Pygame Parachute Traceback: File "/home/martin/downloads/games/renpy/Metropolitan Blues/renpy/display/core.py", line 702, in event...
by Icekiss
Wed Jul 06, 2005 11:59 am
Forum: Completed Games
Topic: Metropolitan Blues - Released
Replies: 99
Views: 43945

Ah, ok, so it's timidity then. I'm going to set it up correctly so I can play Metropolitan Blues with sound. But still: Maybe you should misconfigure your own timidity, and then get Ren'Py to handle the situation properly. Crashing out with a memory violation in an unrelating function is hardly a gr...
by Icekiss
Wed Jul 06, 2005 11:43 am
Forum: Completed Games
Topic: Metropolitan Blues - Released
Replies: 99
Views: 43945

Yes, setting this environment variable does let me start the game.
But if it's a problem with the midi library, how comes your demo game crashes as well?

Anyway, if there is anything else I can test for you to actually fix the problem, please let me know.

And thank you for the help, of course :D
by Icekiss
Wed Jul 06, 2005 11:26 am
Forum: Completed Games
Topic: Metropolitan Blues - Released
Replies: 99
Views: 43945

ok, I updated the dependencies of py-game (I am running debian unstable [and from the look of it, you are running the same :D ]). That changed the error message to: Pygame Parachute Traceback: File "/home/martin/downloads/games/renpy/Metropolitan Blues/renpy/loader.py", line 74, in load Fa...
by Icekiss
Wed Jul 06, 2005 9:19 am
Forum: Completed Games
Topic: Metropolitan Blues - Released
Replies: 99
Views: 43945

checksums for the files images.rpa and images.rpi are identical with what you posted. When I wrote I switched out the game directory, I mean that after I saw metropolitan blues segfaulting, I renamed its "game" directory to "game_orig", then copied the demo game from Ren'py 4.10 ...
by Icekiss
Tue Jul 05, 2005 10:50 pm
Forum: Completed Games
Topic: Metropolitan Blues - Released
Replies: 99
Views: 43945

not starting for me (Linux)

trying to run the gam via "python run_game.py" gives me: Pygame Parachute Traceback: File "/home/martin/downloads/games/renpy/Metropolitan Blues/renpy/display/im.py", line 296, in load Fatal Python error: (pygame parachute) Segmentation Fault Abgebrochen I have Ren'Py running the...
by Icekiss
Tue Jul 05, 2005 10:22 am
Forum: Ren'Py Questions and Announcements
Topic: working on DSE
Replies: 41
Views: 8166

I indeed hadn't thought about how a keyboard user would get at the information. :oops:

Thanks for pointing out the oversight! Will do a traditional helpscreen, I think.
by Icekiss
Tue Jul 05, 2005 9:37 am
Forum: Ren'Py Questions and Announcements
Topic: working on DSE
Replies: 41
Views: 8166

Is there a way to show a tooltip when the mouse is hovering over a widget? I don't remember reading about that, and don't know where to look. If there isn't, how about implementing it as a widget property? ("tooltip=<string>") My usecase: I would like to show an explanation of the stat if ...
by Icekiss
Sun Jun 26, 2005 9:57 pm
Forum: Creator Discussion
Topic: Photos to lineart
Replies: 5
Views: 1965

I have compiled an automated procedure using GIMP, that seems to produce pretty good results. Of course it is not as good as tracing, but just as obviously it is much faster. Steps: 1. Create a new layer, filled with white. 2. Move the white layer behind the original photo (to do so, you.will have t...
by Icekiss
Sun Jun 26, 2005 1:44 pm
Forum: Creator Discussion
Topic: Photos to lineart
Replies: 5
Views: 1965

I think the path tool in GIMP should be able to do what you want. I haven't worked with it much, but I do know that the paths are saved and loaded again as long as you save in the xcf format. You can seperately show or hide them, just like layers. And all paths stay completely editable. Just use the...