Search found 248 matches
- Wed Oct 07, 2015 6:58 pm
- Forum: Creator Discussion
- Topic: I can't even design the most simple of stories. Help?
- Replies: 14
- Views: 3625
Re: I can't even design the most simple of stories. Help?
The writing process differs a lot from person to person, and what might work for others might not work for you. In the interest of gathering a bunch of diverse opinions, here's mine. I had and still have the problem where I have great difficulty designing stories. Premises are easy, they're dime a d...
- Sun Oct 04, 2015 11:14 am
- Forum: Completed Games
- Topic: Must Love Jaws [Friendship] [SuNoFes] [AGBIC 2015]
- Replies: 5
- Views: 5545
Re: Must Love Jaws [Friendship] [SuNoFes] [AGBIC 2015]
Aww, this was cute and I liked it. Bonding over sharks -- because of course you do. It's rather neat that underneath what is (and I don't mean this in a negative way) a fairly simple and easy to digest story, the novel does tackle a social issue on our perception of sharks. I'd still consider the si...
- Sat Oct 03, 2015 1:23 pm
- Forum: Asset Creation: Writing
- Topic: Ludonarrative dissonance and harmony in visual novels
- Replies: 13
- Views: 3271
Re: Ludonarrative dissonance and harmony in visual novels
One of the difficulties of this is that the 'message' that the mechanics pose is never unambiguous, and a lot depends on how willing you are to go meta and be pedantic. And a great problem is that computers can't read your intentions and thus can't properly say if you're doing the right thing. For e...
- Tue Sep 22, 2015 3:16 pm
- Forum: Creator Discussion
- Topic: Light VN recommendations
- Replies: 6
- Views: 1916
Re: Light VN recommendations
I second Laiska's suggestion! Cerulean is the lightest VN I remember having played. Some others recommendations: The Tale of the Talking Frog : Ok, so this one looks a bit misleading because the creator's thread is rather sparse and there's no custom UI, so it looks somewhat cheap, but the actual vi...
- Sat Sep 19, 2015 5:59 pm
- Forum: Asset Creation: Art
- Topic: Background Walkthrough
- Replies: 2
- Views: 2663
Re: Background Walkthrough
Much appreciated! To be honest, I'm quite familiar with Blender, so I caught some parts of the earlier videos, but only fully watched the last two. Even there, it's sometimes a bit slow in explaining things (I think most people will know what a Photoshop mask does). But I learned quite a few techniq...
- Tue Aug 18, 2015 11:39 am
- Forum: Creator Discussion
- Topic: How interesting is emofuri for you?
- Replies: 19
- Views: 3425
Re: How interesting is emofuri for you?
I actually disagree with this. You're suggesting that with the current technique even an animated character is only going to be standing around in the middle of the screen? If so, this is a shortcoming of the creator, not the technique. There are lots of things you can do with your sprites to make ...
- Mon Aug 17, 2015 8:06 pm
- Forum: Creator Discussion
- Topic: How interesting is emofuri for you?
- Replies: 19
- Views: 3425
Re: How interesting is emofuri for you?
I don't want to be a negative Nelly here, but I personally think Emofuri is effort in the wrong direction; a lot of time is spent animating characters that are still only going to be standing around in the middle of the screen doing nothing. If anything, that makes the contrast with static CGs more ...
- Tue Aug 11, 2015 11:19 am
- Forum: Asset Creation: Writing
- Topic: Trivial choices
- Replies: 15
- Views: 3485
Re: Trivial choices
I suppose the question you need to ask is why include choices at all and not simply make a kinetic novel -- and that the answer you come up with there will determine whether trivial ones are desirable. If you feel that you have a story that needs to be told from two angles, then trivial choices won'...
- Mon Aug 10, 2015 3:03 pm
- Forum: Completed Games
- Topic: Cuttlebone [Linear][Slice-of-life][BxG]
- Replies: 16
- Views: 8499
Re: Cuttlebone [Linear][Slice-of-life][BxG]
I only played this yesterday. It's gorgeous and it's cute and I like the summery feel of it all. The making-of extras and the post mortems you wrote up were very interesting! We don't see enough of them. I think you're selling yourself short when it comes to backgrounds -- they're very nice, and the...
- Tue Jul 28, 2015 4:51 pm
- Forum: Asset Creation: Art
- Topic: Creating a "3D look" in 2D
- Replies: 6
- Views: 1778
Re: Creating a "3D look" in 2D
Before anything, I should like to mention that there are probably some techniques in 3D modelling that you could employ to save time if you're just looking to turn them into sprites. The Rigify add-on that Blender has can be used to assign a default rig to your model, and all you really have to do i...
- Tue Jul 28, 2015 3:29 pm
- Forum: Creator Discussion
- Topic: CG-only VN
- Replies: 18
- Views: 4081
Re: CG-only VN
I think that in many ways, CG only visual novels are 'the dream' — it would be very neat to have each moment be its own picture, but it takes a lot of work! I'd love to see more of them. I'm not at all familiar with the Japanese scene, but from these forums, I think Donmai might be the only one to a...
- Tue Jul 28, 2015 3:05 pm
- Forum: Asset Creation: Art
- Topic: Creating a "3D look" in 2D
- Replies: 6
- Views: 1778
Re: Creating a "3D look" in 2D
I'll be honest with you, my first thoughts upon reading the thread title were that you had gone absolutely bonkers. Since making something look convincingly 2D is for many people the Holy Grail of 3D modelling, doing it the other way around is a very strange idea. But I see where you're coming from,...
- Fri Jul 17, 2015 4:04 pm
- Forum: Creator Discussion
- Topic: Natural Choices of Readers vs Enforced Choices of Design
- Replies: 19
- Views: 3108
Re: Natural Choices of Readers vs Enforced Choices of Design
Someday I'd like to see a morality metre that doesn't range from Good to Evil but from Kant to Bentham. There's a good distinction to make when talking about choices in an interactive medium, and the question is whether the choice is a problem (with an optimal or "best" answer for gameplay...
- Mon Jul 06, 2015 7:25 pm
- Forum: Creator Discussion
- Topic: curousity: create a secret event when playing new game plus
- Replies: 14
- Views: 3241
Re: curousity: create a secret event when playing new game p
Mind, there's a difference between having a "true ending" and the situation described in the OP's example. In the latter, it is not so much a question of liking it, since it is the point of the thing altogether that it is actually repeated and that the character involved becomes aware of t...
- Sun Jun 14, 2015 5:34 pm
- Forum: Completed Games
- Topic: The Censor [Dystopian/SF - English, German]
- Replies: 26
- Views: 14768
Re: The Censor [Dystopian/SF]
Anyway, Version 1.1 is up. I remembered to run spellcheck this time which is fortunate because apparently I am a horrible speller. Yes, it's just too bad that "gusty" is not only a misspelling of "gutsy", but also a real word that a spellchecker doesn't flag as wrong ;-) Two oth...