Search found 1460 matches
- Mon Apr 08, 2024 1:42 pm
- Forum: Development of Ren'Py
- Topic: Making a timer that is running in the background during the other label
- Replies: 2
- Views: 237
Re: Making a timer that is running in the background during the other label
Well, you have your answer already, but have discarded it, I'm not sure why: a timer running inside a screen. You talk about "timer running through screens" as a different thing from a "timer running in the background". But they can be the exact same thing. Maybe you are not awar...
- Sun Jun 25, 2023 10:37 am
- Forum: Completed Games
- Topic: Cops&Robbers [one/two-player][dungeon][Free]
- Replies: 10
- Views: 9556
Re: Cops&Robbers [one/two-player][dungeon][Free]
Seven years later, Cops&Robbers is up (and kicking) again.
See the 2.0 version on itch.io:
https://pilgrimcreations.itch.io/copsrobbers
See the 2.0 version on itch.io:
https://pilgrimcreations.itch.io/copsrobbers
- Wed Dec 07, 2022 2:10 pm
- Forum: Development of Ren'Py
- Topic: Upload and save data to Google Drive and Dropbox
- Replies: 1
- Views: 1720
Re: Upload and save data to Google Drive and Dropbox
Hi, Andredron. Ren'Py is able to make web requests. Currently we can use the included requests python library. I haven't used those services you link, but I've done some apps with Ren'Py that send and retrieve data from a web server. Once the data is in my server, I can do anything that a server can...
- Sat Apr 03, 2021 12:35 pm
- Forum: Development of Ren'Py
- Topic: Non-Obfuscation Asset DRM: Steam and/or Honeypots.
- Replies: 2
- Views: 5252
Re: Non-Obfuscation Asset DRM: Steam and/or Honeypots.
I don't think renpy assets can be protected in any way. Not only rpa can be opened, but also rpyc can be reversed into rpy files. So, any blocker in the code, can be read and bypassed. Say you have a function that calls a web server passing a key and, after checking against the database returns (or ...
- Wed Mar 10, 2021 7:39 am
- Forum: Development of Ren'Py
- Topic: Keymap Help
- Replies: 1
- Views: 4456
Re: Keymap Help
This is the "Development of Ren'Py" subforum.
Your post should go to the "Ren'PY Questions and Announcements" subforum: viewforum.php?f=8
Your post should go to the "Ren'PY Questions and Announcements" subforum: viewforum.php?f=8
- Thu Jan 21, 2021 4:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Say something from a screen
- Replies: 6
- Views: 1479
Re: Say something from a screen
I don't know if this will work to do what you want, but this is not how the action Function is used. Parameters must be passed to Function, not to renpy.say.Amethysts wrote: ↑Mon Jan 18, 2021 2:11 pmCode: Select all
action Function(renpy.say(choix_resume, i.caption)
- Fri Jan 15, 2021 6:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.input length not working?
- Replies: 8
- Views: 1186
Re: renpy.input length not working?
I can't see any error in the input line. It should work.
Are you sure you have restarted your game after adding the "length" parameter?
On a side note, try to avoid using the same name for different things. You have "name" as a string and also as the name of the menu.
Are you sure you have restarted your game after adding the "length" parameter?
On a side note, try to avoid using the same name for different things. You have "name" as a string and also as the name of the menu.
- Fri Jan 15, 2021 5:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Dynamic Data for a class attribute
- Replies: 3
- Views: 780
Re: Dynamic Data for a class attribute
I guess this is an XY problem. It seems that you are using renpy without using renpy. I mean, you want to do something (that renpy can do in its own way) but using python classes and functions. I'd suggest you to explain what do you want to do and probably there will be a way to do it in renpy. Assu...
- Fri Jan 15, 2021 5:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Extracting dialogue from the script and importing it back
- Replies: 4
- Views: 1776
Re: Extracting dialogue from the script and importing it back
Te replacement won't be copied to the original script, but it will be used in the actual game instead of the text in the original script. Anyway. I'd suggest to actually correct the errors in the original script. It's a lot of work, yes. Probably, correcting is the biggest work of doing... well, any...
- Fri Jan 15, 2021 8:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Extracting dialogue from the script and importing it back
- Replies: 4
- Views: 1776
Re: Extracting dialogue from the script and importing it back
Curiously, two very similar questions in two days. Short answer is no. Dialogue can be extracted, but not imported. A workaround (probably ugly), is to create a None translation and send that to your proofreader. So: - They don't get all the code, only the text lines - They can correct directly in t...
- Fri Jan 15, 2021 8:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I replace the text in the any .rpy file with the contents of the dialogue.tab file?
- Replies: 1
- Views: 665
Re: Can I replace the text in the any .rpy file with the contents of the dialogue.tab file?
There is not.
If this is about translations, renpy has its own translation system. Check it out here: https://renpy.org/doc/html/translation.html
If this is about translations, renpy has its own translation system. Check it out here: https://renpy.org/doc/html/translation.html
- Wed Jan 13, 2021 6:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.4.x Prereleases
- Replies: 47
- Views: 39733
Re: Ren'Py 7.4.x Prereleases
Checked the side image issue (https://lemmasoft.renai.us/forums/viewtopic.php?p=537851#p537851 , addressed in https://github.com/renpy/renpy/commit/4e3d951d26478bebe71f033f42a9592904e6cd0d ) in 7.4.1 It works fine now with all say lines with attributes. It also keeps former attribute in the next say...
- Sat Jan 02, 2021 7:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered image actual size and anchor?
- Replies: 3
- Views: 826
Re: Layered image actual size and anchor?
Internally, renpy defines truecenter this way: transform truecenter: xpos 0.5 xanchor 0.5 ypos 0.5 yanchor 0.5 So both position and anchor are on the center of the screen. The image I've attached is actually at truecenter. The problem are the calculations of the size of the layeredimage. Layeredimag...
- Fri Jan 01, 2021 5:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Layered image actual size and anchor?
- Replies: 3
- Views: 826
Layered image actual size and anchor?
Ok. I have a weird question. How are total size and anchor position of a layeredimage calculated? This code: transform spining: rotate 0 linear 2 rotate 360 repeat layeredimage things: always: align (0.5, 0.5) rotate 12 "red" always: align (0.5, 0.5) "green" always: at spining al...
- Fri Jan 01, 2021 11:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.4.0 Released
- Replies: 8
- Views: 2852
Re: Ren'Py 7.4.0 Released
I'm trying to understand the incompatible change about side images. Ren'Py will now only show side images if with at least one attribute in addition to the image tag. https://www.renpy.org/doc/html/incompatible.html#incompatible-7-4 So I did a few tests. First block of tests with a defined side imag...