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 Forum: Ren'Py Questions and Announcements   Topic: how to imagemap? hmmm. - SOLVED!

 Post subject: Re: how to imagemap? hmmm.
Posted: Fri Apr 13, 2012 8:36 am 

Replies: 9
Views: 215


aha! now that helped, thank you so much. sorry, I'm a beginner haha. I just started today as I mentioned in the first post. thank you! But can I ask something? How do you measure the coordinates for image maping when it comes to buttons? sorry for the question~ never mind! got it! thank you soo...

 Forum: Ren'Py Questions and Announcements   Topic: how to imagemap? hmmm. - SOLVED!

 Post subject: Re: how to imagemap? hmmm.
Posted: Fri Apr 13, 2012 8:22 am 

Replies: 9
Views: 215


oh wait! I don't think the rest are the problem but the jump sakura_start and takuya's one so before adding that, did i have to code any other first to make sakura_start on or found(?) ^ lol sorry as in, did i need to put anything before jump sakura_start because usually, the errors said it's becaus...

 Forum: Ren'Py Questions and Announcements   Topic: how to imagemap? hmmm. - SOLVED!

 Post subject: Re: how to imagemap? hmmm.
Posted: Fri Apr 13, 2012 8:04 am 

Replies: 9
Views: 215


@valmoer, oh! I see! thank you.

but then it says
line 48: indentation mismatch
where it says [if result == "takuya":]

 Forum: Ren'Py Questions and Announcements   Topic: how to imagemap? hmmm. - SOLVED!

 Post subject: Re: how to imagemap? hmmm.
Posted: Fri Apr 13, 2012 7:52 am 

Replies: 9
Views: 215


@tuna_sushi, first of all thank you for replying~ but it still won't wr=ork, maybe there's something wrong with my other codes? http://i41.tinypic.com/wt6dxk.jpg http://i40.tinypic.com/vcxcoy.jpg and just so you know, I changed it to this~ http://i40.tinypic.com/20j35v4.jpg

 Forum: Ren'Py Questions and Announcements   Topic: how to imagemap? hmmm. - SOLVED!

Posted: Fri Apr 13, 2012 5:49 am 

Replies: 9
Views: 215


Hi! I'm a serioussss newbie of Ren'py! okay, so starting from choosing the characters. screen character_select: zorder 100 #this makes sure the imagemap is on top of everything else imagemap: ground "choose!.png" #what the imagemap looks like normally hover "mhm.png" #what it loo...
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