We're looking for a 2D animator!
• Animation will be used on Ren'Py
• Base 2D image will be provided
• We'll need a couple animated sequences of the same image
• NSFW related
For price and more details please contact me on Discord kaen#6840 or private message.
Thank you
Search found 147 matches
- Tue Feb 04, 2020 12:38 pm
- Forum: We are offering Paid Work
- Topic: [Closed] Looking for a 2D animator
- Replies: 0
- Views: 536
- Wed Dec 21, 2016 1:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Audio Duration Bar [solved]
- Replies: 9
- Views: 2644
Re: Audio Duration Bar
Many thanks nyaatrap ♡
- Tue Dec 20, 2016 1:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Audio Duration Bar [solved]
- Replies: 9
- Views: 2644
Re: Audio Duration Bar
nyaatrap, would you mind checking this test project? I'm using the new GUI, no changes on styles. screen audio_duration(): bar: value AudioPositionValue(channel='music') xalign 0.5 yalign 0.5 xsize 500 xmaximum 500 label start: image bg black = "#000000" $ bgm_test = "test.mp3" s...
- Tue Dec 20, 2016 9:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Audio Duration Bar [solved]
- Replies: 9
- Views: 2644
Re: Audio Duration Bar
I tried to use AudioPositionValue() but the bar gets filled in a few seconds even though the audio has more than one minute duration. bar: value AudioPositionValue(channel='music') xsize 500 xmaximum 500 I also tried to use renpy.music.get_pos() and renpy.music.get_duration() but then the bar is ins...
- Tue Dec 20, 2016 7:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.12 Released
- Replies: 31
- Views: 8957
Re: Ren'Py 6.99.12 Released
Awesome! <3
- Thu Dec 15, 2016 7:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Danganronpa, Point & Click or Tile based games?
- Replies: 9
- Views: 2758
Re: Danganronpa, Point & Click or Tile based games?
Hiya,
You can make point & click using screens with imagebuttons.
As for sprite movement, I'm not sure what you want to do exactly but probably ATL will cover everything you need.
You can make point & click using screens with imagebuttons.
As for sprite movement, I'm not sure what you want to do exactly but probably ATL will cover everything you need.
- Wed Dec 14, 2016 8:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Gradient Text
- Replies: 5
- Views: 1610
Re: Gradient Text
I don't think this is possible yet unless you use image based fonts. :c
- Sun Dec 11, 2016 12:20 am
- Forum: Demos & Beta Testing
- Topic: Full Service [BxB] [BL] [Yaoi] [Eroge] [Demo]
- Replies: 0
- Views: 10133
Full Service [BxB] [BL] [Yaoi] [Eroge] [Demo]
http://i.imgur.com/4qI00SV.png DOWNLOAD • FACEBOOK • TUMBLR • TWITTER INTRO Tomoki Nakamoto is a workaholic young adult and finally earns his so waited bonus salary after working as an office employee for a long time. Being too average and almost anti-social, Tomoki doesn't have much experience on ...
- Tue Dec 06, 2016 6:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Adding SFX for all butons
- Replies: 2
- Views: 610
[solved] Adding SFX for all butons
Hello! There is a default option to set sfx for button's hover/active state? This is the code I used before the new GUI: style.image_button.hover_sound = "audio/sfx/button hover.mp3" style.image_button.activate_sound = "audio/sfx/button active.mp3" I haven't found any information...
- Thu Dec 01, 2016 3:35 pm
- Forum: I am a Programmer, Director, or Other
- Topic: Web Developer Available [ Free / Paid ]
- Replies: 5
- Views: 1517
Re: Web Developer Available [ Free / Paid ]
Hi! I ca't access http://unwontedstudios.com. I'd like to see your portfolio.
- Sun Nov 27, 2016 9:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Choice Menu Background
- Replies: 3
- Views: 1261
Re: Choice Menu Background
Nevermind!
I added it directly on the style:
Thank you so much for the help!
I added it directly on the style:
Code: Select all
style choice_button_text is default:
properties gui.button_text_properties("choice_button")
yalign 0.5
- Sun Nov 27, 2016 9:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Choice Menu Background
- Replies: 3
- Views: 1261
Re: Choice Menu Background
Thanks Ocelot!
I could change the background as intended but the button text is aligned to the top of the image. I tried this but it didn't change anything:
Any tips?
I could change the background as intended but the button text is aligned to the top of the image. I tried this but it didn't change anything:
Code: Select all
define gui.choice_button_text_yalign = 0.5
- Sun Nov 27, 2016 9:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Choice Menu Background
- Replies: 3
- Views: 1261
[solved] Choice Menu Background
Hello! How can I change the choice menu background using the new GUI? I checked the doc but replacing the images on gui/button folder still makes them look weird since their size is not adjusted. Previously to the new GUI I used this code to change the background, but it's not working anymore: style...
- Thu Nov 24, 2016 10:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Map navigation with irregular hotspots?
- Replies: 2
- Views: 998
Re: Map navigation with irregular hotspots?
You can easily do this using imagebuttons.
Take a look at the docs for more info about how to use them: https://www.renpy.org/doc/html/screens.html#imagebutton
Ah, don't forget to use focus_mask True property so only non-transparent part of the image will trigger the button.
Take a look at the docs for more info about how to use them: https://www.renpy.org/doc/html/screens.html#imagebutton
Ah, don't forget to use focus_mask True property so only non-transparent part of the image will trigger the button.
- Thu Nov 17, 2016 12:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I add into my code selectable items from inventory?
- Replies: 5
- Views: 1325
Re: Nero needs your help one more time (last time I promise!
Hiya,
I think that if you use a proper title on your thread - like "How to Equip Items" or something - you'll raise the chances of getting a reply.
Take a look at screen data actions and pick the one that suits your case, like SetVariable() for example.
I think that if you use a proper title on your thread - like "How to Equip Items" or something - you'll raise the chances of getting a reply.
Take a look at screen data actions and pick the one that suits your case, like SetVariable() for example.