Search found 12 matches

by dr-black-jack
Wed Dec 16, 2009 12:00 pm
Forum: Creator Discussion
Topic: Icons and transitions
Replies: 4
Views: 1253

Icons and transitions

Hi guy! Just wanted to ask you all how it might be possible to change the .exe icon in a game distribution to something other than the renpy mascot symbol. I've read the information about how to use config.windows_icon = "Picture.jpg" However when I insert a small 32x32 bit image into the ...
by dr-black-jack
Sat Feb 28, 2009 11:41 pm
Forum: Creator Discussion
Topic: Adding Effects to the Opening Menu (+Other Questions)
Replies: 15
Views: 5501

Re: Adding Effects to the Opening Menu (+Other Questions)

Well, I checked through the file and found the following The version of the menu generator i'm using is 1.6 The produced main menu file appears as follows label main_menu: $ ui.add(renpy.Keymap(toggle_fullscreen = renpy.toggle_fullscreen)) $ ui.window(style='mm_root', background='#0043') $ ui.image(...
by dr-black-jack
Sat Feb 28, 2009 3:21 am
Forum: Creator Discussion
Topic: Adding Effects to the Opening Menu (+Other Questions)
Replies: 15
Views: 5501

Re: Adding Effects to the Opening Menu (+Other Questions)

the program crashes for no apparent reason when I try to press any other buttons If it crashes then traceback or error.txt should have been created. Could you post it? Also, what version of Renpy are you using and what version of main menu generator are you using ?(The main menu generator version s...
by dr-black-jack
Sat Feb 28, 2009 1:34 am
Forum: Creator Discussion
Topic: Adding Effects to the Opening Menu (+Other Questions)
Replies: 15
Views: 5501

Re: Adding Effects to the Opening Menu (+Other Questions)

however that only allows me to reposition the mainmenu buttons rather than the buttons that appear on the bottom right hand corner when the actual game is started itself. Oh, you wanted to reposition game menu buttons. I thought you wanted to reposition main menu buttons. It's a main menu generator...
by dr-black-jack
Mon Feb 09, 2009 6:08 pm
Forum: Creator Discussion
Topic: Adding Effects to the Opening Menu (+Other Questions)
Replies: 15
Views: 5501

Re: Adding Effects to the Opening Menu (+Other Questions)

There is a way of displaying a snowblossom animation along with an imagemap main menu, actually, though you might have to change your imagemap a little? The code I have is this: mm_root=Fixed( Image("BG-title.png"), SnowBlossom("snow2.png", count=10, xspeed=(10, 30), yspeed=(50,...
by dr-black-jack
Mon Feb 09, 2009 6:06 pm
Forum: Creator Discussion
Topic: Adding Effects to the Opening Menu (+Other Questions)
Replies: 15
Views: 5501

Re: Adding Effects to the Opening Menu (+Other Questions)

The main menu generator can reposition the buttons. Click on Extra Stuff, Toggle Box, click Return, click Start Button, then click Reposition. Click on the other buttons and reposition them as well. Ah I get you. I did click the extra stuff to toggle the box and that did allow me to reposition the ...
by dr-black-jack
Sun Feb 08, 2009 9:29 am
Forum: Creator Discussion
Topic: Adding Effects to the Opening Menu (+Other Questions)
Replies: 15
Views: 5501

Re: Adding Effects to the Opening Menu (+Other Questions)

Ah, thank you very much! So it is possible to add the blossom effect after all XD I tried inserting your code example into my existing code which uses the layout.imagemap_main_menu style of menu layout, however, all I seem to have gotten was a black screen with the blossoms, my existing music, and y...
by dr-black-jack
Sun Feb 08, 2009 8:01 am
Forum: Creator Discussion
Topic: Adding Effects to the Opening Menu (+Other Questions)
Replies: 15
Views: 5501

Re: Adding Effects to the Opening Menu (+Other Questions)

Ah so that's how it works! That certainly does clear a lot of things up XD

But if that is the case, would it be at all possible to insert that sort of animation for something simple (two or maybe three frames) to be used in the opening menu screen?
by dr-black-jack
Sun Feb 08, 2009 5:31 am
Forum: Creator Discussion
Topic: Adding Effects to the Opening Menu (+Other Questions)
Replies: 15
Views: 5501

Adding Effects to the Opening Menu (+Other Questions)

I've taken a look at the renpy demo and really liked the cherry blossom snow fall effect that was included. Though I am able to successfully apply the effect in game, I was just wondering whether or not it were at all psosible to apply the effect so that it also appears on the main menu. The second ...
by dr-black-jack
Sun Dec 28, 2008 2:05 am
Forum: Creator Discussion
Topic: How to manipulate NVL mode
Replies: 7
Views: 1543

Re: How to manipulate NVL mode

whoa that was quick! thank you very much!
by dr-black-jack
Sun Dec 28, 2008 1:48 am
Forum: Creator Discussion
Topic: How to manipulate NVL mode
Replies: 7
Views: 1543

How to manipulate NVL mode

I was reading the NVL page on the main renpy page and was wondering about something that had not been mentioned. Would it be at all possible to divide the presenting NVL page into two halves so that on one side it displays the scrollable text, whilst on the other side it displays the image you want ...
by dr-black-jack
Fri Dec 05, 2008 11:32 am
Forum: Creator Discussion
Topic: Moving the yes/no options around
Replies: 0
Views: 576

Moving the yes/no options around

Hi there, first itme poster and game maker her. I reacently downloaded the latest edition of renpy and I was wondering if anyone ot there might be able to tell me how to move the 'yes' and 'no' highligtable floats around when using the script init -2 python: layout.imagemap_yesno_prompt( "yesno...