Search found 56 matches
- Thu May 08, 2014 5:38 am
- Forum: Other Visual Novel Engines
- Topic: VN assets for Unity3d
- Replies: 26
- Views: 16555
Re: VN assets for Unity3d
,\m/ helped a lot ^^
- Mon May 05, 2014 10:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: help, building the game in android
- Replies: 2
- Views: 556
Re: help, building the game in android
hi ^^ i was able to build a package(.apk) but the problem is that now i cannot install it on my android phone, it keeps getting the message (the app is not installed). the configuration (from the configure button, inside the android menu) that i did was, 1. typed the name, (then next) 2. typed the s...
- Sun May 04, 2014 8:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: help, building the game in android
- Replies: 2
- Views: 556
help, building the game in android
uhmm guys , can i kindly ask , how do i solve this error, it goes like this, when i click "Build" a text file appears and says: ################################### Error: Target id 'android-8' is not valid. Use 'android.bat list targets' to get the target ids. Buildfile: build.xml does not...
- Wed Apr 30, 2014 3:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] help, linux
- Replies: 4
- Views: 935
[SOLVED] help, linux
hi guys, i just wanted to ask ^^ assuming that i just finished creating the game and also created the distributable (in windows), after extracting the 'tar.bz2' file (in linux) , how do i run the game ? the pc(linux) must have a pygame right ? what file do i execute ? is it the '.sh' file ? i mean i...
- Wed Apr 30, 2014 2:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Windows && Linux distributions and archives
- Replies: 5
- Views: 980
Re: [Solved] Windows && Linux distributions and archives
am sorry, but can i ask something? assuming that i just finished creating the game and also created the distributable (in windows), after extracting the 'tar.bz2' file (in linux) , how do i run the game ? the pc(linux) must have a pygame right ? what file do i execute ? is it the '.sh' file ? i mean...
- Mon Mar 24, 2014 11:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Memory management?
- Replies: 67
- Views: 7432
Re: Memory management?
its hard to explain but, for example, when it comes to lighting factors, i can't just crop this part, which means making a separate atl each(some with random timing), it would create a odd and not so cool animation(might result to different lighting intervals since it has a random part), so that's w...
- Mon Mar 24, 2014 9:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Memory management?
- Replies: 67
- Views: 7432
Re: Memory management?
yeap, it has complex shapes that perfectly fits most elements in the background,
and some images (from animations) can't be croped since they would appear differently when animated that's why some images(frames) are in full 1920 x 1080,
and some images (from animations) can't be croped since they would appear differently when animated that's why some images(frames) are in full 1920 x 1080,
- Mon Mar 24, 2014 8:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Memory management?
- Replies: 67
- Views: 7432
Re: Memory management?
by the way, those transparent buttons aren't really transparent, try to use magic wand in your photoshop sir ^^
and uhmm, what is a null frame?
and uhmm, what is a null frame?
- Mon Mar 24, 2014 8:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Memory management?
- Replies: 67
- Views: 7432
Re: Memory management?
If you placed all your screen displayables into label main_menu instead of screen main_menu, it might improve memory consumption. And if it really works, then there's an issue on screen caching or prediction, which might need to send a report to Python. i don't understand this, how do i make this w...
- Mon Mar 24, 2014 7:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Memory management?
- Replies: 67
- Views: 7432
Re: Memory management?
uhmm do you guys mind if i ask directly, how do i transfer everything from a screen to a label? in that way it can manage things right? based on what i understand from the previous posts (which most of all i do not understand) that will really help, i will embed a little project here so that you can...
- Tue Mar 11, 2014 12:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Memory management?
- Replies: 67
- Views: 7432
Re: Memory management?
so what you're saying, (in simpler terms) you use the separate program to name images (that are used in ren'py) automatically (dam* great automation) so still the problem that we are trying to solve is still unsolved, i did what pytom said, but the problem is i can't locate image_cahe.txt file, huhu...
- Tue Mar 11, 2014 11:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Memory management?
- Replies: 67
- Views: 7432
Re: Memory management?
so uhmm, correct me if i'm wrong, in simpler terms,
this separate PyQt framework generates an image that is used by the renpy game?
(am really sorry, i don't understand most of your terms )
this separate PyQt framework generates an image that is used by the renpy game?
(am really sorry, i don't understand most of your terms )
- Tue Mar 11, 2014 10:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Memory management?
- Replies: 67
- Views: 7432
Re: Memory management?
do you have any suggestions where to look for it? honestly i don't know since you encountered this before, how did you deal with it?
- Tue Mar 11, 2014 10:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Memory management?
- Replies: 67
- Views: 7432
Re: Memory management?
the first animated background has 2, and the other has 10,
the 2 images has 575kb each, the same goes for the other 10, 575kb each,
the 2 images has 575kb each, the same goes for the other 10, 575kb each,
- Tue Mar 11, 2014 9:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Memory management?
- Replies: 67
- Views: 7432
Re: Memory management?
am sorry, but am a dumb programmer, really but can you explain (even just a little bit) what does "caching paths" and "caching displayable" mean, heres what is happening we have two places, each has a background image(ATL) one having 2(frames) and the other having 10(frames) abou...