Search found 97 matches
- Thu Dec 27, 2018 5:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Show screen/text according to the current day?
- Replies: 2
- Views: 335
Re: Show screen/text according to the current day?
Yes, you use 'if' for it. Somthing like: if christmas: show screen christmasmessage where 'christmas' is our boolean variable. We need to set it True when christmas date is met. It depends whether this date is fictional or real. If fictional, you must have additional date variables, lets say 'month'...
- Wed Dec 26, 2018 7:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: can I make image to ATL differently depending on music track position?
- Replies: 0
- Views: 208
can I make image to ATL differently depending on music track position?
Let's say I have two transforms - transform1 and transform2. I need my image1 to behave according to transform2 in certain part of currently playing music track (e.g between 10 and 20 seconds), and transform1 otherwise. Can i do it using basic ATL tool set? I noticed there are lot of cool features a...
- Tue Jun 05, 2018 7:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved)How to reduce lag predicting 2000 sprites in SpriteManager?
- Replies: 3
- Views: 1307
Re: How to reduce lag predicting 2000 sprites in SpriteManager?
It works... ohmy, it works! Thanks you so much, Remix, you are my hero! <3 Wow... just wow, this code is a treasure. Some part of it is like something I directly searched for long and to no avail, yet some other is just voodoo for me. Will study it thoroughly, actually would love to dig into some re...
- Tue Jun 05, 2018 11:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved)How to reduce lag predicting 2000 sprites in SpriteManager?
- Replies: 3
- Views: 1307
(Solved)How to reduce lag predicting 2000 sprites in SpriteManager?
Trying to make some cool pixellation mosaic effect tracking mouse pointer. Actual code below According to behavior i assume the engine suffering difficulties preloading so many sprites. Have you any ways/ideas to make it faster or maybe preload it separately in chunks, so i could sneak it in game wi...
- Mon May 21, 2018 1:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Why is my game slow?
- Replies: 12
- Views: 24411
Re: Why is my game slow?
So glad you care, PyTom! Here is my example. Suffering a nasty lag trying to implement pixellation censorship.
UPD: Just received different and more effective approach from Remix. No longer the issue, i think ^^
UPD: Just received different and more effective approach from Remix. No longer the issue, i think ^^
- Mon May 21, 2018 9:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: how do I spawn OS shaped message forms? (Tkinter alt. for RenPy?)
- Replies: 0
- Views: 709
how do I spawn OS shaped message forms? (Tkinter alt. for RenPy?)
I need my project to create some message boxes which must look like normal (error)message\notifications you expect from your os, and exist (or pretend to) separately from renpy (eg. after renpy.quit() ). It is for some erm... "breaking the fourth wall". So far i figured out how would I do ...
- Thu Sep 21, 2017 4:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Applying a tint to a whole scene in the game
- Replies: 7
- Views: 3676
Re: Applying a tint to a whole scene in the game
Can you not create an overlay/screen with the desire effect as an image? Then do the show screen to show said overlay? An effect that operates not a single image (like usual effects do), but composite displayables (e.g. whole layer or screen), or simply applies into everything behind it would be ex...
- Thu Sep 21, 2017 3:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Any way to automatically push extracted/edited dialogue lines back into place?
- Replies: 1
- Views: 388
Any way to automatically push extracted/edited dialogue lines back into place?
Let's say I extracted dialogue lines using "extract dialogue" tool, then i edited/spell-checked some of these lines leaving all identifiers intact. Is there any way to automatically replace original dialogue lines with edited ones?
Thanks!
Thanks!
- Thu Sep 21, 2017 10:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Applying a tint to a whole scene in the game
- Replies: 7
- Views: 3676
Re: Applying a tint to a whole scene in the game
I run into same problem recently, and found this thread. Asceai solution does work, but it seems modern RenPy auto-define images from "images" folder bypassing the routine that was hacked by the script above, so they are not affected. Could you please fix the script to include those auto-d...
- Sat May 23, 2015 8:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Transparent yes/no prompt(solved)
- Replies: 1
- Views: 453
Transparent yes/no prompt(solved)
UPD: Solved! Thank you SinnyROM for yes/no prompts I have a moveable transparent window that shows over the other screen elements. and it works fine and cool, but if I am on main_menu and trying to exit game with a cross button from window corner, it is't shown over main menu. instead its shown ove...
- Mon May 11, 2015 6:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: set different folder to build distributions into
- Replies: 2
- Views: 415
Re: set different folder to build distributions into
Thanks for the answer, PyTom! Although I hope that would be changed in some of further versions.
- Mon May 11, 2015 10:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: subpixel True by default
- Replies: 0
- Views: 1503
subpixel True by default
I'm using a lot of animations in my projects, and each time I have to place "subpixel True" string on each animation or it doesn't look fine. So maybe I can declare something so it is always true unless I place "subpixel False"? Thanks!
- Mon May 11, 2015 10:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: set different folder to build distributions into
- Replies: 2
- Views: 415
set different folder to build distributions into
UPD: according to PyTom - we cannot do this in 6.99 By default all desktop distros are placed on the same folder with all projects, witch is not really convenient in my opinion. So can i change it? And same question for android distros. By default they end up in /rapt/bin, which is clearly unhandy....
- Sun Jan 18, 2015 5:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] apply default offset to all objects within a layer?
- Replies: 2
- Views: 421
Re: can i apply default offset to all objects within a layer
I believe that I've read that transforms can be applied to all displayable shown on any specific layer Thanks for a brilliant hint, xela n__n. That reminded me i saw something like this somewhere too. ...and this was in "Tutorial" game. Silly me ^^''''''''' so my solution comes to: show l...
- Sun Jan 18, 2015 4:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] apply default offset to all objects within a layer?
- Replies: 2
- Views: 421
[solved] apply default offset to all objects within a layer?
Yo!
i need an offset so the point pos (0,0) or align (0,0) will be moved from top-left corner to somewhere on the middle. that would be very handy porting some game. thanks!
i need an offset so the point pos (0,0) or align (0,0) will be moved from top-left corner to somewhere on the middle. that would be very handy porting some game. thanks!