Search found 97 matches

by SONTSE
Thu Dec 27, 2018 5:34 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Show screen/text according to the current day?
Replies: 2
Views: 335

Re: Show screen/text according to the current day?

Yes, you use 'if' for it. Somthing like: if christmas: show screen christmasmessage where 'christmas' is our boolean variable. We need to set it True when christmas date is met. It depends whether this date is fictional or real. If fictional, you must have additional date variables, lets say 'month'...
by SONTSE
Wed Dec 26, 2018 7:52 pm
Forum: Ren'Py Questions and Announcements
Topic: can I make image to ATL differently depending on music track position?
Replies: 0
Views: 208

can I make image to ATL differently depending on music track position?

Let's say I have two transforms - transform1 and transform2. I need my image1 to behave according to transform2 in certain part of currently playing music track (e.g between 10 and 20 seconds), and transform1 otherwise. Can i do it using basic ATL tool set? I noticed there are lot of cool features a...
by SONTSE
Tue Jun 05, 2018 7:39 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved)How to reduce lag predicting 2000 sprites in SpriteManager?
Replies: 3
Views: 1307

Re: How to reduce lag predicting 2000 sprites in SpriteManager?

It works... ohmy, it works! Thanks you so much, Remix, you are my hero! <3 Wow... just wow, this code is a treasure. Some part of it is like something I directly searched for long and to no avail, yet some other is just voodoo for me. Will study it thoroughly, actually would love to dig into some re...
by SONTSE
Tue Jun 05, 2018 11:26 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved)How to reduce lag predicting 2000 sprites in SpriteManager?
Replies: 3
Views: 1307

(Solved)How to reduce lag predicting 2000 sprites in SpriteManager?

Trying to make some cool pixellation mosaic effect tracking mouse pointer. Actual code below According to behavior i assume the engine suffering difficulties preloading so many sprites. Have you any ways/ideas to make it faster or maybe preload it separately in chunks, so i could sneak it in game wi...
by SONTSE
Mon May 21, 2018 1:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Why is my game slow?
Replies: 12
Views: 24411

Re: Why is my game slow?

So glad you care, PyTom! Here is my example. Suffering a nasty lag trying to implement pixellation censorship.
UPD: Just received different and more effective approach from Remix. No longer the issue, i think ^^
by SONTSE
Mon May 21, 2018 9:30 am
Forum: Ren'Py Questions and Announcements
Topic: how do I spawn OS shaped message forms? (Tkinter alt. for RenPy?)
Replies: 0
Views: 709

how do I spawn OS shaped message forms? (Tkinter alt. for RenPy?)

I need my project to create some message boxes which must look like normal (error)message\notifications you expect from your os, and exist (or pretend to) separately from renpy (eg. after renpy.quit() ). It is for some erm... "breaking the fourth wall". So far i figured out how would I do ...
by SONTSE
Thu Sep 21, 2017 4:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Applying a tint to a whole scene in the game
Replies: 7
Views: 3676

Re: Applying a tint to a whole scene in the game

Can you not create an overlay/screen with the desire effect as an image? Then do the show screen to show said overlay? An effect that operates not a single image (like usual effects do), but composite displayables (e.g. whole layer or screen), or simply applies into everything behind it would be ex...
by SONTSE
Thu Sep 21, 2017 3:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Any way to automatically push extracted/edited dialogue lines back into place?
Replies: 1
Views: 388

Any way to automatically push extracted/edited dialogue lines back into place?

Let's say I extracted dialogue lines using "extract dialogue" tool, then i edited/spell-checked some of these lines leaving all identifiers intact. Is there any way to automatically replace original dialogue lines with edited ones?
Thanks!
by SONTSE
Thu Sep 21, 2017 10:23 am
Forum: Ren'Py Questions and Announcements
Topic: Applying a tint to a whole scene in the game
Replies: 7
Views: 3676

Re: Applying a tint to a whole scene in the game

I run into same problem recently, and found this thread. Asceai solution does work, but it seems modern RenPy auto-define images from "images" folder bypassing the routine that was hacked by the script above, so they are not affected. Could you please fix the script to include those auto-d...
by SONTSE
Sat May 23, 2015 8:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Transparent yes/no prompt(solved)
Replies: 1
Views: 453

Transparent yes/no prompt(solved)

UPD: Solved! Thank you SinnyROM for yes/no prompts I have a moveable transparent window that shows over the other screen elements. and it works fine and cool, but if I am on main_menu and trying to exit game with a cross button from window corner, it is't shown over main menu. instead its shown ove...
by SONTSE
Mon May 11, 2015 6:54 pm
Forum: Ren'Py Questions and Announcements
Topic: set different folder to build distributions into
Replies: 2
Views: 415

Re: set different folder to build distributions into

Thanks for the answer, PyTom! Although I hope that would be changed in some of further versions.
by SONTSE
Mon May 11, 2015 10:26 am
Forum: Ren'Py Questions and Announcements
Topic: subpixel True by default
Replies: 0
Views: 1503

subpixel True by default

I'm using a lot of animations in my projects, and each time I have to place "subpixel True" string on each animation or it doesn't look fine. So maybe I can declare something so it is always true unless I place "subpixel False"? Thanks!
by SONTSE
Mon May 11, 2015 10:18 am
Forum: Ren'Py Questions and Announcements
Topic: set different folder to build distributions into
Replies: 2
Views: 415

set different folder to build distributions into

UPD: according to PyTom - we cannot do this in 6.99 By default all desktop distros are placed on the same folder with all projects, witch is not really convenient in my opinion. So can i change it? And same question for android distros. By default they end up in /rapt/bin, which is clearly unhandy....
by SONTSE
Sun Jan 18, 2015 5:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] apply default offset to all objects within a layer?
Replies: 2
Views: 421

Re: can i apply default offset to all objects within a layer

I believe that I've read that transforms can be applied to all displayable shown on any specific layer Thanks for a brilliant hint, xela n__n. That reminded me i saw something like this somewhere too. ...and this was in "Tutorial" game. Silly me ^^''''''''' so my solution comes to: show l...
by SONTSE
Sun Jan 18, 2015 4:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] apply default offset to all objects within a layer?
Replies: 2
Views: 421

[solved] apply default offset to all objects within a layer?

Yo!
i need an offset so the point pos (0,0) or align (0,0) will be moved from top-left corner to somewhere on the middle. that would be very handy porting some game. thanks!