Search found 25 matches
- Sun Feb 14, 2016 5:02 pm
- Forum: Works in Progress
- Topic: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
- Replies: 12
- Views: 5305
Re: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych
The many faces of Esettia Blaec. (119 in the prologue alone, to be more precise)
- Tue Feb 02, 2016 12:20 am
- Forum: Works in Progress
- Topic: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
- Replies: 12
- Views: 5305
Re: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych
The game looks very sleek! I think I'm going to pop the demo in and try it out, if you don't mind! I need to come back and have another shot at this but it might be worth either having some auto saves or making it known you can dead-end yourself on reflex puzzles (I got killed on one and now it loo...
- Sun Jan 24, 2016 8:16 pm
- Forum: Works in Progress
- Topic: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
- Replies: 12
- Views: 5305
Re: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych
First version of the GUI - Fairytale style
- Wed Dec 30, 2015 1:57 pm
- Forum: Works in Progress
- Topic: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
- Replies: 12
- Views: 5305
Re: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych
https://pbs.twimg.com/media/CVFYxjAUEAAipIV.png Start Menu - Version 1 (All versions of the start menu are animated, but it will change to reflect who has died during your current game) Questions Basically even just letting me know what version of the game you tried (1024, 1920, or Light) on which ...
- Wed Dec 30, 2015 1:37 pm
- Forum: Works in Progress
- Topic: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
- Replies: 12
- Views: 5305
Re: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych
Wow! I loved the plot, very interesting. I'm excited to learn/see more of this game. Good luck~ Woahh, this just blew my mind, it's so freakin' interesting. Just the plot sucked me in, wonder how awesome the game would be? :D :mrgreen: Btw, is this a free game or a commercial one? Thanks for the co...
- Sun Dec 06, 2015 4:08 pm
- Forum: Works in Progress
- Topic: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
- Replies: 12
- Views: 5305
Re: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych
I love the text art in your post and the mirror animation - very cool. The screenshots look a bit retro for sci-fi though, no? Thanks for the comments! The mirror animation looks way better in the game's main menu, but that would have made an enormously sized gif, alas. The screenshots were chosen ...
- Sun Dec 06, 2015 1:30 pm
- Forum: Works in Progress
- Topic: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
- Replies: 12
- Views: 5305
Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
http://orig10.deviantart.net/d0e9/f/2015/332/e/d/fragment__a_broken_fairy_tale___menu_title_by_fragmentfairytale-d9id6n7.png http://orig04.deviantart.net/d84e/f/2015/332/7/6/fragment___a_broken_fairy_tale___animated_gif_by_fragmentfairytale-d9icgyd.gif Once upon a time... It was a normal day in Urb...
- Sat Nov 28, 2015 9:40 pm
- Forum: Demos & Beta Testing
- Topic: Fragment : A Broken Fairy Tale [Dark Scifi][Mystery][Psych]
- Replies: 2
- Views: 1814
Re: Fragment : A Broken Fairy Tale - Dark Scifi/Mystery/Psyc
http://oi66.tinypic.com/2ijjtj.jpg Because the number #1 excuse for missing a final is coming down with the plague, of course. This is the beta test for the prologue to the main game (and is considered a prologue and not chapter 1 for... reasons). In particular I'm looking for typos, bugs , if the ...
- Sat Nov 28, 2015 9:39 pm
- Forum: Demos & Beta Testing
- Topic: Fragment : A Broken Fairy Tale [Dark Scifi][Mystery][Psych]
- Replies: 2
- Views: 1814
Re: Fragment : A Broken Fairy Tale - Dark Scifi/Mystery/Psyc
http://oi68.tinypic.com/25ic7y0.jpg PG 14 - Mature themes, violence, strong language, and suggestive dialogue. The game contains 1,700 dialogue blocks, containing 22,164 words and 128,068 characters, for an average of 13.0 words and 75 characters per block. The game contains 13 menus, 720 images, a...
- Sat Nov 28, 2015 9:38 pm
- Forum: Demos & Beta Testing
- Topic: Fragment : A Broken Fairy Tale [Dark Scifi][Mystery][Psych]
- Replies: 2
- Views: 1814
Fragment : A Broken Fairy Tale [Dark Scifi][Mystery][Psych]
http://orig10.deviantart.net/d0e9/f/2015/332/e/d/fragment__a_broken_fairy_tale___menu_title_by_fragmentfairytale-d9id6n7.png http://orig04.deviantart.net/d84e/f/2015/332/7/6/fragment___a_broken_fairy_tale___animated_gif_by_fragmentfairytale-d9icgyd.gif Once upon a time... It was a normal day in Urb...
- Thu Jun 25, 2015 12:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Question about Main Menu Customization (SOLVED)
- Replies: 7
- Views: 1684
Re: Question about Main Menu Customization
If I understand you correctly, you want to adjust the basic textbuttons on the main menu screen (not creating an image map for it etc). To do that you'll want... init -2: style mm_button: xsize [insert-some-number] ysize [insert-some-number] xpadding [insert-some-number] ypadding [insert-some-number...
- Wed Jun 24, 2015 8:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent Total Combined Game Play Time Counter [Solved]
- Replies: 2
- Views: 1740
Re: Persistent Game Play Time Counter ( Total Overall Combin
Hmm. Well, I managed to throw something together [snip] I'm using config.python_callbacks.append(calc_total_run) and it works great, even kept proper time when I simulated a computer crash without viewing the Extras screen first. I'm also not planning to use renpy.get_game_runtime() for anything el...
- Wed Jun 24, 2015 12:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent Total Combined Game Play Time Counter [Solved]
- Replies: 2
- Views: 1740
Persistent Total Combined Game Play Time Counter [Solved]
Let me just plug in all the keywords I was searching under in that subject line. Basically I want a counter on my Extras screen (reachable through the Main & Navigation menus) that shows the total play time (in hours/minutes/seconds) spent on my game across all the different play sessions (a la ...
- Mon Apr 06, 2015 8:07 pm
- Forum: Completed Games
- Topic: JB Hairboll in Murder Flub [Mystery] [Parody] [NaNoRenO2015]
- Replies: 2
- Views: 2947
Re: JB Hairboll in Murder Flub [Mystery] [Parody] [NaNoRenO2
Cute! It actually did remind me of a couple Japanese detective games I've played.
If only we all could convert our dishwashers into time machines when we made the wrong choice in real life....
If only we all could convert our dishwashers into time machines when we made the wrong choice in real life....
- Sat Feb 21, 2015 6:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Small Set of Random Options in Choice Menu [SOLVED]
- Replies: 2
- Views: 1362
Re: Choice Menu - Small Set of Random Options from Larger Se
I just plugged the 1 line version into the actual code of my game (a bit more complicated than just dodge/duck/etc) and it's working exactly as I hoped. This is such a time saver over renpy.random.choice, thanks so much!