Search found 25 matches

by A Hazard
Sun Feb 14, 2016 5:02 pm
Forum: Works in Progress
Topic: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
Replies: 12
Views: 5305

Re: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych

Image

The many faces of Esettia Blaec. (119 in the prologue alone, to be more precise)
by A Hazard
Tue Feb 02, 2016 12:20 am
Forum: Works in Progress
Topic: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
Replies: 12
Views: 5305

Re: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych

The game looks very sleek! I think I'm going to pop the demo in and try it out, if you don't mind! I need to come back and have another shot at this but it might be worth either having some auto saves or making it known you can dead-end yourself on reflex puzzles (I got killed on one and now it loo...
by A Hazard
Sun Jan 24, 2016 8:16 pm
Forum: Works in Progress
Topic: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
Replies: 12
Views: 5305

Re: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych

Image

First version of the GUI - Fairytale style
by A Hazard
Wed Dec 30, 2015 1:57 pm
Forum: Works in Progress
Topic: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
Replies: 12
Views: 5305

Re: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych

https://pbs.twimg.com/media/CVFYxjAUEAAipIV.png Start Menu - Version 1 (All versions of the start menu are animated, but it will change to reflect who has died during your current game) Questions Basically even just letting me know what version of the game you tried (1024, 1920, or Light) on which ...
by A Hazard
Wed Dec 30, 2015 1:37 pm
Forum: Works in Progress
Topic: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
Replies: 12
Views: 5305

Re: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych

Wow! I loved the plot, very interesting. I'm excited to learn/see more of this game. Good luck~ Woahh, this just blew my mind, it's so freakin' interesting. Just the plot sucked me in, wonder how awesome the game would be? :D :mrgreen: Btw, is this a free game or a commercial one? Thanks for the co...
by A Hazard
Sun Dec 06, 2015 4:08 pm
Forum: Works in Progress
Topic: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
Replies: 12
Views: 5305

Re: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych

I love the text art in your post and the mirror animation - very cool. The screenshots look a bit retro for sci-fi though, no? Thanks for the comments! The mirror animation looks way better in the game's main menu, but that would have made an enormously sized gif, alas. The screenshots were chosen ...
by A Hazard
Sun Dec 06, 2015 1:30 pm
Forum: Works in Progress
Topic: Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB
Replies: 12
Views: 5305

Fragment: A Broken Fairy Tale - Dark Scifi|Mystery|Psych|GxB

http://orig10.deviantart.net/d0e9/f/2015/332/e/d/fragment__a_broken_fairy_tale___menu_title_by_fragmentfairytale-d9id6n7.png http://orig04.deviantart.net/d84e/f/2015/332/7/6/fragment___a_broken_fairy_tale___animated_gif_by_fragmentfairytale-d9icgyd.gif Once upon a time... It was a normal day in Urb...
by A Hazard
Sat Nov 28, 2015 9:40 pm
Forum: Demos & Beta Testing
Topic: Fragment : A Broken Fairy Tale [Dark Scifi][Mystery][Psych]
Replies: 2
Views: 1814

Re: Fragment : A Broken Fairy Tale - Dark Scifi/Mystery/Psyc

http://oi66.tinypic.com/2ijjtj.jpg Because the number #1 excuse for missing a final is coming down with the plague, of course. This is the beta test for the prologue to the main game (and is considered a prologue and not chapter 1 for... reasons). In particular I'm looking for typos, bugs , if the ...
by A Hazard
Sat Nov 28, 2015 9:39 pm
Forum: Demos & Beta Testing
Topic: Fragment : A Broken Fairy Tale [Dark Scifi][Mystery][Psych]
Replies: 2
Views: 1814

Re: Fragment : A Broken Fairy Tale - Dark Scifi/Mystery/Psyc

http://oi68.tinypic.com/25ic7y0.jpg PG 14 - Mature themes, violence, strong language, and suggestive dialogue. The game contains 1,700 dialogue blocks, containing 22,164 words and 128,068 characters, for an average of 13.0 words and 75 characters per block. The game contains 13 menus, 720 images, a...
by A Hazard
Sat Nov 28, 2015 9:38 pm
Forum: Demos & Beta Testing
Topic: Fragment : A Broken Fairy Tale [Dark Scifi][Mystery][Psych]
Replies: 2
Views: 1814

Fragment : A Broken Fairy Tale [Dark Scifi][Mystery][Psych]

http://orig10.deviantart.net/d0e9/f/2015/332/e/d/fragment__a_broken_fairy_tale___menu_title_by_fragmentfairytale-d9id6n7.png http://orig04.deviantart.net/d84e/f/2015/332/7/6/fragment___a_broken_fairy_tale___animated_gif_by_fragmentfairytale-d9icgyd.gif Once upon a time... It was a normal day in Urb...
by A Hazard
Thu Jun 25, 2015 12:22 am
Forum: Ren'Py Questions and Announcements
Topic: Question about Main Menu Customization (SOLVED)
Replies: 7
Views: 1684

Re: Question about Main Menu Customization

If I understand you correctly, you want to adjust the basic textbuttons on the main menu screen (not creating an image map for it etc). To do that you'll want... init -2: style mm_button: xsize [insert-some-number] ysize [insert-some-number] xpadding [insert-some-number] ypadding [insert-some-number...
by A Hazard
Wed Jun 24, 2015 8:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Persistent Total Combined Game Play Time Counter [Solved]
Replies: 2
Views: 1740

Re: Persistent Game Play Time Counter ( Total Overall Combin

Hmm. Well, I managed to throw something together [snip] I'm using config.python_callbacks.append(calc_total_run) and it works great, even kept proper time when I simulated a computer crash without viewing the Extras screen first. I'm also not planning to use renpy.get_game_runtime() for anything el...
by A Hazard
Wed Jun 24, 2015 12:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Persistent Total Combined Game Play Time Counter [Solved]
Replies: 2
Views: 1740

Persistent Total Combined Game Play Time Counter [Solved]

Let me just plug in all the keywords I was searching under in that subject line. Basically I want a counter on my Extras screen (reachable through the Main & Navigation menus) that shows the total play time (in hours/minutes/seconds) spent on my game across all the different play sessions (a la ...
by A Hazard
Mon Apr 06, 2015 8:07 pm
Forum: Completed Games
Topic: JB Hairboll in Murder Flub [Mystery] [Parody] [NaNoRenO2015]
Replies: 2
Views: 2947

Re: JB Hairboll in Murder Flub [Mystery] [Parody] [NaNoRenO2

Cute! It actually did remind me of a couple Japanese detective games I've played.

If only we all could convert our dishwashers into time machines when we made the wrong choice in real life....
by A Hazard
Sat Feb 21, 2015 6:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Small Set of Random Options in Choice Menu [SOLVED]
Replies: 2
Views: 1362

Re: Choice Menu - Small Set of Random Options from Larger Se

I just plugged the 1 line version into the actual code of my game (a bit more complicated than just dodge/duck/etc) and it's working exactly as I hoped. This is such a time saver over renpy.random.choice, thanks so much!