Search found 8 matches

by c8terade
Tue Oct 21, 2014 11:07 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]help playing voices
Replies: 4
Views: 478

Re: help playing voices

Milkymalk wrote:Did you perhaps change the volume for voices inside the game options or in the code? Seems trivial, but sometimes simple things like that are overlooked.
I found the problem; the option for voices was set to false in options.rpy. It works now!
by c8terade
Mon Oct 20, 2014 10:15 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]help playing voices
Replies: 4
Views: 478

Re: help playing voices

TheChris wrote:The only suggestion I can think of is to try using either a .wav or .ogg instead. You shouldn't need to create new channels since the voice already has it's own channel.
Nope, that doesn't work either. I think there has to be something else, but I'm not sure how to write it out.
by c8terade
Mon Oct 20, 2014 7:46 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]help playing voices
Replies: 4
Views: 478

[SOLVED]help playing voices

So I'm adding small voice clips to various dialogue sections in my game, but I'm really unsure of what to do. I get that I enter my voices in like so: voice "voicefile.mp3" "this is a voice." but when I run it, it doesn't play. Then I found out that I had to create channels, but ...
by c8terade
Thu Oct 09, 2014 1:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Just a few japanese lines
Replies: 5
Views: 608

Re: Just a few japanese lines

You need to put it inside "game" folder of your project or inside a sub-folder (but in this case you'll have to write the path to it from the game folder, like define ma = Character("Mahoro Ando", what_font="font/japanese_font.ttf") if you'll put it inside "font&q...
by c8terade
Wed Oct 08, 2014 8:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Just a few japanese lines
Replies: 5
Views: 608

Re: Just a few japanese lines

Probably the best way to do this is something like: define ma = Character("Mahoro Ando", what_font="japanese_font.ttf") You'll need to supply a Japanese font - for example, you could use MTLc3m.ttf from templates/japanese/game. I found the font in those folders and input the fil...
by c8terade
Wed Oct 08, 2014 6:40 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Just a few japanese lines
Replies: 5
Views: 608

[SOLVED] Just a few japanese lines

I'm currently working on the script, and I wanted to make one of the characters speak in Japanese for added humour. However, since the game is in English, I don't think the engine recognized the kana I had inputted. I'm aware I have to get a font in order to make it work, but how do I implement it a...
by c8terade
Sun Jul 27, 2014 7:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Trying to make options available under multiple conditions
Replies: 1
Views: 301

Re: Trying to make options available under multiple conditio

nevermind i fixed it i was putting it in the wrong format
by c8terade
Sun Jul 27, 2014 7:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Trying to make options available under multiple conditions
Replies: 1
Views: 301

Trying to make options available under multiple conditions

okay, so my problem is that i want certain options in some of the in-game menus to remain available until the player has gone through certain topics. so say one topic will remain available to read until its two subtopics are read, then it will become unavailable. in this example of coding: label lib...