Search found 211 matches

by rinrin
Tue Jun 05, 2012 11:57 am
Forum: Ren'Py Questions and Announcements
Topic: Animated mainmenu background: how to do it?
Replies: 21
Views: 15425

Re: Animated mainmenu background: how to do it?

I think this should work: ############################################################################## # Main Menu # # Screen that's used to display the main menu, when Ren'Py first starts # http://www.renpy.org/doc/html/screen_special.html#main-menu screen main_menu: # This ensures that any other...
by rinrin
Sun May 13, 2012 10:19 am
Forum: Ren'Py Questions and Announcements
Topic: Custom animated cursor disappears after 30 seconds [solved]
Replies: 6
Views: 1125

Re: Custom animated cursor disappears after 30 seconds [solv

PyTom wrote:You can configure it by setting config.mouse_hide_time to a number.
Thank you, that worked.
by rinrin
Sun May 13, 2012 9:01 am
Forum: Ren'Py Questions and Announcements
Topic: Custom animated cursor disappears after 30 seconds [solved]
Replies: 6
Views: 1125

Re: Custom animated cursor disappears after 30 seconds

Another thing I noticed, also related to the cursor: If I switch to fullscreen on a computer with a big monitor, the game gets stretched to fill the screen but the custom cursor doesn't. So the cursor is proportionately much smaller on fullscreen.
by rinrin
Sun May 13, 2012 6:44 am
Forum: Ren'Py Questions and Announcements
Topic: Custom animated cursor disappears after 30 seconds [solved]
Replies: 6
Views: 1125

Custom animated cursor disappears after 30 seconds [solved]

We're using a custom made animated cursor set via config.mouse. When idle, it works fine for approximately 30 seconds and then disappears, reappearing if I move the mouse. Is there a way to fix this? config.mouse = {"default": [("assets/cursor/cursor01.png", 0, 0), ("assets/...
by rinrin
Sat May 05, 2012 10:52 am
Forum: Works in Progress
Topic: Princess Battles [GxB] [card battles] [commercial]
Replies: 77
Views: 21203

Re: Princess Battles [card battles] [GxB] [commercial] new:v

The story will soon be rewritten up to the point where the demo ends. So hopefully I'll soon be able to show more screenshots with all the obtainable characters. For now, here's one with Lucian:
princess-battles-screenshot-02.jpg
Edit: more screenshots
by rinrin
Fri Apr 27, 2012 10:29 am
Forum: Works in Progress
Topic: Princess Battles [GxB] [card battles] [commercial]
Replies: 77
Views: 21203

Re: Princess Battles [card battles] [GxB] [commercial] new:v

Still rewriting the story (lots of changes were introduced). Here's a new screenshot:
princess-battles-screenshot-01.png
by rinrin
Sat Apr 07, 2012 3:53 am
Forum: Ren'Py Questions and Announcements
Topic: Beginner level tutorial
Replies: 37
Views: 18456

Re: Beginner level tutorial

Thanks, everyone! I'm glad you found it useful. :D

Princess Battles is in the last stages of development so I'll be pretty busy for the rest of this month, but after that I hope I'll finally manage to find some time to finish part 7 of the tutorial.
by rinrin
Thu Apr 05, 2012 12:57 pm
Forum: Works in Progress
Topic: Princess Battles [GxB] [card battles] [commercial]
Replies: 77
Views: 21203

Re: [WIP] Princess Battles (card based raising sim, commerci

rinrin wrote:The battle screen is practically finished (even the visual effects and animations) but has no sound whatsoever - I'll be implementing sound effects early next month.
And here it is:

by rinrin
Sat Mar 24, 2012 7:14 am
Forum: Ren'Py Questions and Announcements
Topic: Beginner level tutorial
Replies: 37
Views: 18456

Re: Beginner level tutorial

I'm really happy to hear that! I hope I'll manage to work on part seven sometimes soon (parts of it are already written, but it will take some time to rearrange and organize everything into something readable).
by rinrin
Thu Mar 22, 2012 7:34 am
Forum: Works in Progress
Topic: Princess Battles [GxB] [card battles] [commercial]
Replies: 77
Views: 21203

Re: [WIP] Princess Battles (card based raising sim, commerci

Can't wait for this to be fnished. How is progress so far? The game itself is nearly finished, but we're still adding and fixing lots of little things. I'm currently rewriting parts of the story. The battle screen is practically finished (even the visual effects and animations) but has no sound wha...
by rinrin
Tue Mar 20, 2012 5:32 am
Forum: Works in Progress
Topic: Princess Battles [GxB] [card battles] [commercial]
Replies: 77
Views: 21203

Re: [WIP] Princess Battles (card based raising sim, commerci

Update:
Another romanceable gentleman was added to the game.
(see the game's official site for the full profile)
chara-presentation Edmond half.png
by rinrin
Sun Mar 04, 2012 3:44 am
Forum: Ren'Py Questions and Announcements
Topic: Beginner level tutorial
Replies: 37
Views: 18456

Re: Beginner level tutorial

@ akizakura:
Thanks! Glad you found it useful :) I'll try to make more, but it will probably take some time.
by rinrin
Thu Mar 01, 2012 6:41 am
Forum: Ren'Py Questions and Announcements
Topic: Playing an ATL animation from the start in a screen.
Replies: 4
Views: 1251

Re: Playing an ATL animation from the start in a screen.

I think it should work.

Disclaimer: I haven't tried this in that specific situation - I mostly have it set in imagebuttons, something like:

Code: Select all

hovered Show("animatedeffectscreen", transition=None) unhovered Hide("animatedeffectscreen", transition=None) 
by rinrin
Wed Feb 29, 2012 11:23 pm
Forum: Ren'Py Questions and Announcements
Topic: Playing an ATL animation from the start in a screen.
Replies: 4
Views: 1251

Re: Playing an ATL animation from the start in a screen.

We had this problem too. Looping animations worked fine, but all one-time animations only showed the last frame. It seems the animation "loads" / plays when the screen is displayed, even if it's not actually shown. The only way I was able to make it work was to put the animations in separa...
by rinrin
Wed Feb 01, 2012 8:34 am
Forum: Ren'Py Questions and Announcements
Topic: Can I remove non-fullscreen video?
Replies: 10
Views: 1386

Re: Can I remove non-fullscreen video?

I'm not sure I understood the question here. You originally said: Can you think of a good use-case for non-fullscreen video in games? ...and to this I say yes, for example putting a small looping video behind a mostly transparent window that's part of the background. We're currently using ATL animat...