Search found 211 matches
- Tue Jun 05, 2012 11:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated mainmenu background: how to do it?
- Replies: 21
- Views: 15425
Re: Animated mainmenu background: how to do it?
I think this should work: ############################################################################## # Main Menu # # Screen that's used to display the main menu, when Ren'Py first starts # http://www.renpy.org/doc/html/screen_special.html#main-menu screen main_menu: # This ensures that any other...
- Sun May 13, 2012 10:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom animated cursor disappears after 30 seconds [solved]
- Replies: 6
- Views: 1125
Re: Custom animated cursor disappears after 30 seconds [solv
Thank you, that worked.PyTom wrote:You can configure it by setting config.mouse_hide_time to a number.
- Sun May 13, 2012 9:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom animated cursor disappears after 30 seconds [solved]
- Replies: 6
- Views: 1125
Re: Custom animated cursor disappears after 30 seconds
Another thing I noticed, also related to the cursor: If I switch to fullscreen on a computer with a big monitor, the game gets stretched to fill the screen but the custom cursor doesn't. So the cursor is proportionately much smaller on fullscreen.
- Sun May 13, 2012 6:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom animated cursor disappears after 30 seconds [solved]
- Replies: 6
- Views: 1125
Custom animated cursor disappears after 30 seconds [solved]
We're using a custom made animated cursor set via config.mouse. When idle, it works fine for approximately 30 seconds and then disappears, reappearing if I move the mouse. Is there a way to fix this? config.mouse = {"default": [("assets/cursor/cursor01.png", 0, 0), ("assets/...
- Sat May 05, 2012 10:52 am
- Forum: Works in Progress
- Topic: Princess Battles [GxB] [card battles] [commercial]
- Replies: 77
- Views: 21203
Re: Princess Battles [card battles] [GxB] [commercial] new:v
The story will soon be rewritten up to the point where the demo ends. So hopefully I'll soon be able to show more screenshots with all the obtainable characters. For now, here's one with Lucian:more screenshots
Edit: - Fri Apr 27, 2012 10:29 am
- Forum: Works in Progress
- Topic: Princess Battles [GxB] [card battles] [commercial]
- Replies: 77
- Views: 21203
Re: Princess Battles [card battles] [GxB] [commercial] new:v
Still rewriting the story (lots of changes were introduced). Here's a new screenshot:
- Sat Apr 07, 2012 3:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Beginner level tutorial
- Replies: 37
- Views: 18456
Re: Beginner level tutorial
Thanks, everyone! I'm glad you found it useful.
Princess Battles is in the last stages of development so I'll be pretty busy for the rest of this month, but after that I hope I'll finally manage to find some time to finish part 7 of the tutorial.
Princess Battles is in the last stages of development so I'll be pretty busy for the rest of this month, but after that I hope I'll finally manage to find some time to finish part 7 of the tutorial.
- Thu Apr 05, 2012 12:57 pm
- Forum: Works in Progress
- Topic: Princess Battles [GxB] [card battles] [commercial]
- Replies: 77
- Views: 21203
Re: [WIP] Princess Battles (card based raising sim, commerci
And here it is:rinrin wrote:The battle screen is practically finished (even the visual effects and animations) but has no sound whatsoever - I'll be implementing sound effects early next month.
- Sat Mar 24, 2012 7:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Beginner level tutorial
- Replies: 37
- Views: 18456
Re: Beginner level tutorial
I'm really happy to hear that! I hope I'll manage to work on part seven sometimes soon (parts of it are already written, but it will take some time to rearrange and organize everything into something readable).
- Thu Mar 22, 2012 7:34 am
- Forum: Works in Progress
- Topic: Princess Battles [GxB] [card battles] [commercial]
- Replies: 77
- Views: 21203
Re: [WIP] Princess Battles (card based raising sim, commerci
Can't wait for this to be fnished. How is progress so far? The game itself is nearly finished, but we're still adding and fixing lots of little things. I'm currently rewriting parts of the story. The battle screen is practically finished (even the visual effects and animations) but has no sound wha...
- Tue Mar 20, 2012 5:32 am
- Forum: Works in Progress
- Topic: Princess Battles [GxB] [card battles] [commercial]
- Replies: 77
- Views: 21203
Re: [WIP] Princess Battles (card based raising sim, commerci
Update:
Another romanceable gentleman was added to the game.
(see the game's official site for the full profile)
Another romanceable gentleman was added to the game.
(see the game's official site for the full profile)
- Sun Mar 04, 2012 3:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Beginner level tutorial
- Replies: 37
- Views: 18456
Re: Beginner level tutorial
@ akizakura:
Thanks! Glad you found it useful I'll try to make more, but it will probably take some time.
Thanks! Glad you found it useful I'll try to make more, but it will probably take some time.
- Thu Mar 01, 2012 6:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Playing an ATL animation from the start in a screen.
- Replies: 4
- Views: 1251
Re: Playing an ATL animation from the start in a screen.
I think it should work.
Disclaimer: I haven't tried this in that specific situation - I mostly have it set in imagebuttons, something like:
Disclaimer: I haven't tried this in that specific situation - I mostly have it set in imagebuttons, something like:
Code: Select all
hovered Show("animatedeffectscreen", transition=None) unhovered Hide("animatedeffectscreen", transition=None)
- Wed Feb 29, 2012 11:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Playing an ATL animation from the start in a screen.
- Replies: 4
- Views: 1251
Re: Playing an ATL animation from the start in a screen.
We had this problem too. Looping animations worked fine, but all one-time animations only showed the last frame. It seems the animation "loads" / plays when the screen is displayed, even if it's not actually shown. The only way I was able to make it work was to put the animations in separa...
- Wed Feb 01, 2012 8:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I remove non-fullscreen video?
- Replies: 10
- Views: 1386
Re: Can I remove non-fullscreen video?
I'm not sure I understood the question here. You originally said: Can you think of a good use-case for non-fullscreen video in games? ...and to this I say yes, for example putting a small looping video behind a mostly transparent window that's part of the background. We're currently using ATL animat...