Search found 21 matches
- Wed Apr 22, 2015 11:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to adjust character sprite?
- Replies: 2
- Views: 705
Re: How to adjust character sprite?
The bit of the documentation you want is here: http://www.renpy.org/doc/html/style_properties.html#position-style-properties XPos and YPos are coordinates in pixels from the top left of the screen, to the ANCHOR of the image. XAnchor and YAnchor set the coordinates of the anchor from the top left of...
- Sun Mar 29, 2015 11:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Firing 2 events at once (SOLVED)
- Replies: 3
- Views: 583
Re: Firing 2 events at once (easy question)
with can be used on it's own to affect multiple things:
As long as you're wanting the same transition for all the new images, this works
Code: Select all
show bobBlank at right
show happy at Position (xpos = 625, ypos = 190)
with dissolve
- Sat Mar 28, 2015 8:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying characters with different outfits (SOLVED)
- Replies: 6
- Views: 949
Re: Displaying characters with different outfits
ConditionSwitch allows you to have a list of logical tests, such as X = 1 or BOB = True, and associate an image with each test. Each time the image is displayed, the tests are checked in order and the first one that is true determines the image returned. To take the code from the wiki: init: image b...
- Sat Mar 28, 2015 7:56 am
- Forum: Creator Discussion
- Topic: EU VAT Regulations, Crowdfunding and Patreon
- Replies: 10
- Views: 3576
Re: EU VAT Regulations, Crowdfunding and Patreon
Thankyou for the summary...This has basically forced indie developers to use third party distributors and that's just terrible for the industry as a whole in the long run. Don't get me wrong, I'm all for the vast majority of the stuff coming from being part of the EU, but this smacks of none of the ...
- Sat Mar 21, 2015 4:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sound Effects, Music Not Playing
- Replies: 4
- Views: 733
Re: Sound Effects, Music Not Playing
Is it that you need to use True instead of true?
(I might be well off with this one, but it's a mistake I make time and time again.)
(I might be well off with this one, but it's a mistake I make time and time again.)
- Sat Mar 21, 2015 2:05 pm
- Forum: Creator Discussion
- Topic: Sci-fi: Do you want alien dates, or human only?
- Replies: 46
- Views: 6207
Re: Sci-fi: Do you expect alien dates, or human only?
It depends on how "alien" you want your aliens to be - to some the idea of "romance" might be very different to how we see it, which can lead to an interesting storyline in a VN as these cultural differences are explored and conquered (or not, as the case may be...) One of the th...
- Sat Mar 21, 2015 9:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Zooming ot a specific location on a picture
- Replies: 6
- Views: 2438
Re: Zooming ot a specific location on a picture
There is probably a new way of doing it but I've done similar in the past using Zoom(): init: define Pan = Zoom((800, 600), (0, 0, 2560, 1140), (0, 0, 400, 300), 5.0) image Stars = "starfield_basic.png" start: show Stars at Pan define Pan = Zoom((A), (B), (C), D) A: The size of your displa...
- Fri Mar 20, 2015 4:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Input in Main Menu
- Replies: 1
- Views: 577
Re: Input in Main Menu
Yes but it can get rather complicated...parsers are a whole science unto themselves - it's one of those things that can snowball in complexity if your not careful.
For a menu in particular, you need to catch different capitalizations (unless you simply .upper() the input, which is what I tend to do.)
For a menu in particular, you need to catch different capitalizations (unless you simply .upper() the input, which is what I tend to do.)
- Thu Mar 19, 2015 7:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I show a variable in text?
- Replies: 4
- Views: 485
Re: How do I show a variable in text?
To do random integer numbers, you use renpy.random.randint(X,Y) where X is the minimum and Y is the maximum. For example: label Roll_A_Die: $ dieroll = renpy.random.randint(1,20) return label start: call Roll_A_Die e "I rolled a [dieroll]" (random() on it's own won't work, it has to be the...
- Wed Mar 18, 2015 5:29 am
- Forum: General Discussion
- Topic: Home office?
- Replies: 7
- Views: 1225
Re: Home office?
Two words: Heat & Power
I've a garage workshop / office and whilst it's excellent when the weather is clement, over winter I was looking at -2 centigrade in there some days. (YMMV based on geography of course.) But yeah, it's worth it in the long run.
I've a garage workshop / office and whilst it's excellent when the weather is clement, over winter I was looking at -2 centigrade in there some days. (YMMV based on geography of course.) But yeah, it's worth it in the long run.
- Fri Mar 13, 2015 4:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In need of Ren'py help!
- Replies: 10
- Views: 1059
Re: In need of Ren'py help!
You need to indent the line: $ all_questions_over = True Basically, the indentations are key in Python (and Ren'py.) The "if" statement will run the next "block" of code, and those blocks are defined by being indented. So: if Bob == "Happy": $ call Happy_Dance $ call Ne...
- Fri Mar 13, 2015 12:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Live Compostie changing colors?
- Replies: 4
- Views: 724
Re: Live Compostie changing colors?
You might be able to do it with im.MatrixColor:
http://www.renpy.org/doc/html/displayab ... atrixcolor
In particular im.matrix.hue(h) is probably what you are looking for, since you can tie h to a slider. It will make your composite more complicated though...
http://www.renpy.org/doc/html/displayab ... atrixcolor
In particular im.matrix.hue(h) is probably what you are looking for, since you can tie h to a slider. It will make your composite more complicated though...
- Wed Mar 11, 2015 4:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make individual character stories?
- Replies: 6
- Views: 541
Re: How to make individual character stories?
Simplest way is to have each chapter end with setting a variable to the name of the next label in that story arc, and then having the menu use that: label start: #Set the initial variables for each route. $ MAN_ROUTE = "MAN_1" $ WOMAN_ROUTE = "WOMAN_1" jump Game_Menu return label...
- Wed Mar 11, 2015 4:21 pm
- Forum: Creator Discussion
- Topic: [DISCUSSION]Is a love meter a good idea?
- Replies: 15
- Views: 3050
Re: [DISCUSSION]Is a love meter a good idea?
In this regard, I've always favoured the idea of player choice - having toggle-able meters is always one way to go, and my current project has them work that way. One recent game I played had a neat feature on it's NewGame+ which even let you toggle on little flags on individual dialogue lines, to s...
- Sat Mar 07, 2015 5:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Two DynamicDisplayable or LiveComposite characters? (SOLVED)
- Replies: 4
- Views: 716
Re: Can I have 2 DynamicDisplayable or LiveComposite charact
In your original code, you have two definitions of draw_character. The code has no way of telling them apart. The quickest fix is to change the second one's name to "draw_character_2" and then change: image chara0 = DynamicDisplayable(draw_character) to image chara0 = DynamicDisplayable(dr...