Search found 19 matches

by fundogmo
Wed Apr 24, 2024 1:37 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5541
Views: 2877962

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by fundogmo
Mon Mar 11, 2024 8:26 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5541
Views: 2877962

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by fundogmo
Tue Nov 14, 2023 4:57 pm
Forum: I am a Musician, Sound Editor, or Video Editor
Topic: (OPEN)Video Editor/Animator (Over 150+ video made !)
Replies: 84
Views: 36674

Re: (OPEN)Video Editor/Animator (Over 150+ video made !)

Your experience in the indie visual novel industry is awe-inspiring! I've recently started dabbling in this field and have experimented with various editing platforms. I settled on Movavi for its ease of use and features like basic cutting, transitions, and effects, which are perfect for someone at ...
by fundogmo
Fri Oct 27, 2023 5:30 am
Forum: Creator Discussion
Topic: Best ways to spend a small marketing budget?
Replies: 6
Views: 10516

Re: Best ways to spend a small marketing budget?

Necro, I know. Boosting posts on FB or other social media platforms can work well, but it's essential to target the right audience to see a conversion. Instead of solely focusing on boosting, consider improving your engagement strategies as well. I've found great value with this Facebook adspy tool ...
by fundogmo
Sat Sep 10, 2016 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Keeping text shown during transitions
Replies: 33
Views: 13570

Re: Keeping text shown during transitions

Sorry to bump this, but I'm still hoping someone can work out a solution to this. My game also would ideally have a bunch of dissolve transitions between characters and backgrounds to represent them moving away, and the loss of the text window is really affecting the pacing. 'show window' is making ...
by fundogmo
Sat Aug 06, 2016 12:36 am
Forum: Ren'Py Questions and Announcements
Topic: One time names for throwaway extras [SOLVED]
Replies: 4
Views: 716

Re: One time names for throwaway extras [SOLVED]

I don't want to bump the thread too much but I just wanted to say I appreciate that new set of code. It's more elegant than the other example and absolutely perfect. Thank you so much!
by fundogmo
Tue Aug 02, 2016 8:33 pm
Forum: Ren'Py Questions and Announcements
Topic: One time names for throwaway extras [SOLVED]
Replies: 4
Views: 716

Re: One time names for throwaway extras [SOLVED]

Oh wow, this is exactly what I was looking for. Thanks!
by fundogmo
Tue Aug 02, 2016 12:30 am
Forum: Ren'Py Questions and Announcements
Topic: One time names for throwaway extras [SOLVED]
Replies: 4
Views: 716

One time names for throwaway extras [SOLVED]

So in my game I have a lot of throwaway dialogue lines from one-time, text-only 'extras' that ideally need a name displayed in second window. I'm kind of brute forcing it by including a million unique character definition in my preload, which I guess technically works, but is there a more efficient ...
by fundogmo
Sat Jul 09, 2016 7:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Temporary third text window
Replies: 3
Views: 599

Re: Temporary third text window

Thank for the links, namastaii. I was browsing through them, and it seems like a possible avenue.

The notify function however, seems like the quick fix that will work perfectly. Thank you very much trooper6! I can't wait to experiment implementing it!
by fundogmo
Thu Jul 07, 2016 11:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Temporary third text window
Replies: 3
Views: 599

Temporary third text window

My brain has melted trying to theorize an answer on my own, but I've been making no progress and need help! I would like to see if there's a way to have a third text window pop up at the top of the screen during certain lines, then slowly fade away during the next line, similar to Steins;gate (which...
by fundogmo
Tue May 31, 2016 10:10 am
Forum: Ren'Py Questions and Announcements
Topic: Jitter on zoom function [SOLVED]
Replies: 2
Views: 451

Re: Jitter on zoom function

That worked PERFECTLY!

Thank you very much!
by fundogmo
Mon May 30, 2016 9:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Jitter on zoom function [SOLVED]
Replies: 2
Views: 451

Jitter on zoom function [SOLVED]

This is probably another newbie question, but I'm generating a ton of jitter when trying to slowly zoom into a background. show fullscreenimage with dissolve: xpos 0.5 ypos 0.5 xanchor 0.5 yanchor 0.5 zoom .75 linear 8.0 zoom 1 Is this perhaps a downside of using Zoom, and there's possibly a better ...
by fundogmo
Mon May 30, 2016 12:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Background dissolve removes character [SOLVED]
Replies: 3
Views: 530

Re: Background dissolve removes character

Thank you both. Can't believe I glazed over both of those during the tutorial.

I really appreciate it!
by fundogmo
Mon May 30, 2016 4:21 am
Forum: Ren'Py Questions and Announcements
Topic: Background dissolve removes character [SOLVED]
Replies: 3
Views: 530

Background dissolve removes character [SOLVED]

I'm running into a simple issue that I can't seem to troubleshoot on my own. In my game, I want to begin with a black background, introduce my character, then have a background dissolve in behind them. Pretty simple, right? Straight out of the tutorial. Just for some reason, when the background come...
by fundogmo
Wed Mar 04, 2015 7:50 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Licensing fee for song covers of popular songs
Replies: 2
Views: 1238

Re: Licensing fee for song covers of popular songs

Oof, well... if anyone stumbles on this topic with the same question, here's a pretty discouraging answer in regards to just using one for your trailer, much less the final product. http://www.untoldentertainment.com/blog/2010/05/27/how-to-license-a-song-for-your-game-trailer/ In short - people don'...