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- Tue Nov 14, 2023 4:57 pm
- Forum: I am a Musician, Sound Editor, or Video Editor
- Topic: (OPEN)Video Editor/Animator (Over 150+ video made !)
- Replies: 84
- Views: 36674
Re: (OPEN)Video Editor/Animator (Over 150+ video made !)
Your experience in the indie visual novel industry is awe-inspiring! I've recently started dabbling in this field and have experimented with various editing platforms. I settled on Movavi for its ease of use and features like basic cutting, transitions, and effects, which are perfect for someone at ...
- Fri Oct 27, 2023 5:30 am
- Forum: Creator Discussion
- Topic: Best ways to spend a small marketing budget?
- Replies: 6
- Views: 10516
Re: Best ways to spend a small marketing budget?
Necro, I know. Boosting posts on FB or other social media platforms can work well, but it's essential to target the right audience to see a conversion. Instead of solely focusing on boosting, consider improving your engagement strategies as well. I've found great value with this Facebook adspy tool ...
- Sat Sep 10, 2016 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Keeping text shown during transitions
- Replies: 33
- Views: 13570
Re: Keeping text shown during transitions
Sorry to bump this, but I'm still hoping someone can work out a solution to this. My game also would ideally have a bunch of dissolve transitions between characters and backgrounds to represent them moving away, and the loss of the text window is really affecting the pacing. 'show window' is making ...
- Sat Aug 06, 2016 12:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: One time names for throwaway extras [SOLVED]
- Replies: 4
- Views: 716
Re: One time names for throwaway extras [SOLVED]
I don't want to bump the thread too much but I just wanted to say I appreciate that new set of code. It's more elegant than the other example and absolutely perfect. Thank you so much!
- Tue Aug 02, 2016 8:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: One time names for throwaway extras [SOLVED]
- Replies: 4
- Views: 716
Re: One time names for throwaway extras [SOLVED]
Oh wow, this is exactly what I was looking for. Thanks!
- Tue Aug 02, 2016 12:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: One time names for throwaway extras [SOLVED]
- Replies: 4
- Views: 716
One time names for throwaway extras [SOLVED]
So in my game I have a lot of throwaway dialogue lines from one-time, text-only 'extras' that ideally need a name displayed in second window. I'm kind of brute forcing it by including a million unique character definition in my preload, which I guess technically works, but is there a more efficient ...
- Sat Jul 09, 2016 7:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Temporary third text window
- Replies: 3
- Views: 599
Re: Temporary third text window
Thank for the links, namastaii. I was browsing through them, and it seems like a possible avenue.
The notify function however, seems like the quick fix that will work perfectly. Thank you very much trooper6! I can't wait to experiment implementing it!
The notify function however, seems like the quick fix that will work perfectly. Thank you very much trooper6! I can't wait to experiment implementing it!
- Thu Jul 07, 2016 11:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Temporary third text window
- Replies: 3
- Views: 599
Temporary third text window
My brain has melted trying to theorize an answer on my own, but I've been making no progress and need help! I would like to see if there's a way to have a third text window pop up at the top of the screen during certain lines, then slowly fade away during the next line, similar to Steins;gate (which...
- Tue May 31, 2016 10:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Jitter on zoom function [SOLVED]
- Replies: 2
- Views: 451
Re: Jitter on zoom function
That worked PERFECTLY!
Thank you very much!
Thank you very much!
- Mon May 30, 2016 9:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Jitter on zoom function [SOLVED]
- Replies: 2
- Views: 451
Jitter on zoom function [SOLVED]
This is probably another newbie question, but I'm generating a ton of jitter when trying to slowly zoom into a background. show fullscreenimage with dissolve: xpos 0.5 ypos 0.5 xanchor 0.5 yanchor 0.5 zoom .75 linear 8.0 zoom 1 Is this perhaps a downside of using Zoom, and there's possibly a better ...
- Mon May 30, 2016 12:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Background dissolve removes character [SOLVED]
- Replies: 3
- Views: 530
Re: Background dissolve removes character
Thank you both. Can't believe I glazed over both of those during the tutorial.
I really appreciate it!
I really appreciate it!
- Mon May 30, 2016 4:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Background dissolve removes character [SOLVED]
- Replies: 3
- Views: 530
Background dissolve removes character [SOLVED]
I'm running into a simple issue that I can't seem to troubleshoot on my own. In my game, I want to begin with a black background, introduce my character, then have a background dissolve in behind them. Pretty simple, right? Straight out of the tutorial. Just for some reason, when the background come...
- Wed Mar 04, 2015 7:50 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Licensing fee for song covers of popular songs
- Replies: 2
- Views: 1238
Re: Licensing fee for song covers of popular songs
Oof, well... if anyone stumbles on this topic with the same question, here's a pretty discouraging answer in regards to just using one for your trailer, much less the final product. http://www.untoldentertainment.com/blog/2010/05/27/how-to-license-a-song-for-your-game-trailer/ In short - people don'...