Search found 26 matches
- Fri Feb 27, 2015 10:43 pm
- Forum: Asset Creation: Writing
- Topic: Dialogues in VN
- Replies: 25
- Views: 5002
Re: Dialogues in VN
Also poor writers overuse curses and slang words. What exactly is wrong with having characters use swear words and slang words? Depending on the setting, I don't think it would be "bad dialogue" to have a character swear or use slang. Like, say, in a high school setting (which many VN's a...
- Fri Feb 27, 2015 9:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to customize the timer for menu choices.[SOLVED]
- Replies: 8
- Views: 1571
Re: How to customize the timer for menu choices.
Ow. Maybe you want just to style the bar, to have a different style from the basic theme. Is that you're asking? If that, do this: screen countdown: timer 0.01 repeat True action If(time > 0, true=SetVariable('time', time - 0.01), false=[Hide('countdown'), Jump(timer_jump)]) bar value time range tim...
- Fri Feb 27, 2015 9:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I create a non-reactangle selection for an imagemap?
- Replies: 6
- Views: 1224
Re: Can I create a non-reactangle selection for an imagemap?
Yes you understand it correctly. An image as background (you can change it in the options.rpy file, is the "mm_root" value... like mm_root="mybg.jpg") then the imagemap, with an alpha channel (=transparent pixels wher the background image had to be shown). There's no additional c...
- Fri Feb 27, 2015 8:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Save screen exiting through X on the window
- Replies: 8
- Views: 1280
Re: Save screen exiting through X on the window
That depend on the code you used for that X button.
- Fri Feb 27, 2015 8:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I create a non-reactangle selection for an imagemap?
- Replies: 6
- Views: 1224
Re: Can I create a non-reactangle selection for an imagemap?
It's hard to tell without seeing an image. Anyway, imagemaps CAN BE .png overlays on other images, with an alpha channel, and only opaque pixels are sensitive in the given area of the button (the hotspot). This can help you create complex imagemaps (and avoid overlapping anyway). Just create a png m...
- Fri Feb 27, 2015 8:00 pm
- Forum: Ren'Py Cookbook
- Topic: Basic Message System
- Replies: 93
- Views: 59082
Re: Basic Message System
I'll do another post (soon). This one belong to a commercial project, so I will do a tutorial more than a code to recycle (nothing too difficult, anyway).sharikah wrote:That's great!! Were you able to finish it? I would love to use it..
- Wed Feb 25, 2015 3:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Closed] Ren'py tutorial not functioning, solution:
- Replies: 5
- Views: 1538
Re: LOL REN'PY TUTORIAL IS BROKEN.
It work for me too. Anyway, this is not the section to point out ren'py "bugs".
- Tue Feb 24, 2015 10:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text not filling horizontal space in choice buttons...
- Replies: 6
- Views: 1506
Re: Text not filling horizontal space in choice buttons...
XD XD XD
Its fun. I didn't noticed at first.
style.menu_choice_button.xminimum = int(config.screen_width * 2.0)
style.menu_choice_button.xmaximum = int(config.screen_width * 0.75)
The minimum is larger than the maximum. Try fix it.
Its fun. I didn't noticed at first.
style.menu_choice_button.xminimum = int(config.screen_width * 2.0)
style.menu_choice_button.xmaximum = int(config.screen_width * 0.75)
The minimum is larger than the maximum. Try fix it.
- Mon Feb 23, 2015 10:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to Make a Icon Show A Video
- Replies: 15
- Views: 2124
Re: How to Make a Icon Show A Video
You mean a button that you can press to show a video?
And a full sized video playing in a game menu or something overlying the actual game?
And a full sized video playing in a game menu or something overlying the actual game?
- Mon Feb 23, 2015 9:11 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: [CLOSED]Dragon Dating Simulator looking for BG, CG and more!
- Replies: 6
- Views: 3067
Re: Dragon Dating Simulator is looking for Artists, UI and m
I like the concept, so... I want to do and code the GUI (and anything else needed in that compartment). A dragon fantasy interface? I'm in! Please send me a PM with more details and we can have a deal and discuss on the style (I can also show some interface example). I'm skilled enough to help with ...
- Mon Feb 23, 2015 8:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Say_who window animated?
- Replies: 4
- Views: 1009
Re: Say_who window animated?
Mmmh... is somehow complex. The animation you defined is played once, as only once is put "inside" the displayable. So, next time you will see only the last frame. To animate this everytime you have to create a transform and apply it with AT clause to an element, in the "say" scr...
- Mon Feb 23, 2015 8:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling textbuttons [SOLVED]
- Replies: 12
- Views: 6888
Re: Disabling textbuttons [unsolved]
Uhm... I suppose you can click once again a button that doesn't have the condition matched because you put the sensitive check after the return of the value.
Just that XD. Actions are done in strict order. After that, the button become insensitive.
Just that XD. Actions are done in strict order. After that, the button become insensitive.
- Mon Feb 23, 2015 3:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character gallery
- Replies: 15
- Views: 2366
Re: Character gallery
You don't have to jump to a label, but show instead a movie displayable thanks to the magic of... the movie displayable.
(the white haired girl never seen his own feets...).
(the white haired girl never seen his own feets...).
- Mon Feb 23, 2015 2:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text save problem
- Replies: 2
- Views: 863
Re: Text save problem
So... You have to use JSON functions to store the _last_raw_what variable content. Mind that if you ar in a choice context, a transition or other context, no text will be saved (obviously). Here we go. This is the JSON function. Put it where you want. init python: def the_lastline(d): mylast_line = ...
- Sun Feb 22, 2015 11:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: COPY a save slot (complex)
- Replies: 6
- Views: 1019
Re: COPY a save slot (complex)
It doesn't seem that necessary since it only takes a few seconds to save in multiple slots. The only games I've seen a copy function in are the ones that only use one slot. Yeah, you're right, for usual novel games I don't see so much use into that (you can simply save multiple times at the same po...