Search found 24 matches
- Tue Apr 02, 2019 7:57 pm
- Forum: I am a Musician, Sound Editor, or Video Editor
- Topic: (OPEN)Video Editor/Animator (Over 150+ video made !)
- Replies: 84
- Views: 38179
Re: [Video]Professional looking Opening/Trailer/Ending (Update 20/10/2018)
WhiteCharisma is great to work with, replies promptly and puts out excellent quality videos! Definitely would recommend.
- Tue Jan 24, 2017 10:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: CTC after {w}?
- Replies: 2
- Views: 586
Re: CTC after {w}?
Thank you!
- Sat Jan 21, 2017 3:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: CTC after {w}?
- Replies: 2
- Views: 586
CTC after {w}?
Hi, Anybody know how I can add a CTC after {w} in dialogue? Mine currently only shows up after a line Currently I'm using: image ctc_blink: xpos 1070 ypos 710 xanchor 1.0 yanchor 1.0 "arrow1.png" linear 0.2 alpha 1.0 "arrow2.png" linear 0.2 alpha 1.0 repeat and this under init: $...
- Sat Jan 21, 2017 3:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent data
- Replies: 4
- Views: 596
Re: Persistent data
Thanks!
- Tue Jan 17, 2017 1:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent data
- Replies: 4
- Views: 596
Persistent data
Hi all, Sorry to bother you with a super simple question, but I'm trying to figure out persistent variables. For example, in the below code, I want book1_read, book2_read, and book3_read to all equal 1 or greater, which adds 1 to book_unlock. if book1_read >= 1 and book2_read >= 1 and book3_read >= ...
- Sun Mar 20, 2016 2:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing images in screens
- Replies: 2
- Views: 280
Re: Showing images in screens
Ah, thought it was something simple. Thanks!
- Sun Mar 20, 2016 2:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Overlapping image maps
- Replies: 2
- Views: 263
Re: Overlapping image maps
Thank you, imagebuttons work much better for what I had in mind!
- Fri Mar 18, 2016 11:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Overlapping image maps
- Replies: 2
- Views: 263
Overlapping image maps
So I've created two sets of transparent imagemaps for main menu buttons. When hovering, the button slides out to the left and glows. The problem is, the ground image stays and blends in with the hovering image. Anybody know a fix? screen main_menu(): tag menu imagemap: ground "groundmm.png"...
- Fri Mar 18, 2016 10:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing images in screens
- Replies: 2
- Views: 280
Showing images in screens
Really stupid question but can't seem to find the answer elsewhere. How do I show/call an image, like a background, in the screen code? For example: # Main Menu screen main_menu(): tag menu [Show background image here] imagemap: show "mainmenu.png" ground "groundmm.png" hover &qu...
- Tue Mar 15, 2016 7:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to format while defining characters
- Replies: 2
- Views: 384
Re: How to format while defining characters
Thanks! So silly of me.
- Mon Mar 14, 2016 11:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to format while defining characters
- Replies: 2
- Views: 384
How to format while defining characters
So when defining characters, such as
The character header is always bold automatically. Is there a way to remove the bold format, or italicize it?
Thanks!
Code: Select all
define e = Character(_('Denbob'), color="#c8ffc8")
Thanks!
- Mon Jan 25, 2016 8:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Create animated choice menu options
- Replies: 2
- Views: 369
Re: Create animated choice menu options
Thanks! I thought it would be really simple.
- Sun Jan 24, 2016 10:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Create animated choice menu options
- Replies: 2
- Views: 369
Create animated choice menu options
Hi guys, Got stuck on something that's probably really simple. I'm trying to build animated choice menu buttons (so they would light up or catch on fire when you hover over them). My code in options look something like this: style.menu_choice_button.background = Frame("menuframe.png",25,15...
- Thu Jul 30, 2015 7:40 pm
- Forum: Works in Progress
- Topic: Order of Ataxia: Initial Effects [BxG] (Demo up)
- Replies: 2
- Views: 2773
Re: Order of Ataxia: Initial Effects [BxG]
Love the artwork!
- Tue Jul 28, 2015 9:31 pm
- Forum: Works in Progress
- Topic: You Are a Dark God: Desolation Road [Paranormal]
- Replies: 0
- Views: 686
You Are a Dark God: Desolation Road [Paranormal]
https://ksr-ugc.imgix.net/assets/004/224/928/4033ff44a1b3e01a0e7af676b8f99ada_original.gif?v=1438133024&w=680&fit=max&q=92&s=92c20d2f54176c9505911b4a7fd630a7 Hi guys, Hopefully this is a good place to post my (absolutely tiny ) indie studio's new project, You Are a Dark God: Desolat...