Many thanks to you both for giving such good advices, you're awesome!
I fixed it by using jump:
imagebutton idle "gui/select_idle.png" hover "gui/select_hover.png" xpos 355 ypos 310 focus_mask True action Jump("P1CH01")
Thanks again, have a great day!
Search found 4 matches
- Sat May 30, 2015 2:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Return Value from Screen Selection
- Replies: 3
- Views: 545
- Sat May 30, 2015 11:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Return Value from Screen Selection
- Replies: 3
- Views: 545
Return Value from Screen Selection
I'm trying to make a Character Selection in a Dating Sim as follows: 1. The Script file starts. 2. After the Intro, the Script calls for a Screen called character_selection (Where the player chooses with who to play with). 3. The Player chooses a Character on this screen (My first Problem: This Scre...
- Sat May 30, 2015 11:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Assign Action to g.button.make
- Replies: 2
- Views: 596
Re: Assign Action to g.button.make
The make_button() function of Gallery has a predefined action of displaying the image to the user. I don't think it's possible to change its action. What you're looking for is an imagebutton (http://www.renpy.org/doc/html/screens.html#imagebutton) It functions similar to textbutton and you can assi...
- Wed May 27, 2015 1:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Assign Action to g.button.make
- Replies: 2
- Views: 596
Assign Action to g.button.make
We are working on a Game for Renpy. It's almost finished but there's a problem with the gallery. The following code (in the attachment) displays three Character Avatars, when i tap on them i want an action to start (in this case switch to another screen) i tried to to the following: add g.make_butto...