Search found 5 matches

by ryukishifan0396
Sat Aug 01, 2015 6:20 am
Forum: Ren'Py Questions and Announcements
Topic: Video Playback Not Working
Replies: 2
Views: 564

Video Playback Not Working

#Define image black = "black_screen.jpg" image map = "map_1.jpg" init python: renpy.music.register_channel("loop1", "sound", True) renpy.music.register_channel("loop2", "sound", True) renpy.music.register_channel("loop3", "so...
by ryukishifan0396
Thu Jul 02, 2015 2:51 am
Forum: Ren'Py Questions and Announcements
Topic: "Expected Menuitem" Error (plz help)
Replies: 2
Views: 655

Re: "Expected Menuitem" Error (plz help)

trooper6 wrote:you should have typed:
if puzzle_pipe == false:

= assigns
== compares
lol wow thanks that actually solved the problem entirely. I didn't think there was a difference between 1 or 2 equal signs.
by ryukishifan0396
Thu Jul 02, 2015 2:26 am
Forum: Ren'Py Questions and Announcements
Topic: "Expected Menuitem" Error (plz help)
Replies: 2
Views: 655

"Expected Menuitem" Error (plz help)

label item_2: menu: if puzzle_pipe = false: "Use": "I can't use this here." jump item_2 "Examine": "Despite it only being a broken off fragment of a pipe line, it stills feel strong enough to do damage." jump item_2 "Back": jump inventory ^That's th...
by ryukishifan0396
Fri Jun 26, 2015 12:12 am
Forum: Ren'Py Questions and Announcements
Topic: How Can I Program Text-Adventure Interactivity?
Replies: 10
Views: 2887

Re: How Can I Program Text-Adventure Interactivity?

HiddenCreature wrote:If your game is purely text, you're better off using Inklewriter instead. Compared to a Ren'Py text adventure game, it's much easier and faster to write.
Does that allow for sound effects too?
by ryukishifan0396
Thu Jun 25, 2015 11:09 pm
Forum: Ren'Py Questions and Announcements
Topic: How Can I Program Text-Adventure Interactivity?
Replies: 10
Views: 2887

How Can I Program Text-Adventure Interactivity?

The oldest examples of text adventure games don't have any graphics. They just have text to describe events, the game world, etc. In them, interactivity came from typing key words or phrases that would cause your character to to a certain action. For example, "get lamp" would be how I woul...