Search found 5 matches
- Sat Aug 01, 2015 6:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Video Playback Not Working
- Replies: 2
- Views: 564
Video Playback Not Working
#Define image black = "black_screen.jpg" image map = "map_1.jpg" init python: renpy.music.register_channel("loop1", "sound", True) renpy.music.register_channel("loop2", "sound", True) renpy.music.register_channel("loop3", "so...
- Thu Jul 02, 2015 2:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Expected Menuitem" Error (plz help)
- Replies: 2
- Views: 655
Re: "Expected Menuitem" Error (plz help)
lol wow thanks that actually solved the problem entirely. I didn't think there was a difference between 1 or 2 equal signs.trooper6 wrote:you should have typed:
if puzzle_pipe == false:
= assigns
== compares
- Thu Jul 02, 2015 2:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Expected Menuitem" Error (plz help)
- Replies: 2
- Views: 655
"Expected Menuitem" Error (plz help)
label item_2: menu: if puzzle_pipe = false: "Use": "I can't use this here." jump item_2 "Examine": "Despite it only being a broken off fragment of a pipe line, it stills feel strong enough to do damage." jump item_2 "Back": jump inventory ^That's th...
- Fri Jun 26, 2015 12:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: How Can I Program Text-Adventure Interactivity?
- Replies: 10
- Views: 2887
Re: How Can I Program Text-Adventure Interactivity?
Does that allow for sound effects too?HiddenCreature wrote:If your game is purely text, you're better off using Inklewriter instead. Compared to a Ren'Py text adventure game, it's much easier and faster to write.
- Thu Jun 25, 2015 11:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How Can I Program Text-Adventure Interactivity?
- Replies: 10
- Views: 2887
How Can I Program Text-Adventure Interactivity?
The oldest examples of text adventure games don't have any graphics. They just have text to describe events, the game world, etc. In them, interactivity came from typing key words or phrases that would cause your character to to a certain action. For example, "get lamp" would be how I woul...