Search found 73 matches

by Iylae
Thu Feb 04, 2016 6:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with Sprite and Textbox
Replies: 2
Views: 657

Re: Problem with Sprite and Textbox

zorder parameter should allow you to put something at the "front" of the text box:

http://www.renpy.org/doc/html/displayin ... -statement
by Iylae
Thu Feb 04, 2016 2:19 pm
Forum: Creator Discussion
Topic: Any advice on creating a gender-neutral visual novel?
Replies: 19
Views: 3893

Re: Any advice on creating a gender-neutral visual novel?

I came here expecting an idea about the PC/protagonist being gender-neutral, but that's not what you're proposing. Giving someone the choice of a male or female character is sometimes the only choice someone makes, and has nothing to do with affecting gameplay, just for the player's/reader's prefere...
by Iylae
Thu Feb 04, 2016 11:00 am
Forum: Ren'Py Questions and Announcements
Topic: Grids, pseudo-grids and styling
Replies: 11
Views: 4904

Re: Grids, pseudo-grids and styling

In html you could set the width of a child to the maximum size allowed by it's parent, providing the parent (or higher) had a set width. See here for a simple example. I think I slightly mislead you by saying it does, when you have the option of changing the behaviour by what parameters you set. As ...
by Iylae
Thu Feb 04, 2016 10:40 am
Forum: Ren'Py Questions and Announcements
Topic: Grids, pseudo-grids and styling
Replies: 11
Views: 4904

Re: Grids, pseudo-grids and styling

I was hoping it wouldn't be a font-width calculating loop, but a built in function.

A shame that RenPy doesn't follow the same inheritance rules as html tables.

Thanks philat, I can make my own font-width calculating function once I decide on a font.
by Iylae
Thu Feb 04, 2016 9:31 am
Forum: Ren'Py Questions and Announcements
Topic: Grids, pseudo-grids and styling
Replies: 11
Views: 4904

Re: Grids, pseudo-grids and styling

Ok, so it looks as if the reason I cannot get the textbutton to behave like one was I didn't specify a background. I've solved this by adding the following line: style button2: background "#0000001" It's not perfect but I doubt anyone will notice that transparent a background colour. Movin...
by Iylae
Wed Feb 03, 2016 1:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Having trouble getting a yes/no prompt to appear
Replies: 3
Views: 681

Re: Having trouble getting a yes/no prompt to appear

Wrap your code in

Code: Select all

 tags so we can see the indentations please.
by Iylae
Wed Feb 03, 2016 10:51 am
Forum: Creative Commons
Topic: Free Music/SFX Resource - Over 2000 Tracks
Replies: 464
Views: 2730624

Re: Free Music Resource

I had a listen to some of your tracks Eric, and they're fantastic. The retro sounding sci-fi pieces really remind me of 1980s gaming. Thankyou for sharing these with us. I hope you get the donations you deserve.
by Iylae
Wed Feb 03, 2016 9:34 am
Forum: Ren'Py Questions and Announcements
Topic: Grids, pseudo-grids and styling
Replies: 11
Views: 4904

Re: Grids, pseudo-grids and styling

My fault for a bad OP, I appreciate your efforts despite my lack of example. You'll find one below but I apologise for not taking out the sorting feature - I hope it's not too hard to read the pertinent parts. screen test(): modal True tag example zorder 1 hbox: for col in range(len(a)): vbox: for r...
by Iylae
Tue Feb 02, 2016 8:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Grids, pseudo-grids and styling
Replies: 11
Views: 4904

Re: Grids, pseudo-grids and styling

Donmai wrote:Would the anchor text tag be useful to you?
http://www.renpy.org/doc/html/text.html#text-tag-a
A good suggestion, thankyou. It's an improvement on what I know right now. However, I'd like to make the entire cell/box clickable, not just the text.
by Iylae
Tue Feb 02, 2016 7:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Grids, pseudo-grids and styling
Replies: 11
Views: 4904

Grids, pseudo-grids and styling

What I want to do is display a spreadsheet style grid, where the cells are clickable for interactions with minimal padding and spacing between cells (maybe 1 or 2 pixels). I don't need help with the preparation of data for the grid, sorting etc, just the styling elements. I've seen cautions (though ...
by Iylae
Tue Feb 02, 2016 7:33 am
Forum: Ren'Py Questions and Announcements
Topic: Imagemap Variations?
Replies: 4
Views: 615

Re: Imagemap Variations?

Is there any reason why you don't use images with very specific xalign and yalign?

I can assume that you couldn't then just click "through" these to the imagemap behind, or if you can, I don't know the controlling parameter.
by Iylae
Tue Feb 02, 2016 5:04 am
Forum: General Discussion
Topic: Your Favourite Twist in a Story?
Replies: 15
Views: 2649

Re: Your Favourite Twist in a Story?

Steins; Gate When the main protagonist realises that his "time travelling" has doomed another protagonist to die, and then does a complete goal-reversal trying to undo his previous "jumps" to prevent their predetermined death. You can't get much more twisty than a complete U-turn.
by Iylae
Mon Feb 01, 2016 8:20 am
Forum: Anime, Games, and Japan
Topic: Worst anime you have ever watched?
Replies: 316
Views: 99745

Re: Worst anime you have ever watched?

Grave of the Fireflies by Studio Ghibli. As an otherwise fan of Studio Ghibli features, this anime really left me unfulfilled. I can understand what they were conveying, and that the true horrors of conflict should not be dumbed down or ignored, lest history be forgotten and mistakes repeated. It di...
by Iylae
Mon Feb 01, 2016 6:44 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Resetting points/ stats to initial values
Replies: 3
Views: 275

Re: Resetting points/ stats to initial values

You're talking about a few different things so let me go into some specifics. If you want to restore their hp to their maximum, do: $ profile.hp = profile.hpmax If you want to restore their hp to their pre-battle value, do: $ profile.hp_before_battle = profile.hp # Battle part goes here "We res...
by Iylae
Sat Jan 30, 2016 12:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Returning to a previous line in Renpy
Replies: 3
Views: 1450

Re: Returning to a previous line in Renpy

Its creating a loop because you're not altering anything after returning to the returnPoint. If you have a list of music I suggest cycling through the index and increasing it by 1 each time the loop is performed e.g. label MusicSelect: $ musicList = [musicA, musicB, etc] # make a list of music $ ind...