Search found 640 matches

by Counter Arts
Fri Aug 20, 2010 11:21 pm
Forum: Creator Discussion
Topic: Downloadable Games are Important
Replies: 86
Views: 9429

Re: Downloadable Games are Important

Short run physical copies for anime conventions are good. The market research is worth it as you'll figure out a lot about the market. Also, nearly anything worth buying sells at anime conventions from the impressions I get from store owners.
by Counter Arts
Fri Aug 20, 2010 11:12 pm
Forum: Completed Games
Topic: RenTweet - Twitter Framework for Ren'Py games. (1.0 Release)
Replies: 12
Views: 4296

Re: RenTweet - Twitter Framework for Ren'Py games. (1.0 Rele

Wow... this could be really useful. Combining this with hashtags and achievements would be really cool.
by Counter Arts
Fri Aug 20, 2010 10:56 pm
Forum: Creator Discussion
Topic: Downloadable Games are Important
Replies: 86
Views: 9429

Re: Downloadable Games are Important

As for all those people who just HAVE to have some sort of "Physical" copy. They need to wake up and smell the software. Software isn't real, it's abstract. It's not like normal property. You can't make and modify an infinite amount of copies of real physical objects. These unique propert...
by Counter Arts
Sat Aug 07, 2010 5:17 pm
Forum: Skill Development
Topic: Sai's Background Workshop
Replies: 20
Views: 2683

Re: Sai's Background Workshop

Think about how a car is 3 seats wide and a bus is 5 seats wide... no spaces. In the picture you have space, seat, space, 3 seats, space, seat. It looks like the bus would take up two lanes. Edit: Sorry... that's the side of the train right? Then having 3 seats going along the width of the train wou...
by Counter Arts
Mon Aug 02, 2010 6:00 pm
Forum: Creator Discussion
Topic: NovelStream: Revolutionary visual novel platform
Replies: 107
Views: 14660

Re: NovelStream: Revolutionary visual novel platform

Wait, you LIKE the idea of demos for downloadables being released on NovelStream? Awesome. It seems to me it makes sense from their point of view; what they need is a critical mass of games which attract players to their site and get people to recognise their brand, so that further developers can b...
by Counter Arts
Sat Jul 31, 2010 7:26 am
Forum: Development of Ren'Py
Topic: Ren'Py 6.11.0 Public Pre-Release
Replies: 145
Views: 13723

Re: Ren'Py 6.11.0 Public Pre-Release

PyTom said something about textures having one extra pixel or something right? Does that something to do with it?
by Counter Arts
Thu Jul 29, 2010 7:04 pm
Forum: Creator Discussion
Topic: NovelStream: Revolutionary visual novel platform
Replies: 107
Views: 14660

Re: NovelStream: Revolutionary visual novel platform

But I mean it's pretty impossible to ask an editor to cache the entire media browser. So you can't get totally full functionality. And I'm not sure if there's a point to local dev if you can't add media? I think it can be fair you disable adding images offline. I assume it would be mostly text edit...
by Counter Arts
Thu Jul 29, 2010 1:39 pm
Forum: Creator Discussion
Topic: NovelStream: Revolutionary visual novel platform
Replies: 107
Views: 14660

Re: NovelStream: Revolutionary visual novel platform

It should be reasonable for development stuff right?
by Counter Arts
Thu Jul 29, 2010 1:20 pm
Forum: Creator Discussion
Topic: NovelStream: Revolutionary visual novel platform
Replies: 107
Views: 14660

Re: NovelStream: Revolutionary visual novel platform

I'll just say what I think is possible with HTML5. I might be wrong if some of the people that pitched to me HTML5 exaggerated. Also, I don't know if this implemented in NovelStream. It's possible with HTML5 to save a lot of assets offline so that it works if you happen to go in a subway tunnel with...
by Counter Arts
Wed Jul 28, 2010 10:33 pm
Forum: Other Story-based Games
Topic: Shira Oka demo
Replies: 52
Views: 10544

Re: Shira Oka demo

I shouldn't be complaining too much about the money thing. Canada has a very good way of getting around labour costs if I'm a corporation.

Everyone is watching how will Shira-Oka turn out. It will definately be interesting to see.
by Counter Arts
Wed Jul 28, 2010 9:40 pm
Forum: Anime, Games, and Japan
Topic: So that's why high school is so popular in VNs?
Replies: 16
Views: 4112

Re: So that's why high school is so popular in VNs?

To Heart probably triggered the wave. I heard it was one of the first VNs that featured a slice of life story set in high school and a sad story for one of the characters. Everything else at the time was just sexual romps. Then everyone started to do the "Crying Game" thing of To Heart lik...
by Counter Arts
Wed Jul 28, 2010 12:34 pm
Forum: Other Story-based Games
Topic: Shira Oka demo
Replies: 52
Views: 10544

Re: Shira Oka demo

I actually meant the expectations in different market segments as opposed to standards. Not just to the Tokimeki Memorial standards either. I have seen better flip-flap animation in higher quality. Noel from Flying Shrine (makers of Cross Channel) looks like it has good quality lip-flap. But Shira-O...
by Counter Arts
Wed Jul 28, 2010 12:59 am
Forum: Creator Discussion
Topic: NovelStream: Revolutionary visual novel platform
Replies: 107
Views: 14660

Re: NovelStream: Revolutionary visual novel platform

@Counter Arts First impressions: It feels like comparing Windows Movie Maker to Adobe Premier. It's good for beginners and standard Visual Novels. I would definitely disagree with that. :D This is like Windows Movie Maker vs DOS. Now now... let's remember I'm the guy who tries to get the most of hi...
by Counter Arts
Tue Jul 27, 2010 8:42 pm
Forum: Creator Discussion
Topic: NovelStream: Revolutionary visual novel platform
Replies: 107
Views: 14660

Re: NovelStream: Revolutionary visual novel platform

In general I think VNs have a longer shelf-life when compared to a lot of video games in general. Now having that platform as something you can release a demo on is something that would be very interesting.
by Counter Arts
Tue Jul 27, 2010 8:12 pm
Forum: Other Story-based Games
Topic: Shira Oka demo
Replies: 52
Views: 10544

Re: Shira Oka demo

For me it's hard to gauge what the market standards are since I am exposed to a lot of visual novels and do a lot of research on various game features. The wider market doesn't do that. If the current visual novel/dating-sim/bishoujo market is small then that's a lot of people who don't have that st...