Search found 10 matches
- Sat Jun 30, 2012 10:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Blues 3
- Replies: 3
- Views: 574
Re: Coding Blues 3
Thanks very much for the advice. I think I sorta gotta now. XD But now I've run into a new problem; For some reason, when at the main menu, you click on "Gallery", it actually starts the game, and I have no idea why. I have the gallery correctly labeled, but even then, it does direct it to...
- Fri Jun 29, 2012 9:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Two code questions
- Replies: 2
- Views: 443
Re: Two code questions
Well, the easiest way, I think, to do it would be:
If you're asking about actually moving the dialog box, I'm not completely sure on that one. I just remember how to make text appear in the middle. You could also use NVL mode.
Code: Select all
scene black
show text "Message"
- Fri Jun 29, 2012 2:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Blues 3
- Replies: 3
- Views: 574
Coding Blues 3
Hello everyone, I need a bit of help again with some of the coding. The first problem I have, is with the main menu buttons. I'm trying to make it so that only the buttons show up without the box around it, so you will only see the the buttons, if that makes sense. I would also like to know how to c...
- Wed Jan 11, 2012 12:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Blues 2
- Replies: 11
- Views: 1180
Re: Coding Blues 2
So, I got it to work, kinda. The menu does move to the left side, but it overrides the original choice command. So, basically, I can't make it one or the other at any time, it's either completely left, or middle. screen choice: <- This is where it should be originally window: style "menu_window...
- Tue Jan 10, 2012 9:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Blues 2
- Replies: 11
- Views: 1180
Re: Coding Blues 2
I'll test it when I get the chance, and let you know. If not, maybe someone else has an idea.MoPark wrote:I haven't done this before myself, but the idea seems sound enough, seeing as how you want two menus. There likely is a better method, but that was my first thought.
- Tue Jan 10, 2012 9:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Blues 2
- Replies: 11
- Views: 1180
Re: Coding Blues 2
You will have to customise choice screen (found in screens.rpy) But I don't think it is possible to do that just for a few choices... but I might be wrong... I think it's possible to, instead of customizing that screen, create a very similar, but different type of screen, and call that one when you...
- Tue Jan 10, 2012 8:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Blues 2
- Replies: 11
- Views: 1180
Re: Coding Blues 2
Sorry, I was in a bit of a rush when I wrote it, so let me explain (hopefully) a little better. When using this code as you described; menu: "Choice 1": "Words" "Choice 2": "Words" Those choices will usually appear in the middle of the screen. My question is, ...
- Tue Jan 10, 2012 7:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Blues 2
- Replies: 11
- Views: 1180
Coding Blues 2
Just some quick questions; 1) How do you move a choice menu. For example, if I wanted to move something like this; menu: Choice 1 "Words" Choice 2 Words" To, say, the left hand side, how would I do it, just for one or two menus? Second, how would I crop an image to fit the screen, or ...
- Tue Jan 03, 2012 2:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Blue's [Solved]
- Replies: 2
- Views: 2627
Re: Coding Blue's
Facepalm.jpgCamille wrote:The button should be:
Code: Select all
textbutton _("Armory") action ShowMenu("Armory")
Thank you, that worked. I knew it was painfully obvious. Thanks again.
- Tue Jan 03, 2012 2:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Blue's [Solved]
- Replies: 2
- Views: 2627
Coding Blue's [Solved]
Alright, I've finally gotten stuck in coding limbo, and I haven't been able to find the answer, so maybe one of you can help me out. What I'm trying to do is code it so that from the main menu, you can select an option, and it takes you to it. Now I thought this was a simple action -> label scenario...