Search found 371 matches

by SypherZent
Sat Jul 17, 2021 1:46 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) How to change locked image text color in Gallery?
Replies: 1
Views: 684

(SOLVED) How to change locked image text color in Gallery?

This code is from renpy/common/00gallery.rpy: screen _gallery: if locked: add "#000" text _("Image [index] of [count] locked.") align (0.5, 0.5) else: for d in displayables: add d How do I change the color of this text that says "Image [index] of [count] locked"?? Curre...
by SypherZent
Wed Jul 14, 2021 5:24 pm
Forum: Development of Ren'Py
Topic: Bug? Ren'py Movie doesn't work with mask movies
Replies: 1
Views: 3421

Re: Bug? Ren'py Movie doesn't work with mask movies

Found the issue. Had to remove the fps and size parameters. Works when not using those.

Hope the info helps.
by SypherZent
Wed Jul 14, 2021 5:20 pm
Forum: Development of Ren'Py
Topic: Bug? Ren'py Movie doesn't work with mask movies
Replies: 1
Views: 3421

Bug? Ren'py Movie doesn't work with mask movies

I created two movies, one of them is an alpha mask movie, just like it explains in this post: https://lemmasoft.renai.us/forums/viewtopic.php?t=36951 And here is how I defined the movie: image test_movie = Movie(fps=24, size=(1920,1080), loop=True, play="movies/particles.webm", mask="...
by SypherZent
Wed Jul 14, 2021 5:17 pm
Forum: Development of Ren'Py
Topic: [Bug] Remapping certain keys doesn't have the correct functionality
Replies: 2
Views: 4726

Re: [Bug] Remapping certain keys doesn't have the correct functionality

Hi, sorry for late reply. Thank you! I'll give this a try next week once I'm working again. ^^

Edit: This works perfectly, thank you again for the suggestion, strayerror!
by SypherZent
Tue Jun 15, 2021 10:02 am
Forum: Development of Ren'Py
Topic: [Bug] Remapping certain keys doesn't have the correct functionality
Replies: 2
Views: 4726

[Bug] Remapping certain keys doesn't have the correct functionality

The documentation for Ren'Py keymap says: # These keys control skipping. skip = [ 'K_LCTRL', 'K_RCTRL' ], stop_skipping = [ ], toggle_skip = [ 'K_TAB' ], Problem / Bug : If I add the following: init python: config.pad_bindings["pad_righttrigger_pos"] = ['skip'] When I press RT on controlle...
by SypherZent
Sat May 01, 2021 5:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Does Ren'py have a GUI to design Frames/Windows easier?
Replies: 18
Views: 3223

Re: Does Ren'py have a GUI to design Frames/Windows easier?

The problem is Renpy works with Code so you have to write Code. It is exactly as adrix said. Ren'Py works with Code. What you described (a GUI to design Frames/Windows) is what is termed as "visual programming". Python is not a visual programming language. And Ren'Py is not a visual progr...
by SypherZent
Sat May 01, 2021 2:23 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Is Selective Redrawing (For Screens) Possible?
Replies: 0
Views: 1682

(SOLVED) Is Selective Redrawing (For Screens) Possible?

Update: Found some information on https://www.renpy.org/doc/html/screen_optimization.html that will help me with some extra optimizations that won't require changing how Ren'Py renders screens. Basically, by using Creator-Defined Displayables (https://www.renpy.org/doc/html/udd.html) it should be s...
by SypherZent
Fri Dec 04, 2020 1:04 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 556
Views: 862103

Re: Ren'Py Gripes

Sorry, but if your game is actually requiring a controller, it probably goes beyond the standard of a VNL, and so you're messing with the wrong engine. Yes, my game does go beyond the standard of a VNL. It does not require a controller, but providing Full Controller Support meets a higher quality s...
by SypherZent
Fri Nov 20, 2020 1:03 pm
Forum: Ren'Py Cookbook
Topic: Kinetic Text Tags (Moving, waving, bouncing, shaking, replacement, style changes and more!)
Replies: 15
Views: 16542

Re: Kinetic Text Tags (Moving, waving, bouncing, shaking, replacement, style changes and more!)

Slay the Spire and Monster Train and the recent roguelike CCG deckbuilders do things like this to the text of the dynamic events. So, it's pretty awesome to see this implemented in Ren'Py, but I wish it was done through an .rpy file and not by modifying the engine's files. It's possible to create ne...
by SypherZent
Fri Nov 20, 2020 12:54 pm
Forum: Ren'Py Cookbook
Topic: [Developer Tool] Dynamic Value Adjuster
Replies: 2
Views: 1620

Re: [Developer Tool] Dynamic Value Adjuster

Hmm. Well, this isn't a tool for ATL transformations. When you are creating screens, sometimes you want to align certain elements that are not properly aligned. Maybe you don't know the correct pixel position, and doing trial and error can take much longer when saving and reloading the script, and l...
by SypherZent
Fri Nov 20, 2020 11:33 am
Forum: Development of Ren'Py
Topic: Ren'Py on MacOS Big Sur 11.0?
Replies: 1
Views: 5367

Ren'Py on MacOS Big Sur 11.0?

I got a report that a game crashed the person's OS. They just upgraded to Big Sur 11.0 this week. Are Ren'Py games working for this OS version already? The person said that the game crashed their OS, but that their computer is fine. (Note: I read the Wiki for Big Sur OS and it says that the OS updat...
by SypherZent
Thu Oct 22, 2020 8:43 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] How to get the volume of an audio channel as a value to use in a screen
Replies: 3
Views: 529

Re: How to get the volume of an audio channel as a value to use in a screen

I'm actually happy to finally be able to help you with something, since you've helped me so many times in the past Imperf3kt. The problem you're experiencing is happening because Ren'Py will not automatically update values defined with "default" within a screen unless they are being modifi...
by SypherZent
Thu Oct 22, 2020 8:28 am
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 556
Views: 862103

Re: Ren'Py Gripes

I've already worked out all of the kinks after a few dozen hours, thankfully. I also have the solution for you. The major problems arise when more than one screen is displayed. Example: MainScreen - Has key button action (Action) setup for most controller/keyboard/mouse input. Then, while MainScreen...
by SypherZent
Wed Oct 21, 2020 11:36 am
Forum: Ren'Py Questions and Announcements
Topic: My variable is resetting to 0 on load or game close.
Replies: 9
Views: 1021

Re: My variable is resetting to 0 on load or game close.

Are you using 'show' for the screen, or 'call'? If you use 'call' then you're passing the control to the screen and eventually you need to use the Screen Action called Return() to go back to the labels. Until Ren'Py hits the next label in the script, the variables won't save. If you use 'call' then ...