Search found 371 matches
- Sat Jul 17, 2021 1:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) How to change locked image text color in Gallery?
- Replies: 1
- Views: 684
(SOLVED) How to change locked image text color in Gallery?
This code is from renpy/common/00gallery.rpy: screen _gallery: if locked: add "#000" text _("Image [index] of [count] locked.") align (0.5, 0.5) else: for d in displayables: add d How do I change the color of this text that says "Image [index] of [count] locked"?? Curre...
- Wed Jul 14, 2021 5:24 pm
- Forum: Development of Ren'Py
- Topic: Bug? Ren'py Movie doesn't work with mask movies
- Replies: 1
- Views: 3421
Re: Bug? Ren'py Movie doesn't work with mask movies
Found the issue. Had to remove the fps and size parameters. Works when not using those.
Hope the info helps.
Hope the info helps.
- Wed Jul 14, 2021 5:20 pm
- Forum: Development of Ren'Py
- Topic: Bug? Ren'py Movie doesn't work with mask movies
- Replies: 1
- Views: 3421
Bug? Ren'py Movie doesn't work with mask movies
I created two movies, one of them is an alpha mask movie, just like it explains in this post: https://lemmasoft.renai.us/forums/viewtopic.php?t=36951 And here is how I defined the movie: image test_movie = Movie(fps=24, size=(1920,1080), loop=True, play="movies/particles.webm", mask="...
- Wed Jul 14, 2021 5:17 pm
- Forum: Development of Ren'Py
- Topic: [Bug] Remapping certain keys doesn't have the correct functionality
- Replies: 2
- Views: 4726
Re: [Bug] Remapping certain keys doesn't have the correct functionality
Hi, sorry for late reply. Thank you! I'll give this a try next week once I'm working again. ^^
Edit: This works perfectly, thank you again for the suggestion, strayerror!
Edit: This works perfectly, thank you again for the suggestion, strayerror!
- Tue Jun 15, 2021 10:02 am
- Forum: Development of Ren'Py
- Topic: [Bug] Remapping certain keys doesn't have the correct functionality
- Replies: 2
- Views: 4726
[Bug] Remapping certain keys doesn't have the correct functionality
The documentation for Ren'Py keymap says: # These keys control skipping. skip = [ 'K_LCTRL', 'K_RCTRL' ], stop_skipping = [ ], toggle_skip = [ 'K_TAB' ], Problem / Bug : If I add the following: init python: config.pad_bindings["pad_righttrigger_pos"] = ['skip'] When I press RT on controlle...
- Sat May 01, 2021 5:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Does Ren'py have a GUI to design Frames/Windows easier?
- Replies: 18
- Views: 3223
Re: Does Ren'py have a GUI to design Frames/Windows easier?
The problem is Renpy works with Code so you have to write Code. It is exactly as adrix said. Ren'Py works with Code. What you described (a GUI to design Frames/Windows) is what is termed as "visual programming". Python is not a visual programming language. And Ren'Py is not a visual progr...
- Sat May 01, 2021 2:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Is Selective Redrawing (For Screens) Possible?
- Replies: 0
- Views: 1682
(SOLVED) Is Selective Redrawing (For Screens) Possible?
Update: Found some information on https://www.renpy.org/doc/html/screen_optimization.html that will help me with some extra optimizations that won't require changing how Ren'Py renders screens. Basically, by using Creator-Defined Displayables (https://www.renpy.org/doc/html/udd.html) it should be s...
- Fri Dec 04, 2020 1:04 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 862103
Re: Ren'Py Gripes
Sorry, but if your game is actually requiring a controller, it probably goes beyond the standard of a VNL, and so you're messing with the wrong engine. Yes, my game does go beyond the standard of a VNL. It does not require a controller, but providing Full Controller Support meets a higher quality s...
- Sun Nov 22, 2020 2:11 pm
- Forum: Ren'Py Cookbook
- Topic: Kinetic Text Tags (Moving, waving, bouncing, shaking, replacement, style changes and more!)
- Replies: 15
- Views: 16542
Re: Kinetic Text Tags (Moving, waving, bouncing, shaking, replacement, style changes and more!)
That's reassuring to hear, thanks for clarifying!
- Fri Nov 20, 2020 1:03 pm
- Forum: Ren'Py Cookbook
- Topic: Kinetic Text Tags (Moving, waving, bouncing, shaking, replacement, style changes and more!)
- Replies: 15
- Views: 16542
Re: Kinetic Text Tags (Moving, waving, bouncing, shaking, replacement, style changes and more!)
Slay the Spire and Monster Train and the recent roguelike CCG deckbuilders do things like this to the text of the dynamic events. So, it's pretty awesome to see this implemented in Ren'Py, but I wish it was done through an .rpy file and not by modifying the engine's files. It's possible to create ne...
- Fri Nov 20, 2020 12:54 pm
- Forum: Ren'Py Cookbook
- Topic: [Developer Tool] Dynamic Value Adjuster
- Replies: 2
- Views: 1620
Re: [Developer Tool] Dynamic Value Adjuster
Hmm. Well, this isn't a tool for ATL transformations. When you are creating screens, sometimes you want to align certain elements that are not properly aligned. Maybe you don't know the correct pixel position, and doing trial and error can take much longer when saving and reloading the script, and l...
- Fri Nov 20, 2020 11:33 am
- Forum: Development of Ren'Py
- Topic: Ren'Py on MacOS Big Sur 11.0?
- Replies: 1
- Views: 5367
Ren'Py on MacOS Big Sur 11.0?
I got a report that a game crashed the person's OS. They just upgraded to Big Sur 11.0 this week. Are Ren'Py games working for this OS version already? The person said that the game crashed their OS, but that their computer is fine. (Note: I read the Wiki for Big Sur OS and it says that the OS updat...
- Thu Oct 22, 2020 8:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] How to get the volume of an audio channel as a value to use in a screen
- Replies: 3
- Views: 529
Re: How to get the volume of an audio channel as a value to use in a screen
I'm actually happy to finally be able to help you with something, since you've helped me so many times in the past Imperf3kt. The problem you're experiencing is happening because Ren'Py will not automatically update values defined with "default" within a screen unless they are being modifi...
- Thu Oct 22, 2020 8:28 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 862103
Re: Ren'Py Gripes
I've already worked out all of the kinks after a few dozen hours, thankfully. I also have the solution for you. The major problems arise when more than one screen is displayed. Example: MainScreen - Has key button action (Action) setup for most controller/keyboard/mouse input. Then, while MainScreen...
- Wed Oct 21, 2020 11:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: My variable is resetting to 0 on load or game close.
- Replies: 9
- Views: 1021
Re: My variable is resetting to 0 on load or game close.
Are you using 'show' for the screen, or 'call'? If you use 'call' then you're passing the control to the screen and eventually you need to use the Screen Action called Return() to go back to the labels. Until Ren'Py hits the next label in the script, the variables won't save. If you use 'call' then ...