Added a promo trailer:
https://www.youtube.com/watch?v=C4Yh6KAEZMY
Search found 351 matches
- Mon Aug 01, 2016 9:21 am
- Forum: Completed Games
- Topic: Errant Heart
- Replies: 10
- Views: 5415
- Wed Jul 13, 2016 8:27 am
- Forum: Completed Games
- Topic: Errant Heart
- Replies: 10
- Views: 5415
Re: Errant Heart
Holy hell, I remember when I first started coming here that this was being developed (Roughly aroun '11?). Good to see that it's finally finished! Yeah, that's what happens when one only has spare time to devote to a project. Well that, and a minor disaster befalls production. Thankfully, Sake-bent...
- Mon Jul 11, 2016 1:27 pm
- Forum: Completed Games
- Topic: Errant Heart
- Replies: 10
- Views: 5415
Re: Errant Heart
P.S.: Really trying to understand why there's a samba playing on the main menu screen. The main menu is actually tied to the advancement that a player makes in the game. It's supposed to start off bright and happy (hence the samba). As the player gets further into the story, the menu graphics chang...
- Mon Jun 13, 2016 8:19 am
- Forum: Completed Games
- Topic: Errant Heart
- Replies: 10
- Views: 5415
Re: Errant Heart
It was a long time coming, but it's here. So far, I'm very surprised that it's free given the game's presentation. Well, strictly speaking it's not free, but rather, "pay what you think its worth". Given that we have an unproven history in regards to visual novels, and we have a habbit of...
- Sun Jun 12, 2016 6:59 pm
- Forum: Completed Games
- Topic: Errant Heart
- Replies: 10
- Views: 5415
Errant Heart
Completed.
https://pseudome.itch.io/errant-heart
EDIT: Published a promotional trailer for those who prefer to have their interest piqued via video:
https://www.youtube.com/watch?v=C4Yh6KAEZMY
https://pseudome.itch.io/errant-heart
EDIT: Published a promotional trailer for those who prefer to have their interest piqued via video:
https://www.youtube.com/watch?v=C4Yh6KAEZMY
- Sun Apr 17, 2016 1:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent variable and music
- Replies: 4
- Views: 540
Re: Persistent variable and music
Thanks. I've tried every variation I could think of, including moving the conditional statement out of the options file and into the script file (immediately after the "label splashscreen:" to no avail. I obviously don't understand what's going on well enough to make any headway. So, I've ...
- Thu Apr 14, 2016 10:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent variable and music
- Replies: 4
- Views: 540
Persistent variable and music
We have a persistent variable that we've named "mmdarkness". The long and short is, we wanted our main menu screen to slowly change color as a player progressed through the game. And it works. Essentially, at the beginning of every scene, we declare the value of "mmdarkness". The...
- Tue Apr 05, 2016 9:56 am
- Forum: Works in Progress
- Topic: Errant Heart - Review Copy
- Replies: 0
- Views: 553
Errant Heart - Review Copy
So, it's taken far longer than we wanted, but Errant Heart is, effectively, done. We're still tweaking and polishing a few things and as of right now, only our Kickstarter Backers have access to the full game. However, we will shortly have a "review copy" available for download. As it's be...
- Tue Feb 23, 2016 9:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent data not so persistent
- Replies: 5
- Views: 1927
Re: Persistent data not so persistent
Well, it's a very bizarre scenario—which I didn't recognize until afterwards. So I'm having trouble identifying what triggered the issue. I think MAYBE it might have something to do with the fact that I was using Notepad++ to perform some editing. While using Notepad++, I opened a completely fresh, ...
- Mon Feb 22, 2016 3:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent data not so persistent
- Replies: 5
- Views: 1927
Re: Persistent data not so persistent
<sigh> No, I take that back. Putting that same line of code in 6.99.8 does appear to eventually manifest the issue. Interestingly, unlike with 6.13.8, if I use the RenPy console to delete the persistent file, and then comment out the line from options.rpy and restart the game, it starts working agai...
- Mon Feb 22, 2016 10:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent data not so persistent
- Replies: 5
- Views: 1927
Re: Persistent data not so persistent
Hm.. Can you send me the code that causes the problem? It's possible something is being stuck in persistent that isn't allowed. That would cause a problem, probably when loading persistent, but maybe saving it. Well, after more testing, I believe I can tell you what's going on—and I think, ultimate...
- Wed Feb 10, 2016 3:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Persistent data not so persistent
- Replies: 5
- Views: 1927
Persistent data not so persistent
So this is a little disconcerting. For no apparent reason, the working directory that I had been using for my project appears to have stopped recording persistent data. I assumed it was just a one-off issue. So, I used the Ren'Py launcher to delete the persistent data, and then relaunch the project....
- Fri Feb 05, 2016 9:21 am
- Forum: Development of Ren'Py
- Topic: Movie Sprites
- Replies: 42
- Views: 18560
Re: Movie Sprites
Well that looks particularly awesome. And yes, like AXYPB, I'm curious about the ability to loop. Something I've always disliked whenever people have spites that are "animated" during a transition, or while "talking", is that the sprites typically stop moving during the interim. ...
- Wed Jan 27, 2016 1:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Emphasize Audio
- Replies: 2
- Views: 399
Re: Emphasize Audio
Thank you. Again. As usual.
- Tue Jan 26, 2016 12:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Emphasize Audio
- Replies: 2
- Views: 399
Emphasize Audio
I've spent my entire life looking for the Emphasize Audio option. Well, okay, perhaps that's a bit hyperbolic. But it's definitely a feature I've wanted for a long time. And, while I can see that we can specify the volume to use, and how long the effect lasts, is there any option to specify how the ...