Search found 358 matches
- Wed Mar 08, 2006 3:48 pm
- Forum: Creator Discussion
- Topic: Gearing Up For NaNoRenO 2006!
- Replies: 175
- Views: 44000
Sure! And welcome aboard! Updated list: NaNoRenO Akimaru Dre gekiganwing herenvardo Megaman Z Quin Shii IntRenAiMo Alessio Blue Lemma bookie clubanimon DigiBloo Rio Sakura Maple ShiraiJunichi I've just looked at http://www.renaigames.net/nanoreno.html and found that I'm not in the list of participa...
- Wed Mar 08, 2006 2:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I do a Timed choice?
- Replies: 31
- Views: 9573
- Wed Mar 08, 2006 2:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: phyton tutorial?
- Replies: 9
- Views: 2357
If you do the battle as one python function, then everything should work, and if the user saves he'll be returned to the start of the function when he loads. Then I guess I'll have to track the turn order and this kind of data in global variables, also. Well, it can be done... if I've writen around...
- Wed Mar 08, 2006 1:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: phyton tutorial?
- Replies: 9
- Views: 2357
Thanks, PyTom! Your example is very illustrative. I guess my code will be something like this: init: python: class Monster(object): # here will go some data that defines each monster pass #this line will gu out once I put real data here troll = Monster() # troll.field = something and so on, defining...
- Wed Mar 08, 2006 11:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: phyton tutorial?
- Replies: 9
- Views: 2357
Ren'Py embeds the full python, so you can use objects all you want. That being said, to ensure saving and rollback work, you'll want to make sure that all of the objects that live longer than a single python block are serializable, meaning that they inherit from object, and they use classes defined...
- Wed Mar 08, 2006 10:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I do a Timed choice?
- Replies: 31
- Views: 9573
Turn-based better than real time
Turn-based is the key! If you try to apply timed-choices and so on, you'll have to face a lot of tricks to go over that, such pausing, rollback, and so on. Anyhow, it breaks the spirit of a Novel Game, for many reasons: -> Not everybody is equally fast while reading. In addition, there are a lot of ...
- Mon Mar 06, 2006 7:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: phyton tutorial?
- Replies: 9
- Views: 2357
Thanks
Wops, it seems I moved a 'h' out of its place :oops: Anyhow, thanks. I've been in programming for years and I guess the official tutorial will be fine. I feel it take more fun to learn two languages (Ren'Py and python) 'on the fly' in a NaNoRenO... this makes it even more challenging. I guess that n...
- Mon Mar 06, 2006 6:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: phyton tutorial?
- Replies: 9
- Views: 2357
phyton tutorial?
That's simple: I'm working on my game using Ren'Py, and even I feel it's good enough, I just feel that I need more. What I most like of Ren'Py's features is that it allows you to include phyton code, so it automatically embedes phyton features. I like it, the only problem is that I don't know phyton...
- Thu Mar 02, 2006 1:59 pm
- Forum: Ideas
- Topic: I need a editor!
- Replies: 5
- Views: 2029
Text editor
In the case of text/code, my suggestion is to use Notepad++. You may find it at http://notepad-plus.sourceforge.net/. It can highlight syntax in many predefined languages, and any other if you configure it. It's small & solid, and, best of all, it's free and open-source.
- Thu Mar 02, 2006 9:04 am
- Forum: Creator Discussion
- Topic: Gearing Up For NaNoRenO 2006!
- Replies: 175
- Views: 44000
Already thinking in next year
Maybe it's a bit soon, but I already know that I'm gona go for IntRenAiMo next year. This is because I've found that the 31day limit is simply too short for the kind of game I'd like to do... So, as soon as I finish my game for this NaNoRenO, which is called 'Fall of Jayshn', I'll gonna start workin...
- Wed Mar 01, 2006 4:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Weird exception; please help :S
- Replies: 6
- Views: 1908
Thanks!!
Wow! Just made a 'Replace all' taking tabs for 4-space sequences and it worked... well, not at all, I've still some errors but these are more 'normal' (ie: some text colors become almost invisible). The thing is that the code now runs so I can find & fix the 'normal' errors. Thanks for your help...
- Wed Mar 01, 2006 3:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Weird exception; please help :S
- Replies: 6
- Views: 1908
Weird exception; please help :S
I've just written the first lines of my game for nanoreno and, when I tried to make the first test-run, I got a exception showing on my notepad: I'm sorry, but an exception occured while executing your Ren'Py script. ParseError: On line 16 of game/script.rpy: expected statement. g.screen_width = 800...
- Sat Feb 25, 2006 11:44 am
- Forum: Creator Discussion
- Topic: Gearing Up For NaNoRenO 2006!
- Replies: 175
- Views: 44000
I'm in
That's the deal: - I've been programming for some years - I've started a lot of projects, but finished very few - I found Ren'Py's homepage googling for 'game maker', and liked the tool - I've played some of the games available from that page, and casually hit some pages about NaNoRenO... - Liked th...