Search found 99 matches
- Fri Jun 15, 2018 8:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help Danganronpa Trial System
- Replies: 4
- Views: 2523
Re: Help Danganronpa Trial System
Rewrote some of the previous code to make it a bit easier to use and address point 1 and 2 of your previous post, for the panning I can't test it as I can't download the demo right now but it should be a matter of adding the show statements before the call screen, you may have to tinker a bit with i...
- Thu Jun 14, 2018 4:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to Animate the UI?
- Replies: 1
- Views: 541
Re: How to Animate the UI?
Can't check out the game right now but it's probably something like this (untested): transform button_trans: #if mouse is hovering over button on hover: #very simple pulsing animation linear .5 zoom 1.2 linear .5 zoom 1 repeat #when mouse is not hovering the button on idle: zoom 1 screen anim_test()...
- Mon Jun 11, 2018 11:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help Danganronpa Trial System
- Replies: 4
- Views: 2523
Re: Help Danganronpa Trial System
Well, first about the error in your screen, in Jump screen action, you have to pass the label as a string: imagebutton "bad1.png" action Jump('debate1c') As for the system itself, some time ago I was working on a similar argument battle system (kind of a mixture between Ace Attorney and Da...
- Thu May 03, 2018 10:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dictionary sorting problem
- Replies: 9
- Views: 991
Re: Dictionary sorting problem
Not to take away from kivik's suggestion of using objects, wich is what I would recommend for this case, but in Python there's also OrderedDict, a special dictionary class that can be sorted and remember indexed order, from what I remember. Can't offer an example right now but you can google it if y...
- Thu Apr 26, 2018 8:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: imagemap popout big image at hover, possible?
- Replies: 1
- Views: 426
Re: imagemap popout big image at hover, possible?
You can try giving it a hovered button property, that runs the action when you hover on the imagemap. vbox: spacing 5 imagemap style "chat_left": ground "test.png" hover "testH.png" hotspot(0, 0, 171, 200): hovered Show("testBig") unhovered Hide("testBig&...
- Tue Apr 24, 2018 11:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to keep items in inventory when reloading?
- Replies: 2
- Views: 576
Re: How to keep items in inventory when reloading?
Try using default instead of define to create your objects.
Code: Select all
default inv = Inventory()
- Tue Apr 24, 2018 2:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: how to style hyperlink
- Replies: 5
- Views: 1452
Re: how to style hyperlink
I've been wondering about this as well (and I've been having a bit of trouble with styles myself).There seems to be nothing concrete about it in the documentation except a text style property that looks somewhat advanced, here. I'm sure there is a better way though, I'll have to keep testing.
- Tue Apr 24, 2018 8:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.0.0 Prereleased
- Replies: 41
- Views: 10002
Re: Ren'Py 7.0.0 Prereleased
Layered Images sound great, I'll be sure to try them out!
And thank you PyTom and the rest of the Ren'Py team for your awesome work!
And thank you PyTom and the rest of the Ren'Py team for your awesome work!
- Mon Apr 23, 2018 3:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] 'If' statement, multiple names made to have the same reply in one code
- Replies: 3
- Views: 527
Re: 'If' statement, multiple names made to have the same reply in one code
I'm not sure I understand what you're trying to accomplish, but if you need to check the player's input against a list of names(strings), you could use, well, a list (a python list): default name = "You" default ethan_list = ["Ethan", "Etan"] label start: $ name = renpy...
- Mon Apr 23, 2018 1:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: In-game screen saver
- Replies: 2
- Views: 507
Re: In-game screen saver
This might be possible with a timer on a screen that's shown from the very beginning and never hidden. The timer should be reset whenever a button or key is pressed, but I imagine it would be a lot of work just having every other screen in your game behave this way. In my honest opinion, it might no...
- Mon Apr 23, 2018 12:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help on making different input names jump to different scenes [SOLVED]
- Replies: 4
- Views: 767
Re: Help on making different input names jump to different scenes
It might be better to declare the variable using default statement, and use $ interpolation in the script to set the variable instead of using python statement. Also, just in case you should put the easter egg label in a separate file from the script file, or at the very end. Here's what I mean: def...
- Mon Apr 23, 2018 12:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help on making different input names jump to different scenes [SOLVED]
- Replies: 4
- Views: 767
Re: Help on making different input names jump to different scenes
Your syntax and identation are slightly incorrect. First, what you probably want here is to use else statement instead of elif, wich is for checking a different condition, maybe another name, but you're already doing that in the if line with the or statement. So it could be something like this: pyth...
- Mon Apr 23, 2018 9:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Weirdest issue with Class and loop
- Replies: 7
- Views: 769
Re: Weirdest issue with Class and loop
Oh man, I tried doing that but I left the brackets in (Function(inv.add(),i) and couldn't get it working, thought that other thread would be the solution. Good answer! Yeah, it took me a bit to fully figure out how to use it. I wonder why it doesn't have an example in the documentation, since it's ...
- Mon Apr 23, 2018 9:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Weirdest issue with Class and loop
- Replies: 7
- Views: 769
Re: Weirdest issue with Class and loop
Adding on to what kivik explained, if you use define ren'py will also save the variable, but I remember reading somewhere that PyTom recommended using default for variables that change regularly and define for the rest, so it's considered best practice. For your inventory buttons, you'll probably wa...
- Thu Apr 12, 2018 8:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: screen image issue
- Replies: 2
- Views: 366
Re: screen image issue
This is only a guess but I think the problem is you are double interpolating the icon screen variable. If story.getIcon() is a function that returns a string with an image name, you don't need to interpolate it between [] brackets, you can simply do this: add icon pos (90, 60) If you need to show so...