Search found 38 matches
- Fri May 17, 2024 4:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Some classes don't default on new game start [solved]
- Replies: 5
- Views: 292
Re: Some classes don't default on new game start
Seems that replacing the store inside the classes solved the issue I was having.
- Fri May 17, 2024 3:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Some classes don't default on new game start [solved]
- Replies: 5
- Views: 292
Re: Some classes don't default on new game start
(1) "store" is the name of the main Ren'Py namespace. It's best to not use that name for your data to avoid confusion. Name it "storage" or "stock" or something. Right, hadn't thought of that. I'll see what is a better name. Or even simpler, if you don't plan to define...
- Fri May 17, 2024 9:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Some classes don't default on new game start [solved]
- Replies: 5
- Views: 292
Re: Some classes don't default on new game start
Ren'Py variables are normally in "store" namespace, right? Why would you use globals()['campus'] Shouldn't it be store.campus ? thought I had replaced them all. It's a leftover. so yeah it should have been. I initially used globals() after having a problem and googling for a solution I ca...
- Thu May 16, 2024 3:38 pm
- Forum: Creator Discussion
- Topic: To do's and don'ts of commissioning a freelancer?
- Replies: 1
- Views: 1672
Re: To do's and don'ts of commissioning a freelancer?
There are a few things that come to mind. Think about the artwork you are looking for as it helps to narrow down the artists you might consider. be clear about what you can offer per x amount of time (25 a week 200 a month or whatever) this will allow the artist to give you an indication about the a...
- Thu May 16, 2024 12:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Some classes don't default on new game start [solved]
- Replies: 5
- Views: 292
Some classes don't default on new game start [solved]
So I'm having a weird issue with classes in Ren'Py, My time class will reset to default when I go to the main menu while another class doesn't. I made sure that every class instance is called as default. I have included what I hope is relevant code (but omitted a lot for readability). The time class...
- Sat Sep 11, 2021 7:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] changing persistent variables in a function
- Replies: 2
- Views: 396
Re: changing persistent variables in a function
That solved it OMG Thank you! I called the function as a regular function in screen language. I had been stumped for about a week now! Never would have caught that. I am happy it was a relatively small issue.
- Sat Sep 11, 2021 2:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] changing persistent variables in a function
- Replies: 2
- Views: 396
[Solved] changing persistent variables in a function
So I have a preferences screen with several options to customize a players experience. I did want to add a couple of quick select buttons. Now I could use screen language to make the quickselects but it has some pitfalls and makes it all very unreadable. So I wanted to put everything in a function. ...
- Wed Apr 08, 2020 2:58 pm
- Forum: General Discussion
- Topic: Does using Ren'Py mean I have experience with Python?
- Replies: 12
- Views: 9759
Re: Does using Ren'Py mean I have experience with Python?
I've done some more complex coding using Python for my VN. I would not consider myself skilled enough in Python to put it on my resume by a mile. That is way more complex.
- Fri Feb 28, 2020 3:02 pm
- Forum: Creator Discussion
- Topic: Copyright for posing?
- Replies: 5
- Views: 3622
Re: Copyright for posing?
Same disclaimer
Copyright often isn't a yes or no binary answer but more of a greyscale where if enough elements are the same it will eventually add up to substantially similar. If you only use the pose and lighting as a reference you should probably be alright.
Copyright often isn't a yes or no binary answer but more of a greyscale where if enough elements are the same it will eventually add up to substantially similar. If you only use the pose and lighting as a reference you should probably be alright.
- Mon Feb 24, 2020 2:13 pm
- Forum: General Discussion
- Topic: A question
- Replies: 7
- Views: 1511
Re: A question
Sorry not interested in giving up my mail adres in a poll. So I'll give the answer to your question here. With an 800 year gap say 30 generations or so there isn't very much familial relationship anymore. I think that if you go back that far in a family tree you just end up being 'related' to millio...
- Wed Feb 19, 2020 3:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is renpy good to use with Daz3d?
- Replies: 6
- Views: 1259
Re: Is renpy good to use with Daz3d?
There are a lot of Ren'Py games that use Daz3D as a base. This is both a good and a bad thing. The good thing is that a lot of assets are being developed for Daz. The downside is that it makes it hard for you to differentiate your game from countless others as the visual style is similar. It can be ...
- Fri Feb 14, 2020 11:32 am
- Forum: General Discussion
- Topic: What are your favorite/least favorite VN tropes?
- Replies: 6
- Views: 2028
Re: What are your favorite/least favorite VN tropes?
What I dislike in the VN's I play are: Douche protagonists who think the world of themselves and act like it to other characters. Dead parents (Sometimes seems like half the VN's I play have an MC with dead parents mostly due to an accident or other non natural way) The MC has amnesia (often just a ...
- Tue Feb 04, 2020 1:39 pm
- Forum: Creator Discussion
- Topic: About copyright
- Replies: 10
- Views: 5113
Re: About copyright
Warning: In some countries, copyright transfer are not legally allowed. (However, you can still buy licenses in order to be able to use it freely. The only thing you can't buy in countries like mine are the moral rights: https://en.wikipedia.org/wiki/Moral_rights) That would be one of those exclusi...
- Mon Feb 03, 2020 2:34 pm
- Forum: Creator Discussion
- Topic: Question about parodies (I have no idea how to word this so please read lol)
- Replies: 5
- Views: 3481
Re: Question about parodies (I have no idea how to word this so please read lol)
Hmm I'd make some concept-art, maybe the story brief and some reference images of the consoles and logo's. (The better your research the less they have to do and the cheaper they are). I guess you'd just search copyright/trademark lawyer UK and ask a couple of them to quote you a price for their wor...
- Sun Feb 02, 2020 6:54 pm
- Forum: Creator Discussion
- Topic: Question about parodies (I have no idea how to word this so please read lol)
- Replies: 5
- Views: 3481
Re: Question about parodies (I have no idea how to word this so please read lol)
Well, uhh, this would be one of those situations where I'd consult a lawyer. Because it might be some sort of fair use because it is a parody but there is also the trademark law that doesn't have those exemptions (as far as I know). Yeah this is a though one. But based on web comics that use console...