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Forum: Ren'Py Cookbook Topic: RPG Battle Engine - Alpha 7.5, downloads in first post |
| Jake |
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Posted: Wed May 08, 2013 2:19 pm
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Replies: 138 Views: 6196
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| I think it depends on where we define the enemies? If that works for you then go for it! All the same: congratulations, you've found a bug that's existed since the very first alpha release. ;-) It's actually a bug that I've since fixed - essentially there was a line that was left in the file from a... |
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Forum: Ren'Py Cookbook Topic: RPG Battle Engine - Alpha 7.5, downloads in first post |
| Jake |
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Posted: Wed May 08, 2013 12:24 pm
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Replies: 138 Views: 6196
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azureXtwilight wrote: Hmm, it still doesn't solve it even after I've changed the name.
I'll have a look when I get home, then. |
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Forum: Ren'Py Cookbook Topic: RPG Battle Engine - Alpha 7.5, downloads in first post |
| Jake |
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Posted: Wed May 08, 2013 12:12 pm
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Replies: 138 Views: 6196
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| ... mikeenemy= MovingAIFighter("Mike", Library.Skills.Move, attributes=['noatt'], idealDistance=3, Move=4, Speed=40, Attack=35, Defence=50, Prize=20, Health=200, sprite=GetMikeSprite()) mikeenemy.RegisterSkill(Library.Skills.Teleatk, 4) mikeenemy.RegisterSkill(Library.Skills.Gammaene, 1) ... |
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Forum: Ren'Py Cookbook Topic: RPG Battle Engine - Alpha 7.5, downloads in first post |
| Jake |
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Posted: Mon May 06, 2013 4:46 am
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Replies: 138 Views: 6196
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| I feel a bit stupid asking this, but I'm still not quite sure where to put the codes and how to call it? Just pasting the code into the main script seem to take up so much space and becomes confusing to edit. Ren'Py will happily load any number of .rpy scripts and jump to labels in any file. You ju... |
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Forum: Ren'Py Cookbook Topic: RPG Battle Engine - Alpha 7.5, downloads in first post |
| Jake |
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Posted: Sat May 04, 2013 5:40 pm
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Replies: 138 Views: 6196
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| I notice when an item is added that a character cannot equip, it simply doesn't appear when they are active in the equipment screen. Is this normal behavior for the new inventory system, or a glitch? It's worth noting I hadn't moved to the new equipment screen, as the old one from alpha 6 suited my... |
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Forum: Ren'Py Cookbook Topic: RPG Battle Engine - Alpha 7.5, downloads in first post |
| Jake |
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Posted: Sat May 04, 2013 10:14 am
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Replies: 138 Views: 6196
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| So far I've got something like this: $d = centerdam.GetDrops() $item_dropped = d[(renpy.random.randint(8, 11)] Noting that GetDrops is a slightly modified version of GetBattleItems. But apparently that produces a tuple which is troublesome later, when I need to fetch the item's name. Well, if you'r... |
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Forum: Ren'Py Cookbook Topic: RPG Battle Engine - Alpha 7.5, downloads in first post |
| Jake |
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Posted: Mon Apr 29, 2013 2:53 am
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Replies: 138 Views: 6196
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| Well the jumpings working but NO DAMAGE IS BEING DEALT!!! Also when the enemy attacks they just infinitly bounce up and down not doing anything! It works fine for me: http://files.eviscerate.net/misc/temp/jump.gif with this code (based on the active demo): http://pastebin.com/i8Hjf7gC Have you made... |
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Forum: Ren'Py Cookbook Topic: RPG Battle Engine - Alpha 7.5, downloads in first post |
| Jake |
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Posted: Fri Apr 26, 2013 4:54 am
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Replies: 138 Views: 6196
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| Any ETA on the next release? I can't wait to try out the Vehicle concept. I was hoping to have it out near the end of this month, but unfortunately I've been pretty ill, so I've not made much progress. Most of the stuff I added in Chronicle is ready to go, along with a load of fixes, but there's st... |
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Forum: Ren'Py Cookbook Topic: RPG Battle Engine - Alpha 7.5, downloads in first post |
| Jake |
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Posted: Thu Apr 25, 2013 7:14 pm
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Replies: 138 Views: 6196
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| Sorry if this is a bit of a noob question but I need some help. In the active battle system I want the characters when attacking or using certain magic attacks to walk up to the enemy, attack it and then walk back. Is that possible? Also with other magic attacks I might want the character sprites t... |
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Forum: Ren'Py Cookbook Topic: RPG Battle Engine - Alpha 7.5, downloads in first post |
| Jake |
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Posted: Thu Apr 25, 2013 6:43 pm
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Replies: 138 Views: 6196
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| Okay, it looks like it happens when characters have high X values and the screen gets rotated. You know, I don't know how I managed to forget this (I blame bronchitis!) but this is actually a bug I fixed while working on Chronicle ... the same thing shows up in the square tile battlefield as well. ... |
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Forum: WiP: NaNoRenO Topic: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013] |
| Jake |
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Posted: Thu Apr 25, 2013 6:19 pm
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Replies: 20 Views: 1013
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| error message Sorry - I tested the changes I'd made in that release thoroughly; everything was working absolutely fine. I went and looked at the line of code mentioned in that stack trace today, and there's no way it could ever have worked, it had two stupid typos in (that came from my modelling va... |
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Forum: WiP: NaNoRenO Topic: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013] |
| Jake |
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Posted: Mon Apr 22, 2013 6:14 pm
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Replies: 20 Views: 1013
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| Another update - a couple of fixes and a couple of new features. There's a new popup that appears when you choose a target which tells you the damage of your present weapon and the odds of a hit, and the timing has been adjusted on the shooting animations to make it more clear who's shooting whom. U... |
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Forum: WiP: NaNoRenO Topic: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013] |
| Jake |
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Posted: Thu Apr 18, 2013 6:27 am
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Replies: 20 Views: 1013
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| Eowch. On the mission to retake the city from level 2, my mech was at 3 HP and I bailed out the pilot before it went out in flames. As soon as the mech was destroyed, I got a traceback. Hmm - I'll have a look at this tonight... but it looks at first glance like a bug that's been fixed in one of the... |
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Forum: WiP: NaNoRenO Topic: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013] |
| Jake |
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Posted: Sun Apr 14, 2013 9:55 am
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Replies: 20 Views: 1013
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| Watching Ren play through we noticed a few more bugs - mostly minor, although one could prevent you from finishing the final mission on one route. So a fixed-up version has been uploaded (also updated in the first post): Updated 20130414 14:53BST - v0.24 Windows Download (35.5MB) All Platforms Downl... |
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Forum: WiP: NaNoRenO Topic: Chronicle of Mars [Sci-Fi] [SRPG] [Done] [NaNo 2013] |
| Jake |
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Posted: Sat Apr 13, 2013 7:38 pm
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Replies: 20 Views: 1013
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| Congrats on getting me to go to the trouble of registering so I can post this. Thanks for doing so! That's another (hopefully the last!) instance of the same missing flag that caused the issue DaFool reported above, I'm really sorry about that. :/ I've uploaded a fixed version - v0.23, below and in... |
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