Search found 99 matches
- Thu Aug 15, 2019 12:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to declare an image regardless its format? (PNG to WEBP)
- Replies: 4
- Views: 631
How to declare an image regardless its format? (PNG to WEBP)
Before realising an update of my game I have to convert the .png image to .webp to save space. The problem is that when I work on it I need those image to be .png so I can see them as much as I need and while doing animations or showing a thumbnail of those image I will declare them like this An ani...
- Sun May 05, 2019 6:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Moving and customizing in-game menus
- Replies: 1
- Views: 246
Moving and customizing in-game menus
Two questions: 1) I would like, if possibe, to place the in-game menus in diferent positions according to the situation to make them don't disturb the main image 2) I would also like to learn if it's possible to use diferent images for the menu's options, I know I can modify the menu's option image ...
- Thu Apr 25, 2019 3:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Going in and out of a label instantly
- Replies: 3
- Views: 286
Re: Going in and out of a label instantly
Thanks both, it worked.
I use () after naming a label just because it was the way I learned it while copy-pasting what others did, I'm still pretty knew to this.
I use () after naming a label just because it was the way I learned it while copy-pasting what others did, I'm still pretty knew to this.
- Thu Apr 25, 2019 2:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Going in and out of a label instantly
- Replies: 3
- Views: 286
Going in and out of a label instantly
After doing certain events, I want to run a label (let's call it label clear_flags) that will set a bunch of flags to False and then go back to the previous label I was in and continue from where it was. I would like to do this to avoid setting all the flags individually at the end of each event. Fo...
- Wed Apr 17, 2019 9:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Going back to the last used label
- Replies: 4
- Views: 493
Re: Going back to the last used label
It worked and now I can hide the cellphone, the only problem I have now is that the celltab value was used to remember what screen the user was watching last time and open that tab the next time the user opens the cellphone and now that isn't working anymore and everytime I open the cellphone it alw...
- Wed Apr 17, 2019 6:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Going back to the last used label
- Replies: 4
- Views: 493
Re: Going back to the last used label
Sorry, I'm not completely sure how to aply that to my situation, could you specify?Alex wrote: ↑Wed Apr 17, 2019 5:45 pm You can call a label. And if that label has a return statement, the game will return to a line right after this label has been called.
https://www.renpy.org/doc/html/label.ht ... -statement
- Wed Apr 17, 2019 3:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Going back to the last used label
- Replies: 4
- Views: 493
Going back to the last used label
I'm my game I have the tipical cellphone where the player can get some info about what he needs to do, his/her stats, his/her achievemnts and outside links. I would like that once you click on the quit button to go back to the previous label used outside the cellphone functions I now what I am askin...
- Sat Apr 13, 2019 6:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen priority issues
- Replies: 2
- Views: 303
Re: Screen priority issues
Lol, that was the first thing I tried and it didn't work
After posting this, I started working on some events and I don't know how but now it's magically working as I wanted without using zorder or touching that part of the code at all, so... I don't know, it's rare
After posting this, I started working on some events and I don't know how but now it's magically working as I wanted without using zorder or touching that part of the code at all, so... I don't know, it's rare
- Sat Apr 13, 2019 2:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen priority issues
- Replies: 2
- Views: 303
Screen priority issues
Hi everyone,I'm having issues with these two buttons, I want them to always be in the front since those are the main two options the player will need but I have this particular imagemap when I put another button (a door) and the door is over the icons. What I remember from the renpy tutorial, find i...