Search found 99 matches

by Adabelitoo
Thu Aug 15, 2019 12:42 pm
Forum: Ren'Py Questions and Announcements
Topic: How to declare an image regardless its format? (PNG to WEBP)
Replies: 4
Views: 631

How to declare an image regardless its format? (PNG to WEBP)

Before realising an update of my game I have to convert the .png image to .webp to save space. The problem is that when I work on it I need those image to be .png so I can see them as much as I need and while doing animations or showing a thumbnail of those image I will declare them like this An ani...
by Adabelitoo
Sun May 05, 2019 6:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Moving and customizing in-game menus
Replies: 1
Views: 246

Moving and customizing in-game menus

Two questions: 1) I would like, if possibe, to place the in-game menus in diferent positions according to the situation to make them don't disturb the main image 2) I would also like to learn if it's possible to use diferent images for the menu's options, I know I can modify the menu's option image ...
by Adabelitoo
Thu Apr 25, 2019 3:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Going in and out of a label instantly
Replies: 3
Views: 286

Re: Going in and out of a label instantly

Thanks both, it worked.

I use () after naming a label just because it was the way I learned it while copy-pasting what others did, I'm still pretty knew to this.
by Adabelitoo
Thu Apr 25, 2019 2:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Going in and out of a label instantly
Replies: 3
Views: 286

Going in and out of a label instantly

After doing certain events, I want to run a label (let's call it label clear_flags) that will set a bunch of flags to False and then go back to the previous label I was in and continue from where it was. I would like to do this to avoid setting all the flags individually at the end of each event. Fo...
by Adabelitoo
Wed Apr 17, 2019 9:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Going back to the last used label
Replies: 4
Views: 493

Re: Going back to the last used label

It worked and now I can hide the cellphone, the only problem I have now is that the celltab value was used to remember what screen the user was watching last time and open that tab the next time the user opens the cellphone and now that isn't working anymore and everytime I open the cellphone it alw...
by Adabelitoo
Wed Apr 17, 2019 6:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Going back to the last used label
Replies: 4
Views: 493

Re: Going back to the last used label

Alex wrote: Wed Apr 17, 2019 5:45 pm You can call a label. And if that label has a return statement, the game will return to a line right after this label has been called.
https://www.renpy.org/doc/html/label.ht ... -statement
Sorry, I'm not completely sure how to aply that to my situation, could you specify?
by Adabelitoo
Wed Apr 17, 2019 3:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Going back to the last used label
Replies: 4
Views: 493

Going back to the last used label

I'm my game I have the tipical cellphone where the player can get some info about what he needs to do, his/her stats, his/her achievemnts and outside links. I would like that once you click on the quit button to go back to the previous label used outside the cellphone functions I now what I am askin...
by Adabelitoo
Sat Apr 13, 2019 6:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen priority issues
Replies: 2
Views: 303

Re: Screen priority issues

Lol, that was the first thing I tried and it didn't work

After posting this, I started working on some events and I don't know how but now it's magically working as I wanted without using zorder or touching that part of the code at all, so... I don't know, it's rare
by Adabelitoo
Sat Apr 13, 2019 2:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen priority issues
Replies: 2
Views: 303

Screen priority issues

Hi everyone,I'm having issues with these two buttons, I want them to always be in the front since those are the main two options the player will need but I have this particular imagemap when I put another button (a door) and the door is over the icons. What I remember from the renpy tutorial, find i...