Search found 37 matches
- Wed Jul 19, 2023 12:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to Hide Keyboard on Android
- Replies: 1
- Views: 187
How to Hide Keyboard on Android
Hey, I'm trying to get my Renpy game to work right on Android phones, and I'm running into one major problem. I have a textbox for the player to input their name on a character customization screen early on, and as soon as this screen comes up, the game (both in Renpy's emulation and on my own Andro...
- Fri Feb 24, 2023 12:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Android SDK Installation Not Working?
- Replies: 2
- Views: 483
Re: Android SDK Installation Not Working?
Looks like Dropbox may be unavailable, off-line or your traffic is being routed through a bad gateway. I recall this came up once before, a search may find results from previous posts Well the Dropbox folder it's in is stored and updated locally on the computer, but I did try turning syncing off in...
- Thu Feb 23, 2023 2:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Android SDK Installation Not Working?
- Replies: 2
- Views: 483
[SOLVED] Android SDK Installation Not Working?
Hey everyone, I'm hoping to get an android build of my game working, but whenever I try to install the Android SDK it only gets partway through the process before Ren'Py crashes. Here's the error message: I'm sorry, but an uncaught exception occurred. While running game code: File "game/android...
- Mon Jan 23, 2023 3:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to Deselect a Text Field?
- Replies: 1
- Views: 312
Re: [SOLVED] How to Deselect a Text Field?
Turns out the guide for making Ren'py games compatible with the Steam Deck includes a section on this very topic! Managed to solve the problem by using the info in here.
https://github.com/renpy/steam-deck-guide
https://github.com/renpy/steam-deck-guide
- Sun Jan 22, 2023 11:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to Deselect a Text Field?
- Replies: 1
- Views: 312
[SOLVED] How to Deselect a Text Field?
My game includes a screen where the player customizes their character, including a text field at the top to allow them to change the protagonist's name. It works just fine on the computer. The code is as follows: frame: xpos 150 ypos 100 xsize 350 ysize 105 vbox: label "{b}Name:{/b}" xalig...
- Fri Dec 17, 2021 11:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with changing images for renpy.variant("small")
- Replies: 2
- Views: 401
Problems with changing images for renpy.variant("small")
Hey everyone! I'm trying to visually optimize my game for Android. To this end, I'm using a variant of my custom textbox to give more space for text in the mobile version. The problem is, while the variant textbox works perfectly when I test by having Renpy emulate the game as it would run on an And...
- Tue Jun 29, 2021 6:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Text Inputs on Same Screen (and other misc text input woes)
- Replies: 3
- Views: 1043
Re: Multiple Text Inputs on Same Screen (and other misc text input woes)
UPDATE: Okay so I messed around and got it working, with just a few changes. I'll admit I'm not sure which one actually fixed it. Thanks so much for your help!!!
- Tue Jun 29, 2021 6:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Text Inputs on Same Screen (and other misc text input woes)
- Replies: 3
- Views: 1043
Re: Multiple Text Inputs on Same Screen (and other misc text input woes)
I just finished putting together a screen a bit like this myself! I'm still not the most experienced coder, but maybe you'd find this thread where I posted some of my code and got some tips about it helpful. My last comment in it has my updated code with multiple inputs working, including setting v...
- Mon Jun 28, 2021 4:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multiple Text Inputs on Same Screen (and other misc text input woes)
- Replies: 3
- Views: 1043
Multiple Text Inputs on Same Screen (and other misc text input woes)
Hey, slowly-learning Renpy noob here with another undoubtedly not-that-hard problem I can't figure out! Near the beginning of a game I'm working on, I have a screen for the player to select their anatomy, how they'll be referred to, and to name both the protagonist and the inn they run. Screenshot a...
- Sat Apr 03, 2021 2:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Radio Buttons Selecting All Three Options
- Replies: 1
- Views: 347
Radio Buttons Selecting All Three Options
I'm including a number of customization options at the beginning of my visual novel. One such option is pronouns. There are three options, and since only one of the three is going to be selected, I figured a radio style would work fine. But in the game itself, all three text buttons are selected. I ...
- Thu Feb 11, 2021 6:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: System for Pauses During Dialogue?
- Replies: 6
- Views: 1331
Re: System for Pauses During Dialogue?
Alright, I managed to deal with some of the remaining difficulties. I added the ! and ?, then made it so if the code changes any periods as part of prefixes, it changes them back afterward. The code now: init python: def slow_punctuation(str_to_test): str_to_test = str_to_test return str_to_test.rep...
- Thu Feb 11, 2021 5:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: System for Pauses During Dialogue?
- Replies: 6
- Views: 1331
Re: System for Pauses During Dialogue?
Aw crap, also is there a way to exempt prefixes? Like I don't want it pausing every time someone says "Mr." or "Dr." or something.
- Thu Feb 11, 2021 5:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: System for Pauses During Dialogue?
- Replies: 6
- Views: 1331
Re: System for Pauses During Dialogue?
I was about to post saying I figured out the "ellipsis before period" thing, haha. I also changed the replaced versions to only affect the space after the punctuation, so there wasn't a visible pause before the punctuation itself showed up (and I adjusted the timing accordingly, since it's...
- Thu Feb 11, 2021 4:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: System for Pauses During Dialogue?
- Replies: 6
- Views: 1331
Re: System for Pauses During Dialogue?
You could try changing the {w=} to a cps tag wrapping the relevant punctuation symbols... Basically slowing down the writing speed when doing those symbols... , becomes {cps=10},{/cps} You could even automate it by using say_menu_text_filter init python: def slow_punctuation(str_to_test): str_to_te...
- Wed Feb 10, 2021 5:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: System for Pauses During Dialogue?
- Replies: 6
- Views: 1331
System for Pauses During Dialogue?
Hello everyone! I want to create pauses in my dialogue at relevant punctuation to give the spoken dialogue a more natural cadence and pacing. Plenty of games do this (Phoenix Wright probably being the most notable example), and I'd like to do it in my game too. Right now, I've done it by adding a {w...