Search found 990 matches
- Tue May 07, 2024 7:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with screen action "Hide" (and layers ?)
- Replies: 5
- Views: 193
Re: Problem with screen action "Hide" (and layers ?)
Thing is, I noticed that jumping to a label hides the screens, ... That is only true if you called the screen in question, instead of just showing it. There is no need to put it on another layer, it makes things more complicated in my opinion. Screens should be shown on the screens layer, not elsew...
- Mon May 06, 2024 5:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Eyes following the mouse cursor in the main menu.
- Replies: 7
- Views: 695
Re: Eyes following the mouse cursor in the main menu.
Hello, did it work? If so, could you please share the code? I need the same thing, but I'm not good enough in coding for this. Here is a very simple way of doing it, just put the image into your images folder for that. You can of course add another eyeball, figuring that out should be a little lear...
- Mon May 06, 2024 4:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Eyes following the mouse cursor in the main menu.
- Replies: 7
- Views: 695
Re: Eyes following the mouse cursor in the main menu.
. init python: eye_angle = 0 screen Eyes(): add "eyes.png" # Replace "eyes.png" with the name of your eye sprite timer 0.1 repeat True action Jump("update_eye_angle") label update_eye_angle: python: mouse_x, mouse_y = renpy.get_mouse_pos() eye_x, eye_y = # Eye center c...
- Sun May 05, 2024 6:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Annoying script error
- Replies: 2
- Views: 208
Re: Annoying script error
https://github.com/overlordofflies/court_record The reason it does work when not changing anything is, that it uses the precompiled .rpyc files when executing. As soon as you edit anything, it will try to recompiling the game and result in the error. The error is due to the code not being proper an...
- Sun May 05, 2024 5:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with translation in image composite Text
- Replies: 3
- Views: 198
- Fri May 03, 2024 6:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]How to make a number positive
- Replies: 3
- Views: 184
Re: How to make a number positive
Thank you. Turns out I was just confused about the brackets. If((((coocker_posy>0.41)or(coocker_posy<0.39))and(abs(food1_pos-coocker_posx)<0.10)), Not sure if you're a former LISP coder, but you don't need that many brackets. So you are not getting confused as easily. ^^ if (coocker_posy > 0.41 or ...
- Fri May 03, 2024 4:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with buttons with multiple components.
- Replies: 1
- Views: 136
Re: Help with buttons with multiple components.
Thanks in advance if there is any way of solving this, I'm a self-taught coder so this has gone beyond my skillset a bit, and I can't find a good tutorial on just buttons on Youtube or anywhere, everybody is using text or image buttons there which I understand. So I am missing your actual question ...
- Fri May 03, 2024 4:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]How to make a number positive
- Replies: 3
- Views: 184
Re: How to make a number positive
I'm making a mini game in a visual novel. I have an object moving on the screen. And there is a second object that the player controls. If the difference between the coordinates of the first and the second object is small, the player loses. The difference between the objects can be either positive ...
- Thu May 02, 2024 3:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice menu not repositioning
- Replies: 1
- Views: 137
Re: Choice menu not repositioning
Hello, I'm trying to change how choice menus appear, and while I successfully did it in one project, I can't replicate it in the other. I want the choice box to be horizontal and low on the screen. Mine, however, is sticking to the top no matter what I do. Here are the edits I made in screens.rpy s...
- Tue Apr 30, 2024 7:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom GUI - Button and slider alignment/positioning
- Replies: 5
- Views: 199
Re: Custom GUI - Button and slider alignment/positioning
I've been poking at the settings in the GUI and trying to find something in the documentation and Youtube tutorials, but have not had much luck. Thank you! Very neat design you got there as your goal! Immediately gives off werewolf vibes, not even reading about "weresex". xD So one thing ...
- Mon Apr 29, 2024 2:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make menu choices as a text button?
- Replies: 2
- Views: 120
Re: How to make menu choices as a text button?
I saw this https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=18047&start=15#p395926 post about making a simple combat minigame. I wanted to make the combat options text buttons instead, though. I cannot for the life of me figure out how to do that with this line of code. Any help would...
- Mon Apr 29, 2024 2:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do you make an interactable phone?
- Replies: 1
- Views: 107
Re: How do you make an interactable phone?
How do you make an interactable phone? Where you're able to scroll and stuff, just like Nighten's! I'm quite new to coding and I've watched a tutorial on how to add it but whenever the Main Character would text, it would always appear like this. I read through the comments and it seems some other p...
- Sun Apr 28, 2024 4:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Fixed list of rpy / py files to parse
- Replies: 1
- Views: 223
Re: Fixed list of rpy / py files to parse
A short background: I've made a game with some kind of lock-code. It's pretty easy to work-around this code by writing a .rpy file, put it in the game directory and overload the checker function. So my idea would be, when the distribution starts, there should be a .txt file containing all valid imp...
- Sun Apr 28, 2024 4:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: live2d define causes error in renpy8
- Replies: 3
- Views: 151
Re: live2d define causes error in renpy8
it's okay in renpy7 Ren'Py 8.1.3.23091805 You may wanna try it using the latest version of Renpy stable, which is 8.2.1. If it persists, please create a bugreport here: https://github.com/renpy/renpy/issues (better not use the forum for bugreports, Tom probably doesn't check every entry and it's ha...
- Sun Apr 28, 2024 4:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] get click position on the button?
- Replies: 5
- Views: 165
Re: get click position on the button?
I have a big button and I want to find out where it has been clicked in relation to it's top left. So far I've been positioning it manually, that way I know where my button starts at all times, this limits the use of vbox, hbox, paddings and drags. I wonder is there's an easy way to find where on t...