Search found 1026 matches

by m_from_space
Thu May 30, 2024 1:37 pm
Forum: Ren'Py Questions and Announcements
Topic: NameError for a Label Argument Outside of the Label
Replies: 6
Views: 141

Re: NameError for a Label Argument Outside of the Label

I've been trying to group statements within labels so that I could call them together and it seemed to be working except for this case and I'd like to know why because it seems like I'm misunderstanding something general about Renpy workings here This feels odd. But the command "show" put...
by m_from_space
Wed May 29, 2024 6:17 am
Forum: Ren'Py Questions and Announcements
Topic: How to I change the size variants depending on the device of the VN ?
Replies: 1
Views: 123

Re: How to I change the size variants depending on the device of the VN ?

So, when the variant is set to "small", my textbox appears in every device except in phones, but when I set it to "medium", it appears on the phone device but not in the rest of them. Im not sure if I explained myself well, but I hope you guys can understand. Here is what you ne...
by m_from_space
Wed May 29, 2024 6:11 am
Forum: Ren'Py Questions and Announcements
Topic: layered image's group can't be called
Replies: 6
Views: 3692

Re: layered image's group can't be called

thanks for the reply, the reason why face effects are on top of my face layer is because those face effects are all simple alpha layers, notice how it's just a simple blush face effect, it works perfectly with all my other sprites, this one is the only one giving me a headache Uhm, yeah that's why ...
by m_from_space
Tue May 28, 2024 4:53 am
Forum: Ren'Py Questions and Announcements
Topic: layered image's group can't be called
Replies: 6
Views: 3692

Re: layered image's group can't be called

exactly, that code you just wrote doesn't work So I tested it with mockup images, it works fine. But the face effects should probably be drawn after the face, if you want them to appear on top of the face. Can you start the Renpy launcher, hit the "update" button, choose the latest "...
by m_from_space
Mon May 27, 2024 2:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Python statement equivalent for the default statement
Replies: 4
Views: 283

Re: Python statement equivalent for the default statement

So, I'm storing most of my game variables in singleton objects. This is a problem as changes in the fields of those objects aren't saved by Ren'Py. Uhm, I'm really interested, why exactly are you doing this? Using singletons I mean. I have a project with a class that only uses a single instance of ...
by m_from_space
Mon May 27, 2024 2:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Namebox transform at leave and enter?
Replies: 2
Views: 187

Re: Namebox transform at leave and enter?

Forgive me if this is a simple trick I'm failing to pull off. I haven't touched Ren'Py in over half a decade, and even back then I was a newbie, so stuff like this is still a little new to me. This is actually not a simple trick. The problem here in general is that the "say" screen hides ...
by m_from_space
Mon May 27, 2024 1:24 pm
Forum: Ren'Py Questions and Announcements
Topic: layered image's group can't be called
Replies: 6
Views: 3692

Re: layered image's group can't be called

Hello! I need some help with this layered image, whenever I call this layered image it only shows the default assets, calling the other group face layers never works So how do you show the image in the first place including the attributes you wanna show? So this doesn't work? show svero1 blush1 tea...
by m_from_space
Mon May 27, 2024 1:12 pm
Forum: Ren'Py Questions and Announcements
Topic: help with skip cutscene feature
Replies: 3
Views: 196

Re: help with skip cutscene feature

Hello fellas! I need help making a skip function for this video, maybe when the player clicks on the video a pop up windows shows up asking them if they want to skip it? or maybe there's a 'skip cutscene' text button in the top right corner of the screen? whatever is easier IMO So, I'm just using y...
by m_from_space
Mon May 27, 2024 1:01 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I make hover textbutton stay hovered until another textbutton is hovered over?
Replies: 6
Views: 265

Re: How can I make hover textbutton stay hovered until another textbutton is hovered over?

Thanks this seems to work great, is there a way i could make one of the buttons already "active" with the background without having to hover over it, but still hide, when hovered over a different button? Yeah, just set the screen variable to this button's "id" so to speak when i...
by m_from_space
Mon May 27, 2024 5:42 am
Forum: Ren'Py Questions and Announcements
Topic: How can I make hover textbutton stay hovered until another textbutton is hovered over?
Replies: 6
Views: 265

Re: How can I make hover textbutton stay hovered until another textbutton is hovered over?

I managed to get the background on the textbutton using "style", any ideas how to achieve above mentioned effect? I mean I would just use a screen variable that remembers which button is currently prominent. screen myscreen(): default active = None vbox: textbutton "Play": actio...
by m_from_space
Sat May 25, 2024 1:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Rolling back array
Replies: 4
Views: 204

Re: Rolling back array

RewindTheGame wrote: Sat May 25, 2024 12:31 pm What's happening here?
How is the "array" (you probably mean a "list" of lists or some kind of dictionary?) initialized in your project and how do you change variables as part of the menu navigation? Can you give me some example code?
by m_from_space
Sat May 25, 2024 4:49 am
Forum: Ren'Py Questions and Announcements
Topic: Creating a slidein transition
Replies: 1
Views: 206

Re: Creating a slidein transition

Hello! I'm looking to make a transition for character portraits. A "transition" is something that happens between two states of a scene, so for example if you change the background from one thing to another and you use the keyword "with". This can be a blend effect of some sort ...
by m_from_space
Sat May 25, 2024 4:32 am
Forum: Ren'Py Questions and Announcements
Topic: Money and inventory
Replies: 4
Views: 913

Re: Money and inventory

This basic implementation should get you started. As you develop your game further, you can expand upon this framework to add more complexity and depth to your item system. Good luck with your game development! Are you a stupid AI response? Please stop pulluting this forum and open threads from yea...
by m_from_space
Fri May 24, 2024 6:36 am
Forum: Ren'Py Questions and Announcements
Topic: What's the most efficient way to store variables?
Replies: 19
Views: 631

Re: What's the most efficient way to store variables?

If I do this and later I ask if tea or coffee, then "likes_coffee" would be added to the list, right? It wouldn't replace "like_apples", did I get it right? It's just an endless list of strings you add and that you then can check for when you need to. Nothing gets replaced. What...
by m_from_space
Thu May 23, 2024 8:27 am
Forum: Ren'Py Questions and Announcements
Topic: What's the most efficient way to store variables?
Replies: 19
Views: 631

Re: What's the most efficient way to store variables?

Eventually the game has 100 Yes/No questions, each of them stored individualy, so I'd end with 100 variables, which I guess it isn't smart or efficient, and the worst part is, I'm not even sure if one day I'll need the game to remember those answers. I may want to change the dialogues/events based ...