Search found 1000 matches
- Thu May 09, 2024 12:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Yo Dawg, I Heard You Like Pauses - Screen Timer + renpy.pause
- Replies: 7
- Views: 208
Re: Yo Dawg, I Heard You Like Pauses - Screen Timer + renpy.pause
So my way to show some message to the player while not wanting the player to continue, would be to call a modal screen and use a timer to automatically return from that screen. screen show_message(msg, t=3.0) modal True text "[msg]" align (0.5, 0.5) timer t action Return() label start: &qu...
- Thu May 09, 2024 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can I reuse the screens?
- Replies: 4
- Views: 182
Re: How can I reuse the screens?
How can I make all screens (left panel, content panel and imagebutton) appear for each searched word? The imagebuttons are the same (because they are part of the browser), while the panels change for each word (left panel will show 5 possible results for each word, while the content panel will only...
- Thu May 09, 2024 11:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Map where you cannot go to the same place multiple times
- Replies: 8
- Views: 314
Re: Map where you cannot go to the same place multiple times
For one I have the code like this (I called it custom_screens.rpy based on the tutorial): In general your code looks fine regarding my suggestions. But two issues: 1) The Jump("house1_pressed") should also have a label with that name, you just used my label name from the example which is ...
- Thu May 09, 2024 11:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Variable as a part of another variable's name?
- Replies: 9
- Views: 307
Re: Variable as a part of another variable's name?
I was looking for that and I found this post with the same question, but I didn't understand exactly how that works. When you create a variable in Renpy script language using the keyword "default", Renpy will then create an attribute of that name inside its "store" object. So fo...
- Wed May 08, 2024 2:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Map where you cannot go to the same place multiple times
- Replies: 8
- Views: 314
Re: Map where you cannot go to the same place multiple times
Hi, thank you for your response! Unfortunately I'm too green to be able to implement your example in my own code. I tried copy pasting it exactly for example and nothing is changing. I don't understand how variables work to adapt it to my code :(. I appreciate any help. Can you show me your relevan...
- Wed May 08, 2024 2:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Want to add text to a (image)button
- Replies: 5
- Views: 168
Re: Want to add text to a (image)button
I can use the fixed: method too, where I have an imagebutton & textbutton as children, but same issue as it is with the button method, nothing shows. No errors, no nothing. Well, I guess there is no data / dict inside "wardrobe.top_unlock" that it can iterate over. Maybe post your cla...
- Wed May 08, 2024 9:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Question about choices that make changes to the background
- Replies: 2
- Views: 213
Re: Question about choices that make changes to the background
I just hope that someone can help me. Hey, so there are different approaches here. The easiest way is to just store the choice inside a variable that you then use as the background. Since you are new, let me tell you something about images in Renpy: all images inside the "game/images" fol...
- Wed May 08, 2024 9:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to add images to inventory grid?
- Replies: 2
- Views: 179
Re: How to add images to inventory grid?
What I want to do is have an image button of a health potion, hovering it gives a tooltip of what it does, and clicking it will increase health and remove 1 health potion. How far have you come trying to create this for now? I mean what's the exact issue you have? So here is how you create an image...
- Wed May 08, 2024 8:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Map where you cannot go to the same place multiple times
- Replies: 8
- Views: 314
Re: Map where you cannot go to the same place multiple times
I know how to remove choices with a menu choice, but not how to do it with buttons. Any assistance? You just have to save what was visited either in a single variable or a list or whatnot and then check for that condition inside of the screen. An example (which also works for imagebuttons in the sa...
- Wed May 08, 2024 8:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Want to add text to a (image)button
- Replies: 5
- Views: 168
Re: Want to add text to a (image)button
I am trying to add the cost of clothing to my shop, alongside an image. I've tried the fixed and button methods shown in both images, but nothing happens. no images, buttons, or text are displayed. Your imagebuttons inside the grid use the contents of the loop variable "key" as the image ...
- Tue May 07, 2024 7:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with screen action "Hide" (and layers ?)
- Replies: 5
- Views: 259
Re: Problem with screen action "Hide" (and layers ?)
Thing is, I noticed that jumping to a label hides the screens, ... That is only true if you called the screen in question, instead of just showing it. There is no need to put it on another layer, it makes things more complicated in my opinion. Screens should be shown on the screens layer, not elsew...
- Mon May 06, 2024 5:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Eyes following the mouse cursor in the main menu.
- Replies: 7
- Views: 748
Re: Eyes following the mouse cursor in the main menu.
Hello, did it work? If so, could you please share the code? I need the same thing, but I'm not good enough in coding for this. Here is a very simple way of doing it, just put the image into your images folder for that. You can of course add another eyeball, figuring that out should be a little lear...
- Mon May 06, 2024 4:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Eyes following the mouse cursor in the main menu.
- Replies: 7
- Views: 748
Re: Eyes following the mouse cursor in the main menu.
. init python: eye_angle = 0 screen Eyes(): add "eyes.png" # Replace "eyes.png" with the name of your eye sprite timer 0.1 repeat True action Jump("update_eye_angle") label update_eye_angle: python: mouse_x, mouse_y = renpy.get_mouse_pos() eye_x, eye_y = # Eye center c...
- Sun May 05, 2024 6:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Annoying script error
- Replies: 4
- Views: 269
Re: Annoying script error
https://github.com/overlordofflies/court_record The reason it does work when not changing anything is, that it uses the precompiled .rpyc files when executing. As soon as you edit anything, it will try to recompiling the game and result in the error. The error is due to the code not being proper an...
- Sun May 05, 2024 5:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with translation in image composite Text
- Replies: 3
- Views: 210