Search found 21 matches

by niho
Mon Apr 01, 2024 11:09 am
Forum: Works in Progress
Topic: LOVERGIRL LIV (DEMO) [Dating Sim] [Yandere]
Replies: 0
Views: 446

LOVERGIRL LIV (DEMO) [Dating Sim] [Yandere]

Hi! I made a game for NaNoRenO/Yandere Jam 2024 (though it's more a proof of concept than anything at the moment...) Here are the basics: After years of wishing for a girlfriend, you've landed a date with a cute girl! Can you earn her love, and more importantly... can you handle it? DEMO FEATURES 8k...
by niho
Sat Jul 29, 2023 11:03 am
Forum: Completed Games
Topic: bad delivery [Free] [O2A2 2023 Jam] [Comedy]
Replies: 0
Views: 8207

bad delivery [Free] [O2A2 2023 Jam] [Comedy]

https://i.postimg.cc/f3SRW9rv/itch-thumb.png You order a pizza after a long, stressful day at work. What could go wrong? bad delivery is a silly micro VN made under the constraints of the 2023 O2A2 Game Jam . features: <1000 words 3 endings accessibility options screenshots: https://i.imgur.com/F0u...
by niho
Tue Dec 06, 2022 8:43 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Trouble with Side Image Lip Flap / Using LayeredImageProxy with Specific Attritbutes
Replies: 3
Views: 450

Re: Trouble with Side Image Lip Flap / Using LayeredImageProxy with Specific Attritbutes

Wow, thank you for such a detailed response!! I took some of your advice and it works great, though I made a few adjustments to suit my needs better. And sorry, I should've specified that c is for the full sprite and cside is for the side image (because I want them to be animated independently). I'm...
by niho
Mon Dec 05, 2022 8:12 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Trouble with Side Image Lip Flap / Using LayeredImageProxy with Specific Attritbutes
Replies: 3
Views: 450

[Solved] Trouble with Side Image Lip Flap / Using LayeredImageProxy with Specific Attritbutes

I have animated sprites with lip flap and I'm trying to make a side image version of each of them using LayeredImageProxy (so I don't have to make extra assets). I brute forced a somewhat working solution, but then I ran into the issue of the side images not changing expressions properly. Here is my...
by niho
Thu Jun 02, 2022 9:15 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Display namebox directly in front of dialogue?
Replies: 16
Views: 915

Re: [Solved] Display namebox directly in front of dialogue?

I never had a problem with using text tags? I was just wondering if there was another way to do it but there clearly isn't, which is why I marked the thread as solved... I'm sorry if I made it seem like my question wasn't answered already ^^;
by niho
Thu Jun 02, 2022 12:05 am
Forum: Ren'Py Questions and Announcements
Topic: Make imagebuttons unclickable under choice menus
Replies: 3
Views: 390

Re: Make imagebuttons unclickable under choice menus

A simple way to enable/disable buttons is by using sensitive . You can either give it a true/false statement or a flag, so that the button is only enabled when its flag is true. For example you could add sensitive buttons_enabled to every button that you want to be disabled at some point, so then yo...
by niho
Wed Jun 01, 2022 7:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Display namebox directly in front of dialogue?
Replies: 16
Views: 915

Re: [Solved] Display namebox directly in front of dialogue?

m_from_space wrote: Wed Jun 01, 2022 1:08 am

Code: Select all

define m = Character(None, ... , what_prefix="Mickey: ")
This also works but afaik there's no way to change the color of the prefix alone so I'd still need to use text tags. I have found other uses for prefixes/suffixes though so I appreciate the suggestion.
by niho
Sun May 29, 2022 3:25 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Display namebox directly in front of dialogue?
Replies: 16
Views: 915

Re: [Solved] Display namebox directly in front of dialogue?

Sorry, I should've been more clear. I know how to style the text myself, I meant that it won't be styled automatically using the gui config variables without the who/what id. Also I got the look I wanted, I was just looking for an easier way to do it lol. Though I didn't think of using prefix/suffix...
by niho
Sun May 29, 2022 1:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Display namebox directly in front of dialogue?
Replies: 16
Views: 915

Re: Display namebox directly in front of dialogue?

I did something similar, but it seems like as long as you don't give an id the text won't be styled properly. So either way I'd have to use custom text tags, but thank you.
by niho
Sun May 29, 2022 3:47 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Display namebox directly in front of dialogue?
Replies: 16
Views: 915

Re: Display namebox directly in front of dialogue?

No matter how much I fiddled with the offset/pos/whatever values I just couldn't get it to look the way I wanted, even when the fonts were the same size. I finally found a workaround but I've realized that this is probably more trouble than it's worth... (because I'd have to redefine the characters'...
by niho
Fri May 27, 2022 6:30 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Display namebox directly in front of dialogue?
Replies: 16
Views: 915

Re: Display namebox directly in front of dialogue?

* Name always starts at the same position, text immediately after (position of text would shift depending on name length)? hbox with automatically sized Text displayables is the answer. Sorry, I'm not sure what you mean by "automatically sized Text displayables." As in simply putting the ...
by niho
Thu May 26, 2022 6:16 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Display namebox directly in front of dialogue?
Replies: 16
Views: 915

[Solved] Display namebox directly in front of dialogue?

Hello, I searched the forum for a bit but I couldn't find exactly what I'm looking for. I'm trying to style my dialogue so that the speaker name is displayed in front of spoken text like movie subtitles. Here's an example of what I mean: https://i.imgur.com/VUbOFUB.png I know I could just manually a...
by niho
Fri May 20, 2022 3:34 pm
Forum: Creator Discussion
Topic: Any advice for writing Ace Attorney style mysteries?
Replies: 2
Views: 3190

Re: Any advice for writing Ace Attorney style mysteries?

Maybe this would be useful? It's an in-depth analysis of the two main types of cases in the Ace Attorney series and how they're structured.
by niho
Fri May 20, 2022 3:22 pm
Forum: Works in Progress
Topic: Samuda Interval [Murder Mystery][Dating Sim][Supernatural][Slice-of-Life]
Replies: 3
Views: 1269

Re: Samuda Interval [Murder Mystery][Dating Sim][Supernatural][Slice-of-Life]

This project looks quite promising! The presentation is really clean, and I really like the character designs. I look forward to the progress updates :)
by niho
Sun May 15, 2022 8:23 pm
Forum: Ren'Py Questions and Announcements
Topic: imagebuttons display text for map?
Replies: 8
Views: 512

Re: imagebuttons display text for map?

action #display text "Hey!"????? Just to clarify, this wouldn't work because you can't start a new interaction from within an interaction (aka the screen). Like you said you would have to jump to a new label. I know it can be a bit tedious to create a whole new label for a few lines of di...