Search found 22 matches

by simba975
Mon Jan 22, 2024 5:51 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Make it so you can't put a space when writing your name.
Replies: 2
Views: 595

[Solved] Make it so you can't put a space when writing your name.

I'm using this for the player to write their name: screen name_screen(): window: text "What's your name?" xalign 0.5 yalign 0.1 input default "" xalign 0.5 yalign 0.25 length 10 label yourName: scene show black onlayer bg call screen name_screen with dissolve $ player_name = _ret...
by simba975
Tue Dec 26, 2023 9:15 pm
Forum: Ren'Py Questions and Announcements
Topic: How to play a sound every time a letter is shown when displaying text with cps?
Replies: 1
Views: 605

How to play a sound every time a letter is shown when displaying text with cps?

I'm trying to do that thing where when a text is displayed with cps a sound is played every time a letter appears. I found how to do it in the renpy documentation but I can't make it work. Here is what I have at the beginning in my scipt (I also tried putting it on screens and gui): init python: def...
by simba975
Sat Nov 04, 2023 4:28 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Pixel perfect upscaling
Replies: 7
Views: 2790

Re: Pixel perfect upscaling

Yes I found that, I also found this: textbutton _("x2") action Preference("display", 2.0) which I put on my preferences so people can manually select it. Now I just wonder tho, is there any way I can get something like this but running fullscreen instead of windowed? I mean the s...
by simba975
Sat Nov 04, 2023 12:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Pixel perfect upscaling
Replies: 7
Views: 2790

Re: Pixel perfect upscaling

Thank you, define config.nearest_neighbor = True works really well, tho I would still want to know if I can do a x2 upscale since nearest neighbor can always get the exact proportion of things wrong, I will keep searching.
by simba975
Sat Nov 04, 2023 4:20 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Pixel perfect upscaling
Replies: 7
Views: 2790

Re: Pixel perfect upscaling

I mean "pixel perfect" in the pixel-art kind of way. I want to upscale in full intervals like 2 because that way each part of the image that previously used 1 pixel now will use 4, making it so the screen doesn't has to go with making the intermediate of 2 pixels. The problem is that 480 a...
by simba975
Sat Nov 04, 2023 2:07 am
Forum: Ren'Py Questions and Announcements
Topic: Make transform last trough transition.
Replies: 0
Views: 13181

Make transform last trough transition.

I have this transform: transform blurout: linear 2.0 blur 0 linear 1.5 blur 10 I made it for it to apply a blur when an image is fading to another one, like this: scene e0m1a at blurout "{w=3}{nw}" scene e0m5 with Fade(0.25, 0.0, 0.172916) "" In this case it works perfectly, the ...
by simba975
Sat Nov 04, 2023 1:01 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Pixel perfect upscaling
Replies: 7
Views: 2790

[Solved] Pixel perfect upscaling

My game uses a 640x480 resolution. Problem is, it is a resolution that if you have a standard 1080 screen, it will be in a tiny window, and if you go on fullscreen, it will be not pixel perfect, meaning it will have some sort of antialiasing which doesn't really good great. I wonder how I could Impl...
by simba975
Sat Nov 04, 2023 12:27 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Noise above transition?
Replies: 0
Views: 13390

[Solved] Noise above transition?

It's a bit hard to explain why I want this like this, but basically I'm making a cinematic, and I want a custom fade transition to go under the custom "noise" layer, which is a layer that is used to constantly show multiple semi-transparent noise images to create the illusion of noise. I w...
by simba975
Sun Oct 29, 2023 1:03 am
Forum: Creator Discussion
Topic: Opinion: Purposely not helping and instead judging the desitions of the person asking is toxic and very discouraging.
Replies: 1
Views: 8210

Opinion: Purposely not helping and instead judging the desitions of the person asking is toxic and very discouraging.

This forums have been extremely useful in my journey of developing my visual novel, and every person I have interacted with in here was very nice and welcoming even when my noobie questions are sometimes silly, however when I have asked some things in the Ren'Py discord, I have more than once receiv...
by simba975
Sat Oct 28, 2023 11:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Display text in an image cinematic?
Replies: 6
Views: 3089

Re: Display text in an image cinematic?

I'm really sorry but I don't really get what you mean, how would it look like in code?
by simba975
Sat Oct 28, 2023 2:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Display text in an image cinematic?
Replies: 6
Views: 3089

Re: Display text in an image cinematic?

The problem is that ParameterizedText takes a string parameter, for example in the first code that I posted: scene black show text1 "I want to show a text in this way but in a cinematic." "" The format is show > text1 > text you want to display between quotes. The solution you pr...
by simba975
Fri Oct 27, 2023 7:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Display text in an image cinematic?
Replies: 6
Views: 3089

Display text in an image cinematic?

I want to display text the same way I did here: image text1 = ParameterizedText(size=30, slow_cps=20, xalign=0.5, yalign=0.1) scene black show text1 "I want to show a text in this way but in a cinematic." "" But in a text cinematic like this: image cinematic2: "e0m1b" w...
by simba975
Sun Sep 10, 2023 1:04 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Disabling interaction without blocking the player from quitting.
Replies: 7
Views: 1189

Re: Disabling interaction without blocking the player from quitting.

You can start a new topic if you'd like. It may help other people who may encounter the same problem. Anyway, image cinematic2: "e0m1b" At("e0m1b", drunk) image "e0m1b" is immediately replaced by At("e0m1b", drunk) . You can add a delay or remove "e0m1b&...
by simba975
Sat Sep 09, 2023 12:17 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Disabling interaction without blocking the player from quitting.
Replies: 7
Views: 1189

Re: Disabling interaction without blocking the player from quitting.

The fade on the first image was by accident and it didn't do nothing so I didn't notice. Thank you for the advice on the custom fade define though. For the 0.172916, it needs to be exactly like that for the images to transition in the same timing as the music. The "previous image showing betwee...
by simba975
Thu Sep 07, 2023 9:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Disabling interaction without blocking the player from quitting.
Replies: 7
Views: 1189

Re: Disabling interaction without blocking the player from quitting.

Thank you! There still is one problem though, for some reason, when the image changes after the select time, you can see the previously shown image for one frame. For example: Image code: image cinematic2: "e0m1b" with Fade(0.25, 0.0, 0.172916) At("e0m1b", drunk) 1.0 "e0m2 m...