Yes!! it's solved in viewtopic.php?p=566526#p566526 here!
Search found 5 matches
- Thu Apr 11, 2024 4:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to have the game skip main menu conditionally
- Replies: 5
- Views: 2112
Re: How to have the game skip main menu conditionally
- Thu Apr 11, 2024 4:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Autosave & Autoload only once?
- Replies: 2
- Views: 317
Re: Autosave & Autoload only once?
it worked!!!!! this is magic to me omg thank you so much!!Ocelot wrote: ↑Tue Apr 09, 2024 3:08 am Something like:Then you could turn off flag in the scary_label.Code: Select all
label main_menu: if persistent.scary_thing: $ renpy.run( Start('scary_label') ) else: show screen main_menu pause return
- Mon Apr 08, 2024 8:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Autosave & Autoload only once?
- Replies: 2
- Views: 317
[SOLVED] Autosave & Autoload only once?
(btw I'm a very beginner programmer so i apologize for how messy this reads... ;;) is that possible? if the player makes a very intentional choice (a reference to another game) the game quits. I want the game to pick up at another label once launched while skipping main menu & keeping quick men...
- Sat Nov 11, 2023 8:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to have the game skip main menu conditionally
- Replies: 5
- Views: 2112
Re: How to have the game skip main menu conditionally
Do you know how to make this work...? Q7Q So do you want the player to jump to that label with their last game or something? Because multiple players or playthroughs could be saved and which one should be considered important for that decision? If the player's variables don't matter (besides the na...
- Thu Nov 09, 2023 9:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to have the game skip main menu conditionally
- Replies: 5
- Views: 2112
[SOLVED] How to have the game skip main menu conditionally
Hello!! I'm new here, I hope the question isn't too confusing... In my game, upon entering certain names in the naming input, I set persistent data to true and then make the game automatically quit. Using that persistent data, I was hoping that when the game launches again it skips straight into a s...