Search found 7 matches
- Sat Mar 30, 2024 11:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to make a loading screen where the player is reminded of what happened at a previous point in the plot?
- Replies: 2
- Views: 181
how to make a loading screen where the player is reminded of what happened at a previous point in the plot?
by itself it is an imitation of loading cuz renpy load scenes very fast. i want to make something like loading from the witcher 3. some time is allocated for “loading” so that the player can read or listen to what happened before. In any case, in the code you can somehow provide some checkpoints so ...
- Fri Mar 15, 2024 2:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simple car chase event
- Replies: 5
- Views: 398
Re: Simple car chase event
Kind of sample to play with
thank u, dude)
sometimes it’s better for a person, especially a shitty coder like me, to show it once than to try to hint a hundred times
i a little bit changed your manuscripts for myself
i'll pray for you
- Wed Mar 13, 2024 1:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Simple car chase event
- Replies: 5
- Views: 398
Re: Simple car chase event
for beginning i made this shitty code: label start: image woods = 'woods.jpg' show woods: zoom 7.0 e 'the knight is chasing us! kill him!' label chase: call screen knight_chase if enemyHP != 0: jump chase if _return ('click'): $ randomX = renpy.random.randint (0.3,0.8) $ enemyHP = enemyHP - 1 $ _ret...
- Sun Mar 10, 2024 5:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Simple car chase event
- Replies: 5
- Views: 398
Simple car chase event
anyone know how to made a simple car chase? i can explain at scene beginning the car appear on screen. the car have 10 hp for example. every moment that we hit it and make damage (like -1hp) it moving in random direction on OX. respectively, when hp reach 0, car dissapears. i dont know enough, can r...
- Fri Mar 01, 2024 1:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with changing value of variable by pressing the imagebutton
- Replies: 5
- Views: 496
Re: Problem with changing value of variable by pressing the imagebutton
IT WORKS! Thank you kind man, I will pray for your health. I am now sitting happy like a child. I slightly changed the code to suit myself: I showed the background before cleaning, since my hero goes there and says a line and only then starts collecting clothes, and I added more of it. thanks again ...
- Fri Mar 01, 2024 1:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with changing value of variable by pressing the imagebutton
- Replies: 5
- Views: 496
Re: Problem with changing value of variable by pressing the imagebutton
thanks, i updated sdk and changed code as u recommended: default clothesCount = 0 screen clothesRoom1(): imagebutton: activate_sound "audio/sound/activate_button2.mp3" ypos 0.4 xpos 0.7 idle 'wolf_idle.png' hover 'wolf_hover.png' action [Hide('clothesRoom1'), Notify('Вы подобрали трусы с в...
- Tue Feb 27, 2024 1:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with changing value of variable by pressing the imagebutton
- Replies: 5
- Views: 496
Problem with changing value of variable by pressing the imagebutton
i want to make a scene where player clicks on clothes like "collecting" them around the room. i making whole game on russian, don't mind it. when player press the imagebutton of any cloth, it dissapears and add an 1 to count value. i read about IncrementVariable(), added it to my code, and...