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Forum: Ren'Py Questions and Announcements Topic: Journal System for RenPy Games (& Python in Screen Language) |
| vociferocity |
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Posted: Tue Mar 20, 2012 9:53 pm
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Replies: 23 Views: 2041
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| oh by cleaner I mostly meant this way is less complicated and roundabout than the way I have it working atm, I'm pretty good at keeping to my own code standard for descriptive variable names and comments. I do have one question...with this way, is it at all possible for the functions you're calling ... |
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Forum: Ren'Py Questions and Announcements Topic: turning skip mode off & python classes as actions |
| vociferocity |
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Posted: Sun Mar 18, 2012 12:46 am
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Replies: 1 Views: 172
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| is there a way to turn it off? not forever, but I'd like to be able to add a skip toggle into the nav menu so that players can turn it off whenever they want, regardless of whether or not dialogue is currently happening also, I'm trying to work out how to call a python class as an action, the way it... |
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Forum: Ren'Py Questions and Announcements Topic: Journal System for RenPy Games (& Python in Screen Language) |
| vociferocity |
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Posted: Sun Mar 18, 2012 12:43 am
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Replies: 23 Views: 2041
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| this was a really valuable thread for me to read though! I've definitely learned some really useful tricks today (time to go make my own vn's code cleaner haha) |
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Forum: WiP: NaNoRenO Topic: Awakened With A Crimson Kiss [GxG] [2012] |
| vociferocity |
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Posted: Wed Mar 14, 2012 2:54 am
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Replies: 3 Views: 1620
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| double posting for progress report :) we've been slooooowly getting this happening; we have a pretty hilarious solid prologue done, and a bunch of the bgs, and the sprites are being worked on! most of the code is working (now to just puzzle out selling and gifting...), and we've been starting to dra... |
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Forum: Creator Discussion Topic: NaNoReNo 2012 |
| vociferocity |
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Posted: Tue Mar 13, 2012 7:25 pm
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Replies: 246 Views: 11378
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| @GeneDNC: have you had a look at tokudaya? one of the nanoreno projects "my angsty classmates" is using free resources from there, I believe, and they look really good! |
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Forum: Ren'Py Questions and Announcements Topic: Day counter problem... |
| vociferocity |
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Posted: Tue Mar 13, 2012 6:22 pm
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Replies: 12 Views: 580
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| might you guys be using different versions of ren'py? |
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Forum: Ren'Py Questions and Announcements Topic: setting the colour of a frame |
| vociferocity |
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Posted: Mon Mar 12, 2012 8:04 am
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Replies: 4 Views: 145
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positional arguments?
and yeah, that worked! I ended up going for a half-transparent black, as just kind of a placeholder thing, which I did like this (if anyone's interested lmao):
Code: frame: background "#00000088" |
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Forum: Ren'Py Questions and Announcements Topic: setting the colour of a frame |
| vociferocity |
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Posted: Mon Mar 12, 2012 12:31 am
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Replies: 4 Views: 145
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| wait, so you mean the background property? I don't really get how to use it |
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Forum: Ren'Py Questions and Announcements Topic: setting the colour of a frame |
| vociferocity |
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Posted: Sun Mar 11, 2012 11:22 pm
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Replies: 4 Views: 145
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| is it at all possible to change the colour/transparency of a frame in screen language? or even use an image, or something? my buy/sell screens are quite large, and I think they'd be better if you could see the store background through them a little |
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Forum: WiP: NaNoRenO Topic: Operation Magic Hero [NaNo2012] (Update: 3/23/2012) |
| vociferocity |
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Posted: Sun Mar 11, 2012 6:39 pm
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Replies: 16 Views: 2491
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ah, it sounds adorable! good luck finishing it, I'm looking forward to seeing it  |
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Forum: Ren'Py Questions and Announcements Topic: [Tutorial] Customizing Menus |
| vociferocity |
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Posted: Sat Mar 10, 2012 8:20 pm
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Replies: 107 Views: 25446
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| oh! well, for imagemaps and imagebuttons, instead of going ground "charactermenu_ground.png" hover "charactermenu_hover.png" if all your menu items are named "<whatever>ground.<whatever>" etc, you can just use "auto", where it will automatically work out your ... |
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Forum: Ren'Py Questions and Announcements Topic: screen language: 'for' loop & calling functions |
| vociferocity |
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Posted: Sat Mar 10, 2012 7:47 am
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Replies: 7 Views: 209
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| oh that totally worked! I had to call item[1][0] to get the actual name of the item, but that totally did the trick :) thanks! although I just realised that if I have to curry the functions with the parameters before the for loop, that means I can't really go "action buyitem(item)" or what... |
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Forum: Ren'Py Questions and Announcements Topic: screen language: 'for' loop & calling functions |
| vociferocity |
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Posted: Sat Mar 10, 2012 7:09 am
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Replies: 7 Views: 209
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ah, it totally worked! thank you so much  |
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Forum: Ren'Py Questions and Announcements Topic: screen language: 'for' loop & calling functions |
| vociferocity |
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Posted: Sat Mar 10, 2012 5:40 am
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Replies: 7 Views: 209
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| When you "call" functions, only return values can be changed. Maybe some values can be preserved, but I'm using Global for secure reason. oh, that makes sense! is there any way to actually return values from a function called as a button? @sleepkirby: when I display the contents of a_Stoc... |
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Forum: Ren'Py Questions and Announcements Topic: Help! Source Code Error I Can't Shake Off! [FIXED] |
| vociferocity |
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Posted: Sat Mar 10, 2012 12:52 am
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Replies: 2 Views: 134
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| I had a quick look at your script file, and the indentation seems to be totally out of whack. for a menu, it needs to look like this: label start: "text text" "more text" "choice?" menu: "yes!": "I choose yes!" jump yes "no!": "I choos... |
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