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 Forum: Development of Ren'Py   Topic: Ren'Py 6.14 Pre-Releases

Posted: Sun Jul 29, 2012 3:15 pm 

Replies: 116
Views: 4398


I definately saw numbers, but I quickly shut down the app when I've noticed it was at fault. The speed returned to normal and I immediately felt sorry for not making a screenshot.
I've tried replicating it, but had no luck so far.

 Forum: Development of Ren'Py   Topic: Ren'Py 6.14 Pre-Releases

Posted: Sat Jul 28, 2012 1:58 pm 

Replies: 116
Views: 4398


Just wanted to mention that the new launcher, when left open for a longer time, starts eating up memory.
I've left it open for like 2 hours and the whole computer started lagging like crazy. The old launcher had no such problems.

I guess mentioning it here doesn't hurt?

 Forum: Ren'Py Questions and Announcements   Topic: A couple of screen-language related questions

Posted: Sat Jul 28, 2012 11:24 am 

Replies: 22
Views: 567


I think I've figured out a way to make it, but I'll need to ask what the Screen Language statement is that lets me jump to another screen? (Similar to ShowMenu("empty_screen"), but without the need to click any textbutton or anything. It is supposed to happen automatically.) The idea is to...

 Forum: Ren'Py Questions and Announcements   Topic: A couple of screen-language related questions

Posted: Sat Jul 28, 2012 11:06 am 

Replies: 22
Views: 567


I just wanted to mention that I found that out, but that it doesn't hide the game window. Is there a way to do that, too?

 Forum: Ren'Py Questions and Announcements   Topic: A couple of screen-language related questions

Posted: Sat Jul 28, 2012 10:47 am 

Replies: 22
Views: 567


After a bit of snooping around, I've discovered the problem. key "game_menu" action ShowMenu("empty_screen") <--- I'm already using this to open up a custom screen menu. So every time that code tries to open the menu, it gets the priorities mixed up. (No idea why skip stops thoug...

 Forum: Ren'Py Questions and Announcements   Topic: A couple of screen-language related questions

Posted: Sat Jul 28, 2012 10:20 am 

Replies: 22
Views: 567


I put it into the stop_skip label.

 Forum: Ren'Py Questions and Announcements   Topic: A couple of screen-language related questions

Posted: Sat Jul 28, 2012 10:09 am 

Replies: 22
Views: 567


I'm getting an "expected statement" error with that one.
And when changing it to "$ _preferences.afm_enable = False", then it does nothing at all.

 Forum: Ren'Py Questions and Announcements   Topic: A couple of screen-language related questions

Posted: Sat Jul 28, 2012 9:51 am 

Replies: 22
Views: 567


Alright, so I did try making a new test build and then set the time to really low. And it worked. I do the same thing in my project - nothing. Could it be something NVL-related? Because that's the only thing that comes to mind. Scratch that, I've cleared the persistent data and now it works. Ho...

 Forum: Ren'Py Questions and Announcements   Topic: A couple of screen-language related questions

Posted: Sat Jul 28, 2012 8:49 am 

Replies: 22
Views: 567


In fact, that was exactly what I had in mind. Then I just planned to do exactly that what you did with Skip to turn auto-forward off. (I'd just have to think of a way to make an auto-forward indicator, but that's a story for another time.) In the tutorial, I've waited for over a minute after turning...

 Forum: Ren'Py Questions and Announcements   Topic: A couple of screen-language related questions

Posted: Sat Jul 28, 2012 7:46 am 

Replies: 22
Views: 567


1) I originally just wanted to make auto-forrward behave similary to Skip (where you click the button, then automatically get led to the game where it keeps auto-reading.), but I'm starting to get under the impression that I did something to make Auto-Forward not work. Even when it's enabled, it doe...

 Forum: Ren'Py Questions and Announcements   Topic: Screen resolution question

Posted: Fri Jul 27, 2012 6:35 am 

Replies: 3
Views: 188


Maybe a more accurate value like "0.666666666667" would get better results?

 Forum: Ren'Py Questions and Announcements   Topic: A couple of screen-language related questions

Posted: Fri Jul 27, 2012 5:00 am 

Replies: 22
Views: 567


1) Again, this turns the navigation button into just a toggle which is not the desired behavior.

3) It just causes skipping not to work at all

Thanks for the try though.

 Forum: Ren'Py Questions and Announcements   Topic: A couple of screen-language related questions

Posted: Thu Jul 26, 2012 9:02 pm 

Replies: 22
Views: 567


I suppose I shouldn't start designing the actual menu with the auto rea and skip buttons then?
It's a shame, but it seems I'll have to throw them out.

 Forum: Ren'Py Questions and Announcements   Topic: A couple of screen-language related questions

Posted: Sun Jul 22, 2012 2:56 pm 

Replies: 22
Views: 567


1) Ah, excuse me, I've expressed myself the wrong way. I meant that when you click the button, you leave the menu and the game starts auto_reading (similar to Skip() ). Is there any way to set that up? 2) I tried using it as screen navigation: on "show" action With(menu_blinds) on "re...

 Forum: Ren'Py Questions and Announcements   Topic: A couple of screen-language related questions

Posted: Sat Jul 21, 2012 6:53 pm 

Replies: 22
Views: 567


First off, I've got a button in the navigation that is supposed to turn on Auto Read.The problem is that I don't know which function to use. I've been doing random guesswork like "Auto_Forward()" and similar, but had no luck so far. Second - is there a way to use ImageDissolve transitions ...
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