Search found 121 matches
- Sat Apr 18, 2015 10:01 pm
- Forum: Development of Ren'Py
- Topic: Can't install pygame_SDL2
- Replies: 22
- Views: 11128
Re: Can't install pygame_SDL2
My Google searches keep coming up with the build-install equivalent pointing to me having to download the XCode app, which I already have. But I'm not exactly well-versed in the program, so I'll play around with it and see what I can come up with and hopefully find a way to finally be able to develo...
- Fri Apr 17, 2015 9:40 pm
- Forum: Development of Ren'Py
- Topic: Can't install pygame_SDL2
- Replies: 22
- Views: 11128
Re: Can't install pygame_SDL2
I did try using homebrew initially, but that didn't work. Following the instructions on Github I tried: brew install build-essential python-dev libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev virtualenvwrapper but kept getting this error: Error: No available formula for build-essenti...
- Fri Apr 17, 2015 4:41 pm
- Forum: Development of Ren'Py
- Topic: Can't install pygame_SDL2
- Replies: 22
- Views: 11128
Re: Can't install pygame_SDL2
Thanks for clarifying!
I'm building on Mac. I'm using the latest nightly build of RenPy (I made sure I selected the one at the bottom of the list) and downloaded the latest version of pygame_sdl2 from renpy/pygame_sdl2 on github.
I'm building on Mac. I'm using the latest nightly build of RenPy (I made sure I selected the one at the bottom of the list) and downloaded the latest version of pygame_sdl2 from renpy/pygame_sdl2 on github.
- Fri Apr 17, 2015 12:24 pm
- Forum: Development of Ren'Py
- Topic: Can't install pygame_SDL2
- Replies: 22
- Views: 11128
Re: Can't install pygame_SDL2
Ah, so SDL2 != pygame_SDL2? I seemed to be going into a loop with the documentation, thinking one was the other, but was coming up with the same error.
I am attempting to build via the terminal/bash.
I am attempting to build via the terminal/bash.
- Thu Apr 16, 2015 7:18 pm
- Forum: Development of Ren'Py
- Topic: Can't install pygame_SDL2
- Replies: 22
- Views: 11128
Can't install pygame_SDL2
I've followed the directions on GitHub (https://github.com/renpy/pygame_sdl2#building). When I try to run this command: python setup.py install I get this error: sh: sdl2-config: command not found Traceback (most recent call last): File "setup.py", line 29, in <module> parse_cflags([ "...
- Mon Jul 25, 2011 3:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating User-defined Layers
- Replies: 0
- Views: 409
Creating User-defined Layers
How do you create user-defined layers? I was messing around with this, but I couldn't find anywhere on how to declare a user-defined layer with a z-order defined, as well. I wanted to do something like this: #declare layers for small graphics $ config.layers["graphiclayer"] zorder = 5 $ co...
- Sun Jun 12, 2011 4:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hiding the Screen in a Screen statement
- Replies: 1
- Views: 638
Hiding the Screen in a Screen statement
I'm getting an 'Expected Screen Language Statement' error with this block of code. Why can't I hide a screen within a Screen block of code? screen show_tooltip: if buttonAppears == False: timer 100.0 action Show("tooltip_button") $buttonAppears = True else hide screen tooltip_button # <---...
- Sun Jun 12, 2011 10:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making a background timer
- Replies: 3
- Views: 651
Re: Making a background timer
Can you put a screen on top of a screen and have them both shown/active at the same time? For example, 'layer 1 screen' is where the timer is and 'layer 2' screen is where the user interaction is.
- Sat Jun 11, 2011 12:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making a background timer
- Replies: 3
- Views: 651
Making a background timer
Is it possible yet in 6.12 to make a timer running continuously in the background while you click around and do stuff?
So far in the earlier versions, I was able to make a timer, but it would immediately stop as soon as you click on something or the text box appears.
So far in the earlier versions, I was able to make a timer, but it would immediately stop as soon as you click on something or the text box appears.
- Fri Feb 18, 2011 2:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing Animations on a Screen
- Replies: 8
- Views: 1453
Re: Showing Animations on a Screen
Why is this: init: image test: "sozai/anim/1.png" 0.08 "sozai/anim/2.png" 0.08 "sozai/anim/3.png" 0.08 "sozai/anim/4.png" 0.08 "sozai/anim/5.png" 0.08 repeat better to use than this? image test = Animation("sozai/anim/1.png", 0.08, "so...
- Fri Feb 18, 2011 2:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Drag/Drop Questions (and a question about screens)
- Replies: 1
- Views: 493
Re: Drag/Drop Questions (and a question about screens)
I had another drag/drop question. How do you use the Remove(child) function? I couldn't find any examples in the documentation. Basically, I'd like for the image to disappear when you drag/drop the image over another specific image. Would the below code be valid? If not, what would be the correct wa...
- Fri Feb 18, 2011 11:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing Animations on a Screen
- Replies: 8
- Views: 1453
Showing Animations on a Screen
What would be the Screen Language equivalent for showing/hiding an animated image? For example, this works when I'm NOT in a Screen block of code: image test = Animation("sozai/anim/1.png", 0.08, "sozai/anim/2.png", 0.08, "sozai/anim/3.png", 0.08, "sozai/anim/4.png...
- Fri Feb 18, 2011 11:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Clicked" actions
- Replies: 9
- Views: 10089
Re: "Clicked" actions
Thank you, PyTom!! This worked great! This is exactly what I'm looking for!
- Fri Feb 18, 2011 10:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Clicked" actions
- Replies: 9
- Views: 10089
"Clicked" actions
Is there a way to assign several actions to trigger when the user clicks an image button? For example, I would like for a variable to change as well as the image to disappear when the button is clicked: imagebutton: idle "sozai/ui/clicked1.png" hover "sozai/ui/clicked2.png" click...
- Thu Feb 17, 2011 11:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "clicked" no longer working...
- Replies: 3
- Views: 535
Re: "clicked" no longer working...
I was using the one before 6.12.0e (I forgot the version number)
I'm not sure if it was 'functioning,' but I never got any errors about it when I had that line of code in there until I upgraded to 6.12.0e
I'm not sure if it was 'functioning,' but I never got any errors about it when I had that line of code in there until I upgraded to 6.12.0e