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 Forum: Creative Commons   Topic: 7 Textbox Sets [public domain]

Posted: Tue Apr 15, 2014 7:09 pm 

Replies: 91
Views: 8623


Thanks so much for this! I liked the black one in particular(it could come in handy for the practice game I'm making. Dunno if I'll ever finish it though XD ) I'm glad you like it! -- Practice games make excellent templates to collect and keep 'working' code that you can later use in proper games. ...

 Forum: Creator Discussion   Topic: Writing casual relationship

Posted: Mon Apr 14, 2014 10:04 pm 

Replies: 12
Views: 496


S...the best way they can go is when both people are completely honest about what they want and what they're doing from the beginning. Definitely. It's when one person harbors expectations/feelings the other may not return that misunderstanding and drama occurs. Or worse, LIES about accepting that ...

 Forum: Asset Creation: Writing   Topic: Writing a murder case?

 Post subject: Re: Writing a murder case?
Posted: Sat Apr 12, 2014 3:00 pm 

Replies: 6
Views: 161


The theme of my VN is a mystery murder. It's quite a small project and the deadline is really close so I'm not really reaching for the stars, but I at least want to write a decent murder case. ... If you want to write a murder-mystery --even if it's only a simple one-- I suggest reading advice from...

 Forum: Creator Discussion   Topic: Writing casual relationship

Posted: Sat Apr 12, 2014 3:58 am 

Replies: 12
Views: 496


...While that may be the case in many parts of America, I can guarantee that's not the case everywhere! I live in an extremely liberal area where polyamory is common and practiced openly. Casual sex is the same way... You are so lucky, and I am so jealous! Washington state sounds awesome. -- You're...

 Forum: Creator Discussion   Topic: Writing casual relationship

Posted: Sat Apr 12, 2014 12:23 am 

Replies: 12
Views: 496


I wanted to write about characters having a casual relationship... 1. If I address this, will people have problems with it? I won't, but then I'm older and have a lot more experience with relationships, casual and otherwise. 1a) I want to portray the girl initiating the relationship first, as I bel...

 Forum: Ren'Py Questions and Announcements   Topic: [Solved] How do you put a stop flag for the chapters list?

Posted: Fri Apr 11, 2014 12:01 pm 

Replies: 3
Views: 75


I read these two forums here: http://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=17301 and http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=24821&hilit=chapters+page to make a chapters list. And when I replayed the chapter through the chapters list page, it doesn't stop until you...

 Forum: Ren'Py Cookbook   Topic: [Tutorial] Making a Contents page / screen

Posted: Fri Apr 11, 2014 11:22 am 

Replies: 15
Views: 4468


Lockvia wrote:
This is a great tutorial! Going to use it in the future!

I'm glad you like it!
-- Would you believe I originally came up with this as a way for the player to see how far they were in the game?

 Forum: Ren'Py Cookbook   Topic: [Tutorial] Customizing the NVL Textbox

Posted: Thu Apr 03, 2014 12:15 pm 

Replies: 23
Views: 4085


While I was messing with this I found the new version of Ren'Py throws a RevertableDict error for me that I think is related to the python styling, so head's up? But below works for me in 6.15, just also include the styles you posted. So... In other words, it used to work, but not anymore ? (Back t...

 Forum: Ren'Py Cookbook   Topic: [Tutorial] Customizing the NVL Textbox

Posted: Wed Apr 02, 2014 11:21 pm 

Replies: 23
Views: 4085


You only need one callback function. 'name' is the parameter you want, as opposed to the function name. Try: init -1 python hide: nvl_var = None def st1(name, event, **kwargs): global nvl_var nvl_var = name speaker = renpy.curry(st1) The function name doesn't matter? Okay, I changed it to: init -1 ...

 Forum: Ren'Py Cookbook   Topic: [Tutorial] Customizing the NVL Textbox

Posted: Wed Apr 02, 2014 7:35 pm 

Replies: 23
Views: 4085


I have used Levrex's method to have multiple NVL screens, it uses a modified nvl screen like PyTom's example but also has a callback function: http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=17577&hilit=levrex+nvl#p229973 I used the callback in that post and was able to style size/back...

 Forum: Ren'Py Cookbook   Topic: [Tutorial] Customizing the NVL Textbox

Posted: Wed Apr 02, 2014 2:44 pm 

Replies: 23
Views: 4085


PyTom wrote:
Without actually indenting properly, the code would look like:
[code][/code]
You could change the top and bottom parts to use different styles, etc.

I can't make it work because options.rpy will not accept 2 different nvl styles.

 Forum: Ren'Py Questions and Announcements   Topic: Namebox that is part of the textbox image

Posted: Wed Apr 02, 2014 1:39 pm 

Replies: 9
Views: 146


...How should I go about positioning a name when the namebox is attached to the textbox instead of a separate image? What I would do is use the Two Window option and use a fully transparent image for the Name box, then adjust the padding and margins to make the name fit where I need it to go. in Sc...

 Forum: Ren'Py Questions and Announcements   Topic: Hotspots

 Post subject: Re: Hotspots
Posted: Wed Apr 02, 2014 1:20 pm 

Replies: 4
Views: 77


...how can I figure out the exact numbers for the hotspot on my imagemap? There's no need to use an extra program. Renpy has a way to get those coordinates built into it. 1. Open (launch) your game. 2. Hold down the SHIFT key and tap "D," (this opens the Developer’s Menu.) 3. Select: Imag...

 Forum: Ren'Py Cookbook   Topic: [Tutorial] Customizing the NVL Textbox

Posted: Tue Apr 01, 2014 9:33 am 

Replies: 23
Views: 4085


PyTom wrote:
You could also set a variable, and then modify the nvl screen to check that variable and lay itself out appropriately.

Could you show an example of how that would work?

 Forum: Ren'Py Questions and Announcements   Topic: Adding Multiple Characters and Branching Story

Posted: Sun Mar 30, 2014 3:58 pm 

Replies: 1
Views: 101


...When working with only one character, giving choices to the player quickly became complicated. For example, just to make a simple "yes or no" choice created a lot of extra lines. ...My question is that if I have a full-length branching story line, or choices within choices, the coding ...
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