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 Forum: Asset Creation: Writing   Topic: Advice on Writing Narrative in VNs

Posted: Fri Nov 14, 2014 5:26 pm 

Replies: 31
Views: 1214


Strunk & White's Elements of Style was an excellent recommendation. Well worth the pittance it cost me. It's a tiny book! -- I was stunned when I got my first copy. Must be a painful experience to be an editor. Trying to tell creative types that there are actually rules to follow strikes me as ...

 Forum: Asset Creation: Art   Topic: Need help with turning 3D images into VN backgrounds

Posted: Thu Nov 13, 2014 11:39 am 

Replies: 11
Views: 590


Hey guys! I'm making a visual novel and needed backgrounds. Then I got an idea: why not make them with sims? I needed backgrounds from the house my characters live in so I simply built that house and took screenshots. I thought I could use photoshop filters to make them look less like Sims and more...

 Forum: Asset Creation: Writing   Topic: Advice on Writing Narrative in VNs

Posted: Mon Nov 10, 2014 8:59 am 

Replies: 31
Views: 1214


Hmm, interesting post, though not sure I would take it all as a strict guideline... Nat I agree with this. Besides I haven't ever read anything (a VN, book, etc.) that follows this rule. LOL! Then you are not reading the same books I am, but that's fine. How you write is your choice to make -- unti...

 Forum: Ren'Py Cookbook   Topic: [Tutorial]Adding a Love Meter Bar

Posted: Fri Nov 07, 2014 2:01 am 

Replies: 24
Views: 5430


Thanks for the great tutorial, OokamiKasumi! ...There was one thing I was curious about, though. What is the thumb.png for? The thumb.png is the tiny graphic that moves on a Slider bar to allow the player to adjust the settings. slider.jpg Because I tend to use the same bars for Preferences --which...

 Forum: Creator Discussion   Topic: Complex Storywriting

 Post subject: Re: Complex Storywriting
Posted: Sat Nov 01, 2014 5:46 pm 

Replies: 8
Views: 647


...how do you make sure your story is understandable to your readers? Sometimes it's easy to mix a few minor details into the wrong route or place them at an inappropriate time chronologically... The easiest way to keep from mixing up routes is by making a detailed Outline showing all the major rou...

 Forum: Asset Creation: Writing   Topic: How does one create a likeable horse?

Posted: Tue Oct 21, 2014 6:59 pm 

Replies: 9
Views: 408


I you really want to know how horses actually think, and the body language they use to express it, a very good book to read is: The Man Who Listens to Horses , about Monty Roberts. -- http://www.montyroberts.com/shop/books/the-man-who-listens-to-horses/ Thanks for the information. I purchased a cop...

 Forum: Ren'Py Questions and Announcements   Topic: Characters' names don't appear after changing default font

Posted: Mon Oct 20, 2014 11:12 am 

Replies: 3
Views: 113


Hello, I'm new here and I have a problem when I changed the default font in Options.rpy. The menu and everything else turned out fine except for the characters' names that do not appear. I use MSMINCHO.TTF. I would really appreciate your help! TT-TT It looks like that... There are four different ch...

 Forum: Ren'Py Questions and Announcements   Topic: Yes/No Prompt Woes (Solved!)

Posted: Mon Oct 20, 2014 10:59 am 

Replies: 3
Views: 148


I had this same problem before too. Here's the solution I was given: Add the extra line under layout.QUIT (replace the png images with your own). My background.png included the yes-no thing pasted on it, so you may have to add extra lines to add your yesno image. elif message == layout.QUIT: add &q...

 Forum: Ren'Py Questions and Announcements   Topic: Help aligning text box?

 Post subject: Re: Help aligning text box?
Posted: Sun Oct 19, 2014 6:33 pm 

Replies: 2
Views: 119


You can code two separate textboxes, or multiple textboxes. The trick is to first set up the Narrator's textbox --the one that isn't assigned to a specific character-- with its margins and padding codes in options.rpy , then Add the extra margins and padding needed for your characters' textboxes ins...

 Forum: Asset Creation: Writing   Topic: Ellipses Use

 Post subject: Re: Ellipses Use
Posted: Sat Oct 18, 2014 2:37 pm 

Replies: 28
Views: 1214


Taleweaver wrote:
Monty Python and the Holy Grail: "She's rich. She's absolutely gorgeous. She's got huuuuuge... tracts of land."

One of the best examples of using ellipses for comedy.

Agreed!
-- My apologies for not getting it quite right. It's been many, many years since I last saw the Holy Grail.

 Forum: Asset Creation: Writing   Topic: Ellipses Use

 Post subject: Re: Ellipses Use
Posted: Fri Oct 17, 2014 2:09 pm 

Replies: 28
Views: 1214


An ellipses (...) is supposed to stand for Omitted, Skipped, or Swapped words. "She has huuuuge...tracks of land." "Wow, she's built like a brick...house." "You sorry son of a...!" "He's a complete ass...hat." When a sentence is suddenly Cut Off without finish...

 Forum: Asset Creation: Writing   Topic: How does one create a likeable horse?

Posted: Fri Oct 17, 2014 12:13 pm 

Replies: 9
Views: 408


I you really want to know how horses actually think, and the body language they use to express it, a very good book to read is: The Man Who Listens to Horses , about Monty Roberts. -- http://www.montyroberts.com/shop/books/the-man-who-listens-to-horses/ Mr. Robert's site is also highly informative: ...

 Forum: Creator Discussion   Topic: What would you say to first time game creators?

Posted: Wed Oct 08, 2014 3:22 am 

Replies: 32
Views: 1400


On the contrary, if you want anyone to play your game, your art style has to be anime/manga. Not true At All. -- NONE of my games are done in the anime style and I have a fairly large playing audience for my games. What the players are looking for is Pretty art. The anime style in general is quite ...

 Forum: Completed Games   Topic: House of Dolls [kinetic, drama, sprinkle of BL]

Posted: Tue Oct 07, 2014 5:49 pm 

Replies: 12
Views: 2672


I'm glad you enjoyed it and liked the writing :D -- I wonder if that's why it feels like it finishes abruptly - it needed the explanation of what happened to Reece afterwards. Thanks for pointing it out - I couldn't see it myself, just felt something wasn't quite right. I did indeed enjoy your stor...

 Forum: Creator Discussion   Topic: VN Developer's Hangout

 Post subject: Re: VN Developer's Hangout
Posted: Sun Oct 05, 2014 9:14 pm 

Replies: 35
Views: 1421


PyTom wrote:
We ended it after 3 hours, when everyone had to go. I'll look and see if we can get something more permanent set up sometime.

I'm just sorry I missed it. I had a lot of stuff on the schedule today.
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