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 Forum: Ren'Py Questions and Announcements   Topic: Problems in customizing the Load/Save menu and Yes/No Prompt

Posted: Mon Aug 11, 2014 11:01 pm 

Replies: 7
Views: 149


PitchySoldier wrote:
Oh! I understand now, thank you so much it works now!

I'm glad I could help.
-- Sometimes I forget that people new to Ren'Py may not realize when I've added things to the code such as folder names, additional graphics, or the names of fonts that they might not have. My apologies.

 Forum: Ren'Py Questions and Announcements   Topic: Problems in customizing the Load/Save menu and Yes/No Prompt

Posted: Mon Aug 11, 2014 3:52 am 

Replies: 7
Views: 149


In the Load/Save Screen You MUST use a font you actually have or it will trip an error. If you are not using a specific font add a # to the front of the line and it will no longer read that line of code. init -2 python: ##The save/load slots. # style.large_button_text.font = "AUBREY1__.TTF"...

 Forum: Asset Creation: Writing   Topic: Three writing tips you shoudn't listen to

Posted: Wed Aug 06, 2014 1:00 am 

Replies: 34
Views: 1135


... 1. Write what you know. Ugh. If every writer in the world had listened to this piece of advice, there would be no fantasy literature and hardly any SF literature. Sigh... " Write what you Know " was never meant to be taken Literally; word for word. It was merely another way of saying:...

 Forum: Creative Commons   Topic: 8 Textbox Sets [public domain]

Posted: Tue Aug 05, 2014 3:50 pm 

Replies: 94
Views: 10181


daikiraikimi wrote:
Ooh, that's an attractive textbox. :)

I'm glad you like it!
-- I have a test game set up with it.

 Forum: Creative Commons   Topic: 8 Textbox Sets [public domain]

Posted: Sat Aug 02, 2014 5:27 pm 

Replies: 94
Views: 10181


I've added a new textbox set: Wisteria.
-- I hope you like it.

 Forum: Ren'Py Questions and Announcements   Topic: Weird default name in my text input space

Posted: Wed Jul 30, 2014 5:58 pm 

Replies: 3
Views: 128


sillyandquiteawkward wrote:
Thank you so much this worked perfectly!

Excellent!
-- I'm glad I could help.

 Forum: Ren'Py Questions and Announcements   Topic: Weird default name in my text input space

Posted: Wed Jul 30, 2014 1:46 am 

Replies: 3
Views: 128


When I test my game and get to the text input area it says "ATLTransform" as default input text for some reason. I can't imagine why it would say that especially since there is nothing that says that in my coding (at least I think)? -- How can I make it have a blank space? Don't leave it ...

 Forum: Ren'Py Questions and Announcements   Topic: Need help with Preferences Screen

Posted: Wed Jul 30, 2014 1:15 am 

Replies: 1
Views: 59


Hi, please help me with this small problem. -- How can I make the boxes become narrower? It's too wide What is your game size: 1280x760, 1366x768 or something else? For a 1280x760 screen size... Go to screens.rpy and add this at the bottom of screen preferences : ################################ in...

 Forum: Ren'Py Cookbook   Topic: Automatically composite images define

Posted: Wed Jul 02, 2014 4:38 pm 

Replies: 1
Views: 330


# config.automatic_images_parts = None # # If this and `config.automatic_images` are not None, this causes Ren'Py # to automatically also define composite images. # # When not set to None, this should be set to a list of strings giving # directories that include images which are parts of composite ...

 Forum: Creative Commons   Topic: Male Otome Game Sprites

 Post subject: Re: Male Otome Game Sprites
Posted: Tue Jul 01, 2014 2:56 pm 

Replies: 4
Views: 826


Beautiful work!

 Forum: Asset Creation: Writing   Topic: Super effective writing tips from Pixar

Posted: Fri Jun 27, 2014 11:39 pm 

Replies: 30
Views: 1688


First of all, concerning that quote from Poe: 1. I already know of this quote, and I could not agree with Poe more strongly on this point. If you did, you'd be Plotting your stories " toward a certain unique or single effect to be wrought out " -- an End. 2. You are taking this quote out ...

 Forum: Asset Creation: Writing   Topic: Super effective writing tips from Pixar

Posted: Fri Jun 27, 2014 9:59 am 

Replies: 30
Views: 1688


I strongly disagree. You seem to be focusing so much on the ending, that you are failing to see what else goes into making a good story. I agree with Late White Rabbit. If you don't have an End, you don't have a story. -- What goes into a story should be characters, events, and circumstances to Rea...

 Forum: Ren'Py Questions and Announcements   Topic: Sprite "sliding"

 Post subject: Re: Sprite "sliding"
Posted: Thu Jun 26, 2014 11:19 am 

Replies: 4
Views: 139


The format I want to use for my VN is one that accommodates two sprites at a time above the textbox. I'm trying to figure out how to "move" the sprite from one side to the other without phasing out, basically "sliding" into place. I'd like to try the search but the words escape ...

 Forum: Creator Discussion   Topic: CGs vs "cartoonized" or filtered photos

Posted: Wed Jun 25, 2014 8:56 am 

Replies: 17
Views: 654


I think well-done photo manipulations can yield decent results. I do a combination of both photo editing and 3D, myself. A building might be modeled and rendered, but common trimmings like bushes, trees, and the sky may be cut out and edited from photo sources. Quite a few commercial "Hidden O...

 Forum: Creator Discussion   Topic: CGs vs "cartoonized" or filtered photos

Posted: Tue Jun 24, 2014 8:09 am 

Replies: 17
Views: 654


...So, uh, you could remedy that problem by having the artist just... paint over the royalty-free photos? This helps because, well, it looks more drawn, less photo-filtered, removes the grain, and also because the artist will subconsciously make it match their style, which helps with consistency? ....
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