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 Forum: Ren'Py Questions and Announcements   Topic: Help making Phoenix Wright style UI

Posted: Fri Sep 19, 2014 4:33 pm 

Replies: 7
Views: 221


So messed around with it more, thinking it's because those labels weren't what was actually used so tried changing them to what was already in the game but still can't figure out what's wrong with the menuitem right there. Post your code. It'll be easier to see what went wrong. Something to be awar...

 Forum: Asset Creation: Writing   Topic: How do you plan a VN?

 Post subject: Re: How do you plan a VN?
Posted: Fri Sep 19, 2014 4:21 pm 

Replies: 11
Views: 515


How do I plan out my games? I start by looking through all my Assets , and my asset sources to see what I have vs. what I don't : -- music, images, sound effects. Then I consider my Artistic limitations : -- What I can create vs. what I can't create. Then I consider my Coding limitations : -- What I...

 Forum: Ren'Py Questions and Announcements   Topic: How to Change Sprites Based on Chosen Gender (Solved)

Posted: Tue Sep 16, 2014 6:11 pm 

Replies: 6
Views: 181


In my game Trap! I set up gender choice and naming this way: in script.rpy init: $ e = DynamicCharacter("pc_name", color="#ffffcc", outlines = [(1, "#333300", 0, 0)], drop_shadow = (2, 2,), what_prefix="\"", what_suffix="\"", show_two_windo...

 Forum: Asset Creation: Writing   Topic: Writing in a journal-like style?

Posted: Thu Sep 11, 2014 8:39 pm 

Replies: 4
Views: 168


Alrighty, thanks for naming it for me! :lol: And thank you for the advice! I'm sure it's a lot more interesting when stuff is actually happening while characters are feeling things. I'm glad I could help. Additionally, I've made sure to only have one character's POV the entire time. Excellent! Also...

 Forum: Ren'Py Questions and Announcements   Topic: Help making Phoenix Wright style UI

Posted: Thu Sep 11, 2014 8:28 pm 

Replies: 7
Views: 221


First, thanks for being willing to help a nooblet out. ^_^ My pleasure. I was once a newbie too. My first time with all this so things are confusing even with the tutorials. Perfectly understandable. So I would need to put both of those in for it to work? Well, you do need to set up a menu of some ...

 Forum: Asset Creation: Writing   Topic: Writing in a journal-like style?

Posted: Thu Sep 11, 2014 5:58 am 

Replies: 4
Views: 168


This is also known as an Interior Monologue. -- It's extremely effective writing when you're going for a story with loads of Feelings and you want to immerse the reader in said feelings. However... Stories aren't just about Feelings and/or Conversations (dialogue), stories are about things that happ...

 Forum: Ren'Py Questions and Announcements   Topic: Help making Phoenix Wright style UI

Posted: Thu Sep 11, 2014 5:31 am 

Replies: 7
Views: 221


...For my NV I'm wanting to make it so when you approach a character you have to hit a button for either talk, Examine, back, or tasks before you can converse or whatnot with them. Menu choices and jumping to 'labeled' menus would accomplish this. You can also add flags to keep from repeating conve...

 Forum: Ren'Py Questions and Announcements   Topic: Problems in customizing the Load/Save menu and Yes/No Prompt

Posted: Mon Aug 11, 2014 11:01 pm 

Replies: 7
Views: 162


PitchySoldier wrote:
Oh! I understand now, thank you so much it works now!

I'm glad I could help.
-- Sometimes I forget that people new to Ren'Py may not realize when I've added things to the code such as folder names, additional graphics, or the names of fonts that they might not have. My apologies.

 Forum: Ren'Py Questions and Announcements   Topic: Problems in customizing the Load/Save menu and Yes/No Prompt

Posted: Mon Aug 11, 2014 3:52 am 

Replies: 7
Views: 162


In the Load/Save Screen You MUST use a font you actually have or it will trip an error. If you are not using a specific font add a # to the front of the line and it will no longer read that line of code. init -2 python: ##The save/load slots. # style.large_button_text.font = "AUBREY1__.TTF"...

 Forum: Asset Creation: Writing   Topic: Three writing tips you shoudn't listen to

Posted: Wed Aug 06, 2014 1:00 am 

Replies: 34
Views: 1234


... 1. Write what you know. Ugh. If every writer in the world had listened to this piece of advice, there would be no fantasy literature and hardly any SF literature. Sigh... " Write what you Know " was never meant to be taken Literally; word for word. It was merely another way of saying:...

 Forum: Creative Commons   Topic: 8 Textbox Sets [public domain]

Posted: Tue Aug 05, 2014 3:50 pm 

Replies: 94
Views: 10275


daikiraikimi wrote:
Ooh, that's an attractive textbox. :)

I'm glad you like it!
-- I have a test game set up with it.

 Forum: Creative Commons   Topic: 8 Textbox Sets [public domain]

Posted: Sat Aug 02, 2014 5:27 pm 

Replies: 94
Views: 10275


I've added a new textbox set: Wisteria.
-- I hope you like it.

 Forum: Ren'Py Questions and Announcements   Topic: Weird default name in my text input space

Posted: Wed Jul 30, 2014 5:58 pm 

Replies: 3
Views: 133


sillyandquiteawkward wrote:
Thank you so much this worked perfectly!

Excellent!
-- I'm glad I could help.

 Forum: Ren'Py Questions and Announcements   Topic: Weird default name in my text input space

Posted: Wed Jul 30, 2014 1:46 am 

Replies: 3
Views: 133


When I test my game and get to the text input area it says "ATLTransform" as default input text for some reason. I can't imagine why it would say that especially since there is nothing that says that in my coding (at least I think)? -- How can I make it have a blank space? Don't leave it ...

 Forum: Ren'Py Questions and Announcements   Topic: Need help with Preferences Screen

Posted: Wed Jul 30, 2014 1:15 am 

Replies: 1
Views: 60


Hi, please help me with this small problem. -- How can I make the boxes become narrower? It's too wide What is your game size: 1280x760, 1366x768 or something else? For a 1280x760 screen size... Go to screens.rpy and add this at the bottom of screen preferences : ################################ in...
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