Search found 481 matches
- Sat Feb 13, 2016 11:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: JDK Problem
- Replies: 9
- Views: 1099
Re: JDK Problem
The JDK contains a JRE. JAVA_HOME should point to the root folder of the JDK, not the embedded JRE.
- Wed Feb 03, 2016 2:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Retrieving cached images?
- Replies: 3
- Views: 663
Re: Retrieving cached images?
What's the advantage of using integers instead of strings?
- Tue Apr 14, 2015 3:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Bink Format Support and Parental Control
- Replies: 7
- Views: 1118
Re: Bink Format Support and Parental Control
250MB/30s corresponds to a bitrate of 66.67Mbit/s which is absurdly high for a modern video codec. You seem to be grossly underestimating the efficiency of h.264 and WebM -- both are capable of encoding good looking 1080p video in a tenth of that.
- Tue Apr 14, 2015 2:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Bink Format Support and Parental Control
- Replies: 7
- Views: 1118
Re: Bink Format Support and Parental Control
What is 'extremely heavy' supposed to mean in the context of video codecs?
- Wed Apr 08, 2015 2:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Error with Android Package Building
- Replies: 3
- Views: 3151
Re: Error with Android Package Building
"com.try" isn't a valid package name (try is a keyword in Java).
http://developer.android.com/guide/topi ... ml#package
http://developer.android.com/guide/topi ... ml#package
- Thu Apr 02, 2015 12:17 pm
- Forum: Creator Discussion
- Topic: How can characters' image be .bmp files?!
- Replies: 8
- Views: 1472
Re: How can characters' image be .bmp files?!
BMP with alpha is rare, but it exists.
- Sat Feb 07, 2015 8:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing images and memory
- Replies: 6
- Views: 983
Re: Showing images and memory
On my machine, your demo starts at ~720MB internal memory and eventually stabilizes at ~900MB. There are no noticeable garbage collection pauses. In fact, it doesn't seem like any images ever get unloaded.
- Wed Jul 30, 2014 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to turn off vsync in Ren'Py?
- Replies: 2
- Views: 1133
Re: How to turn off vsync?
vsync doesn't cause lag spikes. The most lag it can cause is 1 frame.
- Fri Jul 25, 2014 2:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: is faster Sprites or CustomDisplayable? (very technical!)
- Replies: 16
- Views: 2452
Re: is faster Sprites or CustomDisplayable? (very technical!
Code: Select all
img=im.MatrixColor(ImageReference(img),im.matrix.tint(Ir,Ig,Ib)*im.matrix.saturation(Is)*im.matrix.brightness(Il))
- Fri Jul 25, 2014 9:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: is faster Sprites or CustomDisplayable? (very technical!)
- Replies: 16
- Views: 2452
Re: is faster Sprites or CustomDisplayable? (very technical!
It's hard to say what's the bottleneck in your rendering without more information.
Can you post the actual code that draws the tile map?
How large are the tile images?
Can you post the actual code that draws the tile map?
How large are the tile images?
- Tue Jul 08, 2014 3:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: What are some OpenGL benefits and how to utilize them?
- Replies: 4
- Views: 1079
Re: What are some OpenGL benefits and how to utilize them?
Ren'Py is already using OpenGL under the hood.
- Sun Jun 22, 2014 2:19 am
- Forum: Other Visual Novel Engines
- Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
- Replies: 15
- Views: 4915
Re: Cross platform C++ engine (with Cocos2DX as graphics eng
AxemRed, pages describe all the animation/changes that are supposed to happen, not just the text. What you're proposing is trying to force it to behave more like Ren'py, which isn't bad in and of itself, problem is it ASSUMES that's the kind of behavior the developer wants, which isn't always true....
- Sat Jun 21, 2014 6:33 pm
- Forum: Other Visual Novel Engines
- Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
- Replies: 15
- Views: 4915
Re: Cross platform C++ engine (with Cocos2DX as graphics eng
>What you've written couldn't be used because each page has also a character definition - a page isn't a line, so you can't separate them in a <scene> just by a newline - because you can have a newline in a <page too>. You can also encode newlines in text with "\n" or with a <br/> tag. I d...
- Sat Jun 21, 2014 5:30 pm
- Forum: Other Visual Novel Engines
- Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
- Replies: 15
- Views: 4915
Re: Cross platform C++ engine (with Cocos2DX as graphics eng
Keeping definitions local and understandable tag names aren't what's making your XML verbose. Currently, you have syntax like this: <page text="Lorem ipsum dolor sit amet, consectetur adipiscing elit." /> <page text="Praesent convallis nisl sit amet velit ultricies, at placerat lorem ...
- Sat Jun 21, 2014 12:05 pm
- Forum: Other Visual Novel Engines
- Topic: Cross platform C++ engine (with Cocos2DX as graphics engine)
- Replies: 15
- Views: 4915
Re: Cross platform C++ engine (with Cocos2DX as graphics eng
XML is indeed easy to parse, but it's a nightmare to write by hand. If you insist on XML scripts, they can be made far, far less verbose than what you have here.