Search found 84 matches

by Criptych
Wed Jun 27, 2007 4:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Rollback vs. Readback / Log Mode
Replies: 14
Views: 3323

DaFool wrote:Depends on the game.
Seconded. Actually, it would be nice if you could select which to use by setting a config value, but I doubt it's that easy when readback requires a special type of Character.
by Criptych
Tue Jun 26, 2007 11:02 am
Forum: Ren'Py Questions and Announcements
Topic: I need help for a "life indicator"
Replies: 17
Views: 3252

This isn't quite the same, but you could probably play with it to get what you want. For instance, instead of ui.vbox() ... ui.close() you might use:

Code: Select all

        ui.bar(range=max_love_points,value=my_love_points,
               xpos=0.5,ypos=0.02,xanchor=0.5,yanchor=0.0)
by Criptych
Mon Jun 25, 2007 11:18 am
Forum: Ren'Py Questions and Announcements
Topic: Playing sounds with text
Replies: 5
Views: 1610

Can you have text appear onscreen one letter at a time at variable speeds? The only thing I can think of is to use the "{w= time }" text tag, and change the time between characters, "l{w=1}i{w=2}k{w=1}e{w=3} t{w=2}h{w=1}i{w=4}s{w=3}." I have some characters which I'd like to hav...
by Criptych
Sun Jun 24, 2007 8:45 am
Forum: Ren'Py Questions and Announcements
Topic: Putting the menu on the left, or in the center, as needed
Replies: 6
Views: 2362

You could try something like this: init: python: # add a choice button to the list def menu_choice(text,label): ui.textbutton(text,clicked=ui.jumps(label)) # display a customized menu def custom_menu(choices, align=0.5): # choices is a list of tuples # align is 0.0, 0.5, 1.0 for left, center, right ...
by Criptych
Sat Jun 23, 2007 10:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated main/game menus
Replies: 11
Views: 2182

I've changed the design a little (mostly aesthetic) and now have: def enter_button(pos,delay,d): start=(pos[0],1.0,pos[2],0.0) return MoveIn(start,pos,delay)(d) def leave_button(pos,delay,d): end=(pos[0],1.0,pos[2],0.0) return MoveOut(end,pos,delay)(d) slide_button_out =MoveTransition(0.5, leave_fac...
by Criptych
Sat Jun 23, 2007 5:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated main/game menus
Replies: 11
Views: 2182

You'd want to use a Move, instead. Duly noted, also changed Position -> tuple. return Move(start, pos, delay)(d) So it was a matter of un-currying... Now I have def drop_button(pos,delay,d): start=(pos[0],0.0,pos[2],pos[3]) return MoveIn(start,pos,delay)(d) Which works fine, except that it seems to...
by Criptych
Sat Jun 23, 2007 4:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated main/game menus
Replies: 11
Views: 2182

After a few trials (and errors), I've ended up with the following code: init python: def drop_button(pos,delay,d): start=Position(pos[0],0.0) return MoveTransition(start,pos,delay,child=d) #... config.end_splash_transition = MoveTransition(0.5, enter_factory=drop_button) But I receive this error mes...
by Criptych
Sat Jun 23, 2007 2:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated main/game menus
Replies: 11
Views: 2182

You make it look so easy!!! XD The same technique could be used for any transition, then? I'd like to have, say, each button drop from behind the one above it. def drop_button(pos,delay,d): start=pos start.yposition-=d.height return Move(start,pos,delay,child=d) config.some_transition = MoveTransiti...
by Criptych
Sat Jun 23, 2007 10:21 am
Forum: Ren'Py Questions and Announcements
Topic: Animated main/game menus
Replies: 11
Views: 2182

other than using LiveComposites, I'm not really sure how you would do animated menus
Ouch. :( Well, thanks. Guess I've got some reading to do.

P.S. Some pretty darn innovative stuff in MagiBou too. :D