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 Forum: Creator Discussion   Topic: How many options are too many?

Posted: Tue Mar 06, 2012 4:27 pm 

Replies: 16
Views: 870


In the Persona games, for example, dialogue options have no effect on the plot but can be used to customize character development. I don't think you can call that pointless, especially in such a character-driven medium like VNs. May not affect plot, but it does affect how other characters react to ...

 Forum: Ren'Py Questions and Announcements   Topic: help please! :_:/(User Choices)

Posted: Mon Mar 05, 2012 1:51 pm 

Replies: 6
Views: 532


In both the first and second visit you're sending the player to "ki2". You wouldn't notice a difference because there isn't one. Also, in your code for has_visited_kitchen == True: has_visited_kitchen == True: jump ki2 stop music fadeout 1.5 scene black with aaa c"Whats the matter wit...

 Forum: General Discussion   Topic: Where is everybody?

 Post subject: Re: Where is everybody?
Posted: Sun Mar 04, 2012 7:14 pm 

Replies: 44
Views: 1353


Oh, and Plymouth, England, UK for myself.

 Forum: Ren'Py Questions and Announcements   Topic: help please! :_:/(User Choices)

Posted: Sun Mar 04, 2012 3:08 pm 

Replies: 6
Views: 532


Did you declare the variable has_visited_kitchen as 'false' at the beginning of your game? You'd want to place it in your Start label, so:
Code:
label start:
    $ has_visited_kitchen = False
    jump cho2

Replace cho2 with whatever label you actually want the player to go to first etc.

 Forum: Creator Discussion   Topic: How many options are too many?

Posted: Sun Mar 04, 2012 3:04 pm 

Replies: 16
Views: 870


HigurashiKira wrote:
I would like to bring up that the pink nodes are the only ones that bring anything to the narrative, everything else is just filler.
Ouch. What game was that?

 Forum: Ren'Py Questions and Announcements   Topic: help please! :_:/(User Choices)

Posted: Sun Mar 04, 2012 11:38 am 

Replies: 6
Views: 532


The simplest way would be to have a variable check at the beginning of each scene. So say you choose "kitchen", you have: if has_visited_kitchen == False: #Events for the first time visit $ has_visited_kitchen = True jump next_label elif has_visited_kitche == True: #Events for the second v...

 Forum: Creator Discussion   Topic: How many options are too many?

Posted: Sun Mar 04, 2012 11:29 am 

Replies: 16
Views: 870


The moment you have an option that fails to impact the narrative in a meaningful way, you have too many options. A VN with a hundred different branching points could seem like the right amount of options, so long as each was well designed and written. A VN with just three options could have too many...

 Forum: Ren'Py Questions and Announcements   Topic: Unable to empty dictionary (referred to as a string?)

Posted: Fri Mar 02, 2012 3:23 pm 

Replies: 3
Views: 145


All I know is that you probably want to say room.clear() instead of room.clear But that's the thing - room.clear calls a separate function that does a clear() and add a fade. Would using a different name for the function, like 'empty' be advisable? But yeah, that still doesn't explain the string th...

 Forum: Asset Creation: Writing   Topic: How to deal with pesky loose ends?

Posted: Fri Mar 02, 2012 2:38 pm 

Replies: 5
Views: 516


If there's no reason for them to be there later in the story, don't force it. It'll seem, well, forced. A better question might be: do the parents need to be there at all? Every single scene, line of dialogue or character has to serve a purpose. How essential are they to the story? Does the setting ...

 Forum: Development of Ren'Py   Topic: 6.13/6.14 Plans - Launcher Designer Needed

Posted: Fri Mar 02, 2012 2:19 pm 

Replies: 5
Views: 790


If you're building the launcher out of screen language, does this mean it'll be theoretical customisable by the end user? I always enjoying skinning programs to suit me just so where the option is offered.

 Forum: Ren'Py Questions and Announcements   Topic: Unable to empty dictionary (referred to as a string?)

Posted: Fri Mar 02, 2012 1:50 pm 

Replies: 3
Views: 145


Hi guys, this is more a Python question than a Renpy question but I figure this is as good a place as any. So I'm building a point and click interface using a similar system to that of a messaging interface: init python: class Object: def __init__(self, path, target, xp, yp): self.path = path self.t...

 Forum: Creator Discussion   Topic: The Order Of Choices

 Post subject: Re: The Order Of Choices
Posted: Thu Mar 01, 2012 3:54 pm 

Replies: 15
Views: 698


If it's genuine roleplaying you want to present to the player, than consistent good-to-bad ordering isn't what you want. In life, we rarely know what the "right" or "good" option is - we agonise over our choices because there are no stats. Sometimes we can be really lustful, but ...

 Forum: Creator Discussion   Topic: The Order Of Choices

 Post subject: Re: The Order Of Choices
Posted: Wed Feb 29, 2012 8:36 pm 

Replies: 15
Views: 698


For me, personally, it would depend on how 'gamey' your morality system is. Is it like in a WRPG such as Mass Effect where you have a linear morality scale, ranging from 'goody-two-shoes'-to-'drowns puppies for fun', and every action moves you along the scale in either direction, with your position ...

 Forum: General Discussion   Topic: Where is everybody?

 Post subject: Re: Where is everybody?
Posted: Wed Feb 29, 2012 8:08 pm 

Replies: 44
Views: 1353


misamane wrote:
I'm one of those Europeans that seem to be ever so rare around here~
To be more specific, I'm from Britain. Even more specific? ENGLAND c:
Rare rare rare~
Snap. What city do you hail from?

 Forum: Ren'Py Questions and Announcements   Topic: Need help with custom in-game UI

Posted: Sat Apr 09, 2011 12:21 pm 

Replies: 8
Views: 387


Now with my problem. I'm trying to create a game that has a similar interface like Digital - A Love Story . It would be a interface of an imaginary OS. The problem is I don't know where to start, so I need so help. I've looked in to the code of Digital, and it was really hard to understand. Actuall...
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