Search found 1222 matches
- Thu Jul 02, 2020 1:32 am
- Forum: Development of Ren'Py
- Topic: Issues with NVL and gui.preference
- Replies: 0
- Views: 5933
Issues with NVL and gui.preference
In the game I'm working on right now, it's all NVL. I've seen two problems pop up. First, I coded in the ability for players to choose text size, which can cause text overflow when switching to a larger size for the text. So I have tried making it so that nvl_list_length is a preference. When the pl...
- Sun Jun 03, 2018 3:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.0 Released
- Replies: 14
- Views: 6231
Re: Ren'Py 7.0 Released
Congrats on the release!! I have found some slightly strange behavior. I'm using the say sprites in conjunction with the layered images, like: show cassidy at top: zoom 0.54 with dissolve c raised wide unhappyopen2 "...Ah! Oh dear, I've run out of firewood." With the "image" for ...
- Tue May 08, 2018 3:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 7.0.0 Prereleased
- Replies: 41
- Views: 9844
Re: Ren'Py 7.0.0 Prereleased
Edit: Neverrrrrr mind! This ended up being something else entirely.
- Wed Oct 04, 2017 10:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: RenPy 6.99.13 Prereleased
- Replies: 16
- Views: 5849
Re: RenPy 6.99.13 Prereleased
After updating to 6.99.13.2808, I got this error when I tried to build a distribution: I'm sorry, but an uncaught exception occurred. While running game code: Exception: Possible infinite loop. -- Full Traceback ------------------------------------------------------------ Full traceback: File "...
- Fri Oct 07, 2016 12:26 am
- Forum: WiP: Short Noncommercial Games
- Topic: Without a Voice [Yuri Jam 2016]
- Replies: 9
- Views: 5478
Without a Voice [Yuri Jam 2016]
http://i.imgur.com/0R2XKT3.png In the depths of a dark and unforgiving forest, an exiled princess whiles her time in solitude. For a girl raised in the lap of comfort, the woods are impossibly harsh, and day-to-day survival is the most she can manage. One day, however, a visitor appears at her cott...
- Fri Aug 19, 2016 3:32 pm
- Forum: Completed Games
- Topic: The Shadows That Run Alongside Our Car [PWYW/Free]
- Replies: 2
- Views: 5107
The Shadows That Run Alongside Our Car [PWYW/Free]
https://66.media.tumblr.com/f7402b46265a87247a05949797969c0d/tumblr_oc65zs2OIG1qe79bfo1_1280.gif The road is long. Two strangers sit side by side as night falls over. The car speeds down the open highway. Without a soul around them, everything seems to slip away. On a journey to no one knows where,...
- Thu Aug 04, 2016 9:39 pm
- Forum: General Discussion
- Topic: AnimeFest 2016 (Aug 12-15) Dallas
- Replies: 45
- Views: 9703
Re: AnimeFest 2016 (Aug 12-15) Dallas
I think that would be a good idea! If most people are okay with Discord, we can set up a server for that.PyTom wrote:Do we want to set up a discord channel, or something else that we can participate in in realtime, to help with coordinating plans when we're down in Dallas?
- Wed May 11, 2016 10:31 am
- Forum: Completed Games
- Topic: Where We Lay Our Scene [Commercial] [BxG/B]
- Replies: 9
- Views: 9555
Where We Lay Our Scene [Commercial] [BxG/B]
http://cyanide-tea.net/wwlos_logo.png Where We Lay Our Scene (WWLOS) is a visual novel developed by Cyanide Tea for NaNoRenO 2016. Auro-Cyanide did the art and graphic design while Lorelei handled writing, programming, and sound coordination. The game features four character routes and has 13 diffe...
- Thu Mar 24, 2016 1:41 am
- Forum: WiP: NaNoRenO
- Topic: Where We Lay Our Scene [NaNoRenO 2016] [Commercial]
- Replies: 104
- Views: 38229
Re: Where We Lay Our Scene [NaNoRenO 2016] [Commercial]
oliver is such a cheesy nerd oh my gosh Also, I'm all of a sudden really interested by the dynamic between Christian and Viola. They seem to be really in tune with one another and I'd really like to see how that plays out in the full game! (I love how this was a scene focused on Sacha and I talked ...
- Wed Mar 23, 2016 12:11 pm
- Forum: WiP: NaNoRenO
- Topic: Where We Lay Our Scene [NaNoRenO 2016] [Commercial]
- Replies: 104
- Views: 38229
Re: Where We Lay Our Scene [NaNoRenO 2016] [Commercial]
Viola's route is about done now, I just need to do a little bit more editing and then I'm getting it beta'ed. I usually don't do this for game routes but Viola is a very special case and I want to make sure I do right by her. I had a friend visiting from out of state so I wasn't as productive as usu...
- Mon Mar 21, 2016 3:54 pm
- Forum: WiP: NaNoRenO
- Topic: Where We Lay Our Scene [NaNoRenO 2016] [Commercial]
- Replies: 104
- Views: 38229
Re: Where We Lay Our Scene [NaNoRenO 2016] [Commercial]
Right now I've coded it so that it's all black and white at first, and then Christian becomes in-color after you get any ending. Everyone else will fill in as you complete one of their endings. /o/
- Mon Mar 21, 2016 12:45 am
- Forum: WiP: NaNoRenO
- Topic: Where We Lay Our Scene [NaNoRenO 2016] [Commercial]
- Replies: 104
- Views: 38229
Re: Where We Lay Our Scene [NaNoRenO 2016] [Commercial]
He's really only prickly to Christian because he hates him. XD He's pretty friendly towards other people.Lesleigh63 wrote:Rainier smiling comes as a shock to me.
He looked so prickly in all his other pics.
- Sun Mar 13, 2016 6:41 am
- Forum: WiP: NaNoRenO
- Topic: Where We Lay Our Scene [NaNoRenO 2016] [Commercial]
- Replies: 104
- Views: 38229
Re: Where We Lay Our Scene [NaNoRenO 2016] [Commercial]
A preview of some of the writing in the first scene if anyone's interested~ Featuring Christian, of course, as well as Rainier and Oliver. Let me know what you think! *_*
- Sun Mar 13, 2016 5:46 am
- Forum: General Discussion
- Topic: NanoReno 2016
- Replies: 116
- Views: 23643
Re: NanoReno 2016
So is the final submission due on March 31st, or on April 8th? (The message at the top of the forum seems to indicate March 31st, but the itch.io site says April 8th.) I think they're giving extra time to get it into Itch.io if you wish to. {Frankly, I don't think there's a problem if you take an e...
- Thu Mar 10, 2016 5:45 am
- Forum: WiP: NaNoRenO
- Topic: Where We Lay Our Scene [NaNoRenO 2016] [Commercial]
- Replies: 104
- Views: 38229
Re: Where We Lay Our Scene [NaNoRenO 2016] [Commercial]
Just an update to say that I finished writing the common route Tuesday night and I'm full speed ahead on Viola's route now. I'll spend about 3-5 days writing each of the four routes. Right now the order is looking to be Viola -> Rainier -> Sacha -> Oliver. When the sprites and BGs are done, I'll sta...